Very nice, I've been needing a lich for an upcoming adventure and this one fits the bill nicely. Given he is so close to a human skeleton I can imagine him posting as just another corpse in a dusty corner of his mansion, or one of the mindless skeletal horde he doubtlessly controls. Go to Comment
To have a look at Magnus's comment... I know that in most systems, but surely in the Dungeons and Dragons system, a cursed item can not be removed, unless a special spell, called remove curse is used.
Thus a player wearing these gloves, would not be able to just fling them asside, unless he could find someone to first cast this spell and then remove the gloves.
Most ROLEplayers (not DICEROLLplayers) would be quite capable in playing out the gradual change in attitude of the character.
About the item: I have the feeling that the "inside-out" part of the description does not entirely match the "normal" part of the description. Other then that, I like the idea of the gloves being worn inside out and thus having a reverse effect. Go to Comment
*claps. Very good, this is an enjoyable item that i wish i had thought of first. The players would never know what hit them, but that brings up a question. how would the gloves work their corruption through a PC? wouldn't the PC have to know that he/she is supposed to gradually acted more evil? And then, wouldn't they just be able to toss the gloves to the side. I'm sure youll be able to come up with a solution, or already have one and just havn't put it down on paper.
I personally would suggest either having the gloves fall into the hands of a close NPC, or making them have a addiction that needs a saving through that rises over time. All that put aside good job. (sorry if i seem picky but you dont get better through nothing but praise) Go to Comment
There is no reason holding them to throw the gloves away, but Magus - would you, for example, throw away A sharp-hilted sword if it were your only weapon and you were surrounded by enemies?
Its similar to my Wraith ring - you can throw it away no problem, but you would lose what power you had gained. Many people may want to risk becoming a bit bloodthirsty for that power. Some may think that they can overcome the desire for evil and try to combat it.
Things dont have to be magically bound to someone for someone to want to keep it.
The 'inside-out' part was actually something I thought of after I had written out most of the item, and I just threw it in. It would probably just be better as a separate comment, probably, but I wont bother changing it now. =) Go to Comment
For a twist in the "find a cure" plot: Gaeric won't be able to find a cure by himself, but maybe that's the players' task - to keep him from destroying what he has achieved when he transforms. This means that they have to guard him at all times and quickly immobilize/secure him when he starts to turn. If they fail they have a fight on their hands, in which they can't aim to kill and still have to protect the research. Go to Comment
I like it, but then, I have a fondness for Shadowy Malevolent Figures, and you can't get much more shadowy or malevolent. Also, I have to wonder what would happen if a possessed or mostly possessed person ran into a descendant of the mage that sealed him. Go to Comment
Ah. The kind of toy you should throw into a treasure pile when you want something that will shift your campaign. If this thing manages to take over someone, then that "being" will have an impact on the campaign.
A few months later, our heroes, return to the city where they pawned off all that treasure. They find terrified citizenry living under martial law. They gladly hide in their houses after dark. All the city guards are zombies, of a sort. And this new sorcerous king is in charge. Funny thing is, once they see this new kind, he sort of looks like Lucius the pawn broker, they guy they sold that treasure too. Go to Comment