The Good: A highly adaptable open ended plotline full off choices and consequences, interesting NPC's and fun tech to play with. If this entry is short, its cause its fairly well rounded.
The Bad: Explicit Doom references (this is forgivable). Also, in the 'Artifact Recovery' choice, in that position I (as a PC) would be inclined to possibly fight my way to the artifact and try to disable it from there, using the enemy EMP would not be my first thought. A good DM can improvise on the spot, but its a hole in the options provided. Not a glaring one though.
I really wanted to like the references, but in the end I had to admit it distracted, and pointing them out was unnecessary to the submission. Still, good job plotting out a lot of the ways it could go.
Reading a few Ouzquin Dremorix subs beforehand helped me place this in a larger context. Please, please keep writing these subs... I only have a few more before I run out :)
The graphic is really cool.
While this is not a traditional dragon for the fantasy genre, I would argue that a dragon should be a powerful force, elemental or otherwise. To me this sort of cuts to the heart of what a dragon should be about.
I like how the elements of the desert play such an importance in this setting; it seems very fitting.
No question for me: 5/5Go to Comment