Hmm, I dont think that would work. But an idea stemming from THAT idea is, perhaps someone holding the eye gets the vision from the owners OTHER eye! So if the holder recognises the surroundings, he could know where that person is. :) Nice. Go to Comment
Strangely sinister. Another twist...maybe if you replace Duke Demolius with Lady Demolia, she could at some later date fall in love with a man with "auburn hair, dark-brown eyes, the height of 184 centimeters, slightly muscular"... He would never understand why it was she was so possessive of him, why she shuddered and panicked whenever there was a slight unexplained breeze. Maybe she would hire the players to protect him but obviously be unable to explain what it is she's so worried about...
lol, very amusing, Silas. It was more inspired by some conversations I'd had about glass the last week or so :P
The See-through assassin has no blood, so I dont really know how you would get the Graf Malin to fight it, but if you could, I would say that it would win fairly easily. Once someone knows the golem is there, all it would take is one good mace-swing to shatter it, as compared to say, the thirty or more swings against a well-crafted stone golem. Its weak, but its weapons are sharp and it is extremely difficult to see, which are its high points. Thanks for the comment Go to Comment
Very nice - no motivation for the murders, and the assassin does not have any quirks, behavior patterns etc. that could give him away - he does not steal, does not leave any scribbled notes/playing cards/stuffed animals behind. It has no fears, no body heat, no needs. It does not have a smell...
I guess the only weaknes is that glass is HEAVY ... almost like stone, remind you. But, in bright sunlight or particularly dusty areas (or if the ground is soft ... imagine a set of tracks appearing, progressing towards you!) the golem will be detected.
The weight thing could work. I'm picturing a very lithe golem, almost skeletal, and mostly hollow. I'm also picturing it as segmented, with multiple interlocking parts. I think the description is broad enough to make that work, no?
The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.