I generally find lifeforms that count on magic creatures like golems or the like common enough that things evolve to prey on them rather unlikely. A better explanation is this a weapon built to destroy such creatures, which opens up the Who and the why questions.
So accepting this is a magic weapon to destroy golems, having a side effect of conversion into monsters is somewhat more plausible, but simply leaving a patch of green where once stood a golem, or a half-consumed golem lashing out blindly are less odd to me :)
This creature has admusement value, good points, bad points, and is not just another monster to eat the adventurers (or in someway traumatize the PCs).
These things should not explode at the hint of heat and sun, otherwise they will be too admusing at bars. Of course the whole methane thing, if the camp was in a hollow or low dish, then it all goes boom. Go to Comment
This thought amuses me: in total darkness, light a match near a lux mite lantern (LML)and blow it out. The LMs will begin to glow (magnifying the light). They will stop glowing when the light from the extinguished match stops hitting them, but then will start glowing again the instant they get hit by the light emitted from neighboring lux mites hits them (because light is fast but not instant). This means, once a lux mite lantern is turned on, it will never go out, because travel time is so short the "flickering" will be much quicker than lightbulbs at 60 hertz, but because it is not instant, even just two of them would keep going forever.
If you don't like the science babble above, I suppose you could just line a mine shaft with these lanterns... As long as one sees sunlight (or moon/starlight) it relays it to the next, which relays light to the next... you don't even need mirrors, just put bugs at corners and you can bend light. Go to Comment
Too Uber of a historical illuminati even for me. They know all the true knowledge. No sense of origin or purpose. They support themselves by extorting others into doing their bidding if they have the knowledge.
Yes, it's a little uber, and a little short, but it's a good solid start, and I love the name. While it might be too powerful and all-knowing for some, for others, it might be good to have an organization like this that they can turn to for their needs. It's a little unrealistic, but many times less complexity equals more fun. That being said, it is short for a submission, and more detail WOULD be nice. Go to Comment
I like this. You could get so much chaos out of such a little thing, and spawn countless monstrous races. Naga. Lycans (they are not true lycanthropes). Centaurs (it would take a while, but it is possible). Sphinx. Merfolk. Pretty much any mythological monster could be the result of one of these. Now I have this image of half-men forming a cult around a seemingly innoccous bit of rock... and further mutating their own species. Go to Comment
I like the concept behind this item. It binds and channels the overspirit of the creatures, passing those abilities on to the wearer. The creation process is a little excessive, but it would make said items rarer in their world.
Given the process, and that there would be easier items to make that give much the same effects, why would people make them? Go to Comment
The enchantment lasts for millenia - it will not fade over time, and one that has been lost for thousands of years and found again can be used. it doesn't get 'used up' after someone has been changed and can be used again on another person in future as many times as wished.
If you want the 'technical' stuff behind it, it doesn't inject the wearer with the creature as such - it actually alters the DNA of the wearer to gain the beast-like attributes (Think spiderman, if you must. =/ ) so it doesn't use up anything, just alters things :P If you get what I mean. Go to Comment