Actually, something of note to the ending: flesh actually has less energy than plants. Life within an ecosystem tends to not get beyond the fourth or fifth tier if I remember right, simply because there isn't enough energy within the last tier to support another. 3.5/5 - Good, but has some flaws. Go to Comment
This creature has admusement value, good points, bad points, and is not just another monster to eat the adventurers (or in someway traumatize the PCs).
These things should not explode at the hint of heat and sun, otherwise they will be too admusing at bars. Of course the whole methane thing, if the camp was in a hollow or low dish, then it all goes boom. Go to Comment
This thought amuses me: in total darkness, light a match near a lux mite lantern (LML)and blow it out. The LMs will begin to glow (magnifying the light). They will stop glowing when the light from the extinguished match stops hitting them, but then will start glowing again the instant they get hit by the light emitted from neighboring lux mites hits them (because light is fast but not instant). This means, once a lux mite lantern is turned on, it will never go out, because travel time is so short the "flickering" will be much quicker than lightbulbs at 60 hertz, but because it is not instant, even just two of them would keep going forever.
If you don't like the science babble above, I suppose you could just line a mine shaft with these lanterns... As long as one sees sunlight (or moon/starlight) it relays it to the next, which relays light to the next... you don't even need mirrors, just put bugs at corners and you can bend light. Go to Comment
Too Uber of a historical illuminati even for me. They know all the true knowledge. No sense of origin or purpose. They support themselves by extorting others into doing their bidding if they have the knowledge.
Yes, it's a little uber, and a little short, but it's a good solid start, and I love the name. While it might be too powerful and all-knowing for some, for others, it might be good to have an organization like this that they can turn to for their needs. It's a little unrealistic, but many times less complexity equals more fun. That being said, it is short for a submission, and more detail WOULD be nice. Go to Comment
I like this. You could get so much chaos out of such a little thing, and spawn countless monstrous races. Naga. Lycans (they are not true lycanthropes). Centaurs (it would take a while, but it is possible). Sphinx. Merfolk. Pretty much any mythological monster could be the result of one of these. Now I have this image of half-men forming a cult around a seemingly innoccous bit of rock... and further mutating their own species. Go to Comment
I like the concept behind this item. It binds and channels the overspirit of the creatures, passing those abilities on to the wearer. The creation process is a little excessive, but it would make said items rarer in their world.
Given the process, and that there would be easier items to make that give much the same effects, why would people make them? Go to Comment
The enchantment lasts for millenia - it will not fade over time, and one that has been lost for thousands of years and found again can be used. it doesn't get 'used up' after someone has been changed and can be used again on another person in future as many times as wished.
If you want the 'technical' stuff behind it, it doesn't inject the wearer with the creature as such - it actually alters the DNA of the wearer to gain the beast-like attributes (Think spiderman, if you must. =/ ) so it doesn't use up anything, just alters things :P If you get what I mean. Go to Comment
In answer to Moons question of why people would make them, I'll steal Scrasamax's view and also expand on it :P
- Aspect stones were around almost from the beginning of written history, and as such this form of magic was the first of its kind.
- The permanency of the Aspect stones makes them valuable: They can lie around for millenia and still be as potent as when they were first created. Additionally, Non-magic users can wear them for the same effect.
- Now, shapeshifting as I understand it (This is just my view, mind you.), involves magically altering ones form to gain the abilities of something which isn't naturally a part of them. The aspect stones, on the other hand, ingrain the very bieng of another creature into them, essentially MAKING those abilities a permanent part of them... if you understand my meaning. The result is basically the traits and the knowledge on how to use those traits. Instinct.
And the over-excessiveness on the crafting process is as you said, moon - to make the item a rare thing. Amongst other things, a mage capable of creating a stone is a symbol of power and dedication. These are powerful pieces of arcanery, and are meant to be rare and forboding to those who know what they are.
But enough of my rambling! Appreciate the comments. Go to Comment
If you had a race of lion-men (for example), created using aspect stones, and one of these creatures used another aspect stone (for example, an eagle one) you would get an eagle-lion-man. Using the proportions given (half the new essence/soul from the stone, half from the creature's original essence/soul), this would be:
In other words, more bestial than human, but still with a bit of human. It would also look extremely odd.
Interestingly, this half/half formula implies that a lion-man wishing to become human could not, even if he found a human aspect stone. The best he could become is 75% human, 25% lion. His descendants, of course, could become 87.5% human (with an aspect stone), and so on. Go to Comment
interesting item explaining the origin of the lycanthropic creatures, without resorting to the typical maledictions of the moon-goddess, or evil sorcerers. Anyone with sufficient skill could make one, regardless of their alignment.
I would venture to guess that even if there are easier and more efficient ways to induce shapechanging, they had to come from somewhere. Perhaps the aspect stones were simply the first reliable method? Go to Comment