There may be grammatical errors and some a couple formatting mistakes in this post at the moment; I apologize and I will have a proper proof-read of it tomorrow, but it's nearly midnight here and I just got it finished and really wanted to put it out there, so here it is! :) Happy reading! Go to Comment
While I understand your point, Axle, the beauty of adding details to subs is that the GM can choose to ignore them and do whatever the hell he wants :D
I did have a few ideas still drumming around the ol' noggin in regards to mutations for some different creatures and the ecology of the entire place. I may expand on them and add them in appendix b. in the next couple days, where the GM has them at his disposal if he does so wish, but does not have to use them if he doesn't want to. In fact, i may make an appendix d. which will be all about the ecology of the place; and Strolenites may feel free to add their own user-submitted ideas to expand on the ecology.
I'm thinking things from small to big, from ants stripping away the skin of trees, to snakes with massive, tooth-filled mouths which have adapted to have a very human-like skin to hide amongst the branches above, waiting to snap down at humans walking by, to bands of rabid foxes which, individually are not an issue, but in large numbers will pose a very serious threat. Leave it with me for a bit and i'll add to this sub. Perhaps after christmas. Go to Comment
Thanks Axle - that means a lot considering this website is full of quality content!
As for your questions and comments; they are all valid, and I hadn't actually considered most of them. It goes to show that there is no end to the detail which can be put in a sub, especially when other people's views are put on it.
All of the content of this sub is flexible, depending how the GM would like to shape their game. If the PC's have the forethought to ask for a map, i'm sure they could find an ancient scrawling in a dusty library showing the former lay of the land.
I don't know that the natives of the Fields of Flesh would raid neighbouring towns, but then it's not unthinkable. More likely, the neighbours will have horrible tales of ferocious creatures and monsters seen along the border.
The cliche 'first-zombie/monster encounter' is indeed overused, and you may omit it at your leisure :D
I think the land would have a wild neutrality to it, and perhaps only a taste of evil. It is not Zalentoah, the 'evil' one making the changes, rather he is manipulating the power of another angel to make the changes. It would definitely be an abberation though - something against nature. Druids etc would feel like they have walked into a world gone mad.
Ghosts etc... i'm not sure. Maybe!
I suppose talking to the plants would be possible with correct spells etc... though all that would be heard is lunacy. The land itself has gone insane.
Mind control etc, will probably work just as well as it will on normal people.
Peat and coal. Oh yeah :D I actually hadn't considered it. Still, probably valuable commodities and worth a pretty penny to them.
Hot damn! I loved the poem at the beginning, and was really getting creeped out at the descriptions of the landscape. The middle section, describing the town and the interactions therein, was less energetic, but that's just an issue with resting-points in general. I especially like the second half, and the fact that the entire plot is seeded with extra ways to benefit from fighting smarter, not harder. The alternate ending was nice, and a good way to round it all out for those parties that wish to always have happy endings.
All in all, I was quite happy with this. My one possible complaint is that there wasn't much example given of altered wildlife, which doesn't jive with how thoughtful you were with the rest of the ecology. Go to Comment
Shadoweagle, I don't think I had a good point. You are right a GM can chose to take or ignore what they wish. I think you are also right giving GM other tools that they will have at their disposal will actually make things more accessible. I think your comment implies an excellent point, what makes RPGs special is that you can lift up a random rock in an RPG and the world goes on. RPGs perhaps have a depth that can't be reach in other medias such as video games or movies. I look forward to more details. And I will never accept or make the "more details will make this less accessible argument again!" Go to Comment
-Will the PCs be able to get maps or histories of the land prior to the blight from sources outside the Blight?
-What do the neighbors of the Blight think, have they been raided, by what
-The guy with his back turned to you eating noisely and he turns to reveal black dead eyes and fangs. This has been done to much, I'd have to change it if I used it this.
-What would a metaphysical investigation of the land determine, detect evil, or detect magic spell and if not a s spell system then what does astral shifting reveal, are their ghosts roaming around?
-So can you talk to these "plants" using magic or forestry abilities?
-How will these people respond to mind control or jedi mind trick type things?
-Can they burn coal or peat?
-The opened ended nature to the PCs is awesome, the sad innkeeper is my favorite.
After this point I got so caught up in the story, I stopped talking notes. This adventure is not exactly my style, and I say that not complain or annoy, but I hope that it will add weight to my personal observation that I have not read anything better than this at the citadel. This is so complete and well organized that I am really jealous. Thank you for writing this, thank you for the appendixes and so on. Thanks for pushing me to read it with your vote exchange. Go to Comment
The alternate ending for smart players was a nice touch, and I enjoyed the angelic backstory. I wonder at the ending, though. Azalea may have been freed in the end, but what of the other angels? I find it hard to believe that the party could break his chains without attracting the attention of some other powerful beings . . . Go to Comment
Shadoweagle, this is the first submission I've read here on Strolen's and it's a wonderful piece of work. I fully intend to make use of it in my own campaign, with suitable modification to fit within my current plot. The Angel will be able to provide them a way home from this world, instead of gifting them with magical items (of which they have plenty).
My only suggestions would be to pull this into Word or some other editor, and correct some of the little spelling and/or grammatical errors. Some of the other suggestions here are good as well, and unfortunately, I don't have any others that don't involve making the whole thing thing too specific.
Why would the lich do that to Linn? The threat was out of the way, and these was no more use for the fellow - let the poor guy die in peace! :p
Khalran is a very understanding undead monstrosity. Some of his motivation for destroying life is simply that he is bored of the stupidity of everyone. He is a problem solver and simply is trying to make the world more efficient.
As for the sword; yeah, it's a pretty straight forward, mundane (and mostly useless from a pc's point of view) kind of object, and that's how I wanted it to be. This item is more about the story; the perverted, wasted result of what could have been a legendary weapon and story, if not for the hubris of man. It's a lesson in humility, and also a vivid reminder that life is not a story book, and things do not always work out for the good guys. Go to Comment
Interesting. I think the story really illustrates your inspiration: the Grand Hero who comes charging in against the Undead Lord, waving a sword and shouting the names of his gods. I like that aspect, the corruption of (blindly naive) good.
As for its actual magic effects, it seems almost mundane from a necromancy standpoint. But that doesn't bother me much, as I like the story a lot. Khalran seems a very practical sort of lich, which I can appreciate. Go to Comment