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Imuricum
Items  (Materials)   (Non-Magical)
Shadoweagle's comment on 2004-03-24 08:16 PM
Hehe :) Im glad I got it right, then. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Shadoweagle's comment on 2004-03-24 10:44 PM
Here is another thought on what could happen With Imuricum crafted items, plus an addition to this item:

Dormant items - These items are crafted using Imuricum for the superior quality the element gives, but they are are not drenched in any blood.
And example of what could happen because of this?
An Imuricum breastplate could be worn for months, but then during one particularly bloody battle, the blood of a goblin is splattered all over it. Some days/weeks later (the heat was the catalyst of the blood soaking into forged Imuricum items), the owner of the breastplate may feel the urge to hunt goblins again... Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Shadoweagle's comment on 2004-12-07 04:57 PM
Ha! First, thanks for the compliments :) And to answer your thoughts - The element only absorbs the blood of the first creature that touches it. So someone with the "Blade of the mad", for example ( http://www.strolen.com/items/viewitem.php?item_id=286&offset=10&order=updated&dir=Desc&index=1 )
could kill any type of creature he wishes, but still only want to attack humans. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Shadoweagle's comment on 2004-12-08 07:31 AM
Thats correct - the fungus properties can remain dormant for centuries, until some blood has been spilled on it. When that happens, the fungus is 'filled', and no other blood can effect it.

Until it has blood absorbed in it, it is just like any other weapon crafted, albeit slightly more durable.

And theres nothing wrong with questions - The easiest way to get answers, in my opinion ;)

No, it gives NO skills at all, just an increasing desire to kill a certain type of creature. But I see no reason why items made out of this cannot have additional enchantments. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Silas the Destroyer's comment on 2004-03-24 12:17 PM
This is what I had in mind. Thank you for putting in words what I could not. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Silas the Destroyer's comment on 2004-04-08 12:40 PM
A thought on "pure" Imuricum. Make Adamantine Imuricum alloy. In my world, Adamantite can be sharpened to an unbelievably sharp edge, yet it is very brittle. An Adamantine Imuricum alloy would prove to be just as sharp, but exponentially more durable. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2008-04-09 09:14 AM
I like it. A weapon crafted with this would make people want to use it. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
esaquam's comment on 2004-09-20 10:04 PM
Make bracelets, armbands or chokers: Drench them in the blood of your enemies, then put them on your favorite shock troops (including captured enemies). Spread stories of the magical boost to ferocity, and soak them in blood for a long, long time - then your enemies will wear them as trophies if they kill your shock troops... Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Mourngrymn's comment on 2004-12-09 11:04 AM
Very interesting and different way to add and include a new cursed item into any group. It won't show up, or act as being cursed which is good. I like it a lot. Go to Comment
Imuricum
Items  (Materials)   (Non-Magical)
Xarschia's comment on 2008-04-08 10:21 PM
Wow, I can't believe just how far the conversation's gone on without me! Oh! By the way, the is Silas the Destroyer, back from a VERY long hiatus. Well, hopefully back... My last computer bit the dust hard and its been THIS LONG since I got the thing back up and running! Well, I hope to be seeing a lot more of you all! Go to Comment
The E'grole Mistlands
Locations  (Other)   (Country/ State)
manfred's comment on 2005-11-10 07:03 AM
Every fantasy setting needs mysterious mistlands, where people can get lost in search of treasure. Undead and a potent curse are of course a bonus. I would see powerful wizards in want of such a means to protect their mansion... not necessarily with the curse of course. Go to Comment
The E'grole Mistlands
Locations  (Other)   (Country/ State)
Silveressa's comment on 2008-05-04 04:01 PM
This kind of place works perfect for a "lost valley" on the outskirts of the explored territories.

(I can also imagine someone trying to "bottle" the mist for use in magical experiments.) Go to Comment
E'grole
NPCs  (Minor)   (Mystical)
Zylithan's comment on 2005-11-11 08:47 AM
I like it. Not just a lich, but a lich with a little backstory and motivation. Maybe he'd try to capture the PCs instead of killing them and experiment on them. Go to Comment
E'grole
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2008-04-29 09:00 PM
Very nice, I've been needing a lich for an upcoming adventure and this one fits the bill nicely. Given he is so close to a human skeleton I can imagine him posting as just another corpse in a dusty corner of his mansion, or one of the mindless skeletal horde he doubtlessly controls. Go to Comment
E'grole
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2008-05-02 03:24 PM
Only voted Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Ylorea's comment on 2004-03-02 05:16 AM
To have a look at Magnus's comment... I know that in most systems, but surely in the Dungeons and Dragons system, a cursed item can not be removed, unless a special spell, called remove curse is used.
Thus a player wearing these gloves, would not be able to just fling them asside, unless he could find someone to first cast this spell and then remove the gloves.
Most ROLEplayers (not DICEROLLplayers) would be quite capable in playing out the gradual change in attitude of the character.

About the item: I have the feeling that the "inside-out" part of the description does not entirely match the "normal" part of the description. Other then that, I like the idea of the gloves being worn inside out and thus having a reverse effect. Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Magus's comment on 2004-02-22 10:37 PM
*claps. Very good, this is an enjoyable item that i wish i had thought of first. The players would never know what hit them, but that brings up a question. how would the gloves work their corruption through a PC? wouldn't the PC have to know that he/she is supposed to gradually acted more evil? And then, wouldn't they just be able to toss the gloves to the side. I'm sure youll be able to come up with a solution, or already have one and just havn't put it down on paper.
I personally would suggest either having the gloves fall into the hands of a close NPC, or making them have a addiction that needs a saving through that rises over time. All that put aside good job. (sorry if i seem picky but you dont get better through nothing but praise) Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Shadoweagle's comment on 2004-02-22 10:45 PM
There is no reason holding them to throw the gloves away, but Magus - would you, for example, throw away A sharp-hilted sword if it were your only weapon and you were surrounded by enemies?

Its similar to my Wraith ring - you can throw it away no problem, but you would lose what power you had gained. Many people may want to risk becoming a bit bloodthirsty for that power. Some may think that they can overcome the desire for evil and try to combat it.

Things dont have to be magically bound to someone for someone to want to keep it.

=) Thanks for the comment, however. Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Shadoweagle's comment on 2004-03-08 10:42 PM
The 'inside-out' part was actually something I thought of after I had written out most of the item, and I just threw it in. It would probably just be better as a separate comment, probably, but I wont bother changing it now. =) Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Pariah's comment on 2006-03-09 05:15 PM
I like it, are they warm? Cause, you know, I could use a pair of gloves soon. Go to Comment
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