One thing I'd point out is that if Red Mui'aan is a fungus, it is NOT a carnivorous plant, it is a fungus. All fungus are carnivorous, or at least heterotrophic, unlike plants, which create their own food, so it is a double fallacy to call Red Mui'aan a "carnivorous plant". Go to Comment
I took the liberty of making a background/description of the Mui'aan fungus, as I thought I should try to make a bit of an explanation for the bloodlust created by the metal. Feel free to make suggestions/alterations/inclusions. I hope this is how you envisioned your metal, Silas. Go to Comment
Here is another thought on what could happen With Imuricum crafted items, plus an addition to this item:
Dormant items - These items are crafted using Imuricum for the superior quality the element gives, but they are are not drenched in any blood.
And example of what could happen because of this?
An Imuricum breastplate could be worn for months, but then during one particularly bloody battle, the blood of a goblin is splattered all over it. Some days/weeks later (the heat was the catalyst of the blood soaking into forged Imuricum items), the owner of the breastplate may feel the urge to hunt goblins again... Go to Comment
Ha! First, thanks for the compliments :) And to answer your thoughts - The element only absorbs the blood of the first creature that touches it. So someone with the "Blade of the mad", for example ( http://www.strolen.com/items/viewitem.php?item_id=286&offset=10&order=updated&dir=Desc&index=1 )
could kill any type of creature he wishes, but still only want to attack humans. Go to Comment
A thought on "pure" Imuricum. Make Adamantine Imuricum alloy. In my world, Adamantite can be sharpened to an unbelievably sharp edge, yet it is very brittle. An Adamantine Imuricum alloy would prove to be just as sharp, but exponentially more durable. Go to Comment
Make bracelets, armbands or chokers: Drench them in the blood of your enemies, then put them on your favorite shock troops (including captured enemies). Spread stories of the magical boost to ferocity, and soak them in blood for a long, long time - then your enemies will wear them as trophies if they kill your shock troops... Go to Comment
Wow, I can't believe just how far the conversation's gone on without me! Oh! By the way, the is Silas the Destroyer, back from a VERY long hiatus. Well, hopefully back... My last computer bit the dust hard and its been THIS LONG since I got the thing back up and running! Well, I hope to be seeing a lot more of you all! Go to Comment
Every fantasy setting needs mysterious mistlands, where people can get lost in search of treasure. Undead and a potent curse are of course a bonus. I would see powerful wizards in want of such a means to protect their mansion... not necessarily with the curse of course. Go to Comment
Very nice, I've been needing a lich for an upcoming adventure and this one fits the bill nicely. Given he is so close to a human skeleton I can imagine him posting as just another corpse in a dusty corner of his mansion, or one of the mindless skeletal horde he doubtlessly controls. Go to Comment
To have a look at Magnus's comment... I know that in most systems, but surely in the Dungeons and Dragons system, a cursed item can not be removed, unless a special spell, called remove curse is used.
Thus a player wearing these gloves, would not be able to just fling them asside, unless he could find someone to first cast this spell and then remove the gloves.
Most ROLEplayers (not DICEROLLplayers) would be quite capable in playing out the gradual change in attitude of the character.
About the item: I have the feeling that the "inside-out" part of the description does not entirely match the "normal" part of the description. Other then that, I like the idea of the gloves being worn inside out and thus having a reverse effect. Go to Comment
*claps. Very good, this is an enjoyable item that i wish i had thought of first. The players would never know what hit them, but that brings up a question. how would the gloves work their corruption through a PC? wouldn't the PC have to know that he/she is supposed to gradually acted more evil? And then, wouldn't they just be able to toss the gloves to the side. I'm sure youll be able to come up with a solution, or already have one and just havn't put it down on paper.
I personally would suggest either having the gloves fall into the hands of a close NPC, or making them have a addiction that needs a saving through that rises over time. All that put aside good job. (sorry if i seem picky but you dont get better through nothing but praise) Go to Comment