Strolen\s Citadel content. 
Anamis's Spectre-Shard
Items  (Jewelry)   (Magical)
CaptainPenguin's comment on 2004-11-17 10:36 PM
Interesting... I like it!
Pretty good effect, and an interesting backstory.

4/5. Go to Comment
Anamis's Spectre-Shard
Items  (Jewelry)   (Magical)
CaptainPenguin's comment on 2005-09-14 08:45 PM
Bump!
Shadoweagle's submissions don't get enough lovage. Go to Comment
Anamis's Spectre-Shard
Items  (Jewelry)   (Magical)
Cheka Man's comment on 2004-11-17 08:31 PM
5/5 Very good.An amulet which allows one to "wall walk" but only to an extent. Go to Comment
Anamis's Spectre-Shard
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-11-05 10:26 PM
This is a really neat idea! Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2004-11-16 09:41 PM
Interesting...
I like it. Good story, interesting power, though the player must be a good roleplayer.
All in all, I give it a...

4/5. Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Alec_Shadowkin's comment on 2004-11-16 09:14 PM
I think this is a very well-thought out item. It has uses beyond the typical cursed, or "magical" item as well. I can imagine a plethora of uses in my own games which could use this as a very interesting roleplay hook. Good job, Shadow!

5/5 Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2004-11-17 09:18 AM
Nice twist at the end.

5/5 Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
EchoMirage's comment on 2004-11-17 03:43 AM
If you have a party who value role-play more than scything down legions of enemies, then this is an excellent tool to establish some more tension, say, a character growing fond of an enemy first through the dagger, but then realizing on his own that the 'villain' is not too bad anyway.. :D Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2007-02-22 10:13 PM
Only voted Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2007-12-16 06:08 PM
El mucho wow. I find this submission quite interesting, not the least of which is the turn-around assassin. I, for one, never thought the woman was the assassin until she murdered the necromancer. The weapon itself is quite interesting and unique, however, I'm not entirely sure why it gained the properties that it did. I understand how, but not the why. Was the assassin using it to manipulate the necromancer?

Good sub, but it left a few questions in my mind. Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Spark's comment on 2005-12-26 06:20 PM
A very beautiful and unique item, with a just as beautiful and unique backstory. Rich and balanced! Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2006-06-22 07:05 PM
Only voted Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-11-17 03:27 PM
A cool item with definite role-playing potential.


Go to Comment
Mind Bite
Items  (Melee Weapons)   (Magical)
the Wanderer's comment on 2006-12-19 09:47 PM
I like it. Unique, interesting, nice story behind it....well done. Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
manfred's comment on 2005-07-28 02:48 PM
It certainly sounds like problems.

As for the army, note the effect's short duration. As for the children, much depends on how quickly the "chocolate" proves lethal... anyway it would be hard to gather a sufficient number of children without becoming too suspicious.

Also, think of the amount of the stuff needed... there have to be many freshly deceased undead, with the spell cast quickly on them, to create the base of this item.

Conquering the world ain't that easy. If it were so, I would be already your only lord and master... or some other Citadelian. :)


But certainly, it is a gruesome thought, worthy of an evil Necromancer. Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
Ria Hawk's comment on 2004-08-26 06:56 PM
Obviously, you have never been around depressed and/or PMSing women much. Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
CaptainPenguin's comment on 2004-08-24 10:30 PM
Melkesjokolyde
Items  (Potion)   (Villanous)
MoonHunter's comment on 2005-11-01 12:43 AM
The potion has a taste remeniscent of chocolate milk :)

You know... I missed that reading it before. I think it became more macabe and horrific because it tastes like something so "common". Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
MoonHunter's comment on 2006-02-03 02:05 PM
Updated: updated for a spelling error Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
MoonHunter's comment on 2006-02-03 02:57 PM
Total Comments:
829

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp