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Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
valadaar's comment on 2013-09-18 09:40 PM
Yes Muro - keep going!:)

This is interesting, but would need the right game and players to use.
Id use it with the demonic appearance toned down, or perhaps hidden until it is played with intensity by someone who knows how to play.
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Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
MysticMoon's comment on 2013-09-13 02:25 PM
Dammit, man, you can't just stop there Go to Comment
Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
Gossamer's comment on 2013-09-11 11:19 AM
*snigger* Organ... Ehrm. :P Maybe a Dice table would be useful for this, 1 to summon the imps, 2 for hellish flames etc. I happen to own a synthisizer, so that's another interesting option, labeling some keys and go to town. It would have to wait till a later portion of the campaign though, as the Infernal realm is no walk in the park, especially with no apparent way back. Good one.

Oh and Strolen fixed the editor, so you should be able to clean it up now, if you want. Go to Comment
Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
Darkstand's comment on 2013-09-10 07:53 PM
I like it. Magical demonic organ, corrupting the ideal of the angelic organ of the church. Perhaps carved from a REAL demons skull? The pipes from its bones?
For kinder DM's, you could make a gate instead of instant transport (but still no way back). This allows for only some of the people present to go, without raising the issue that the unwary group might think the person who triggered it died. Speaking of which, that made the intro kinda gruesome.... nice job. Go to Comment
Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
Father Stabbingston's comment on 2014-05-11 01:19 PM
Upon correct cord played the demon head grotesquely animates de-hinging its massive maw now agape and akin to a portal, sulfurous fire belching from the skulls nostrils and eye-sockets. An inky miasma fills the void between its jaws.

I would re-purpose this infernal device in my campaign to be used to strike at the very heart of evil giving my holy party of zealots a quest to secure this contraption made from malice and set up a forward command post in hell itself. I would add a knowledge check to secure the race of demon the organ's skull was made out of and have them create a shrine hell-side as a way-point home. Having to find kill and harvest said demon while in hell to do so of course. Go to Comment
Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
Father Stabbingston's comment on 2014-05-11 01:23 PM
I will definitely be re-purposing this into one of my campaigns as described above ^-^ <3 Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
Siren no Orakio's comment on 2013-09-06 10:37 PM
Welp, I had fun reading it. I'm a little biased, though. I still like Celsia, even after all these years. Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
Shadoweagle's comment on 2013-09-05 02:19 AM
It appears I am having issues with spacing and paragraphs when I write up submissions directly in the editor; apologies if this makes it a more difficult read! Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
Shadoweagle's comment on 2013-09-06 06:15 PM
Fair call, Gossamer. I get caught up in expanding the story and then it just grows too much. I think I will try and set myself a limit for some future subs. Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
Scrasamax's comment on 2013-09-06 02:27 PM
This needs to be made into an anime movie. Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
valadaar's comment on 2013-09-10 10:40 AM
Oooh, this is wonderfully theatrical. Very well done and I second Scras's comments.

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Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
MysticMoon's comment on 2013-09-23 08:44 AM
An interesting direction for Celsia to take. I think it helped for me to read the original sub before starting on this one. This is an enjoyable read. I like where you're going with Lazarus and his crew. Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
Gossamer's comment on 2013-09-06 05:57 AM
I see you still haven't mastered the art of keeping things short. :P Honestly, I felt this dragged on for longer than needed. Does an Npc really need all this backstory, not like we could read all of this up to our PCs. I dunno, I don't usually make Npcs since I fear I would end up making too short subs, but this went the other way. I suppose parts of her personality and motives could be glimpsed here and there, but a few paragraphs would have worked just as well. And why go through all of these changes, first she turns into some kind of snow fairy, then she becomes possessed and then she becomes a hell-knight. The actual person gets lost in her powers, she might as well have just been a monster rather than a human. I'll give an extra .5 simply because of the work having gone into it though. Go to Comment
The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Shadoweagle's comment on 2013-08-25 05:59 PM
All valid points from everyone!
I didnt expand the sub because I didnt want too ramble on too much, but in hindsight, more info on the demons and some interesting locations within Retribution would have been handy.

Mourn, your extra choice of survival is great and i dont know why i didnt consider it! Also, you are absolutely right about it being cliche and predictable. This isn't made to be innovative and boundary pushing, simply a fun encounter where you get to play the part of a space horror victim; it should only last a day and be used when you want something quick and easy to throw at your gamers.

The inconsistencies are from copying over a draft then tweaking some bits and pieces. Oops :D

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The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Scrasamax's comment on 2013-08-25 07:02 AM
I like the way the sub is structured, and how what faction you decide to ally with can influence the end objective of the mission. The entire sub feels like a good space horror movie, one that I would like to see.

Gossamer's comment has some truth to it, the inclusion of the Doom references and demons, I would liked to have seen more done with them, maybe a paragraph or two about the demons beyond the reanimated corpses. Maybe the Hell Knight isn't just a smashy kill monster, but a sentient hellish being that in addition to murder, rape and destruction is a competent pilot and spacer.

Also: Doom is an established source for the Cosmic Era, specifically the early computer games. The appearance of random demons and monsters corresponds with the storm breach/rift phenomenon and the UAC would really really like to have this sort of device. Go to Comment
The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Scrasamax's comment on 2013-08-31 08:26 AM
Written to support this submission

Cosmic Era: Doom Bestiary

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The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2013-08-25 09:33 AM
I usually do not enjoy Sci-Fi space faring material as I am a Fantasy Bound junkie. Some of this was just entirely to far predicable; Go into stasis sleep and get woken up early because of an issue (attack, random comet, etc), seen this is way to many movies, TV shows and books. However I understand that simple makes it work and it does. (My gamers would be well aware of what is to come.) 

This just seems like a one shot night of Horrific dark corridors with either demonic creatures jumping out from behind dark corners, or pirates, or crew members. Itchy trigger fingers should be in place for possible friendly fire to make the players more antsy and nervous about what lies ahead around the next turn. 

I would add an additional choice than have given, as some of my players are selfish enough think about it. Add in the option to take the pirate vessel to safety. Whether it is to just escape the nightmare on the ship and save their own hides, or forcing the Retribution into a crash course into Saturn or one of its' moons. The flip side to that would be that the ship, if crashed into Saturn itself (seeing as it has no official solid surface) the continual lightning thick atmosphere could put the ship into an inner atmospheric orbit thereby keeping the ship aloft with the portal being supplied with as much energy as needed to keep it open. If landed on a moon then the residual energy brought about by a huge lightning surge should be enough to power the portal for quite a while allowing the demonic beings to swarm into the crashed ship and begin amassing a source of leadership and organization.

With this change of events the now safe and free players on the pirate ship can go about their way either reporting to their employers of the failed mission or taking the ship to their own devices.

However, now the threat of an invading force of demonic forces is sitting on the distant horizon and should be allowed to be forgotten and brought up at a later date. 

I noticed some inconsistencies, such as being midway through the flight the crew is woken up from stasis but when checked they are almost at their destination.
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The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2013-08-27 07:53 PM
I personally do not like scripted plots once PC's are on the scenes, so I'd have the PCs awakened by a panicked crewmember. For some reason, perhaps they were overlooked in the confusion, the PC's come on the scene just before the discovery of the demons - the power outage threw them out of sleep, hard, and they emerge disoriented.

From that point on, they can influence the continued unfolding of events.

In any case, this is only my take on it above what has been said about the demons. I'd have at least filed the names off em :)



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The Flight of Retribution
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valadaar's comment on 2013-08-27 07:54 PM
Kudos on an excellent and well-made plot!

I personally do not like scripted plots once PC's are on the scenes, so I'd have the PCs awakened by a panicked crewmember slightly before the demons are discovered - perhaps they were overlooked in the confusion. they come out with all hell breaking lose.

From that point on, they can influence the continued unfolding of events.

In any case, this is only my take on it above what has been said about the demons. I'd have at least filed the names off em :)



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The Flight of Retribution
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MysticMoon's comment on 2013-08-25 07:33 PM

I know I'm risking my geek cred here, but I've never actually played Doom. I can kind of guess that the demons look like demons, but beyond that the names mean very little to me. A little more detail on that front would have been beneficial for me.


While I like the factions idea, there's too much danger of the players getting bored before the action takes place. It feels like there could be a whole nother dimension (har har) to this. Not saying I know what that could be, just that I think there should :P


(Having said all that, I wish I'd been able to see this movie instead of the ghastly failure that was Event Horizon.)


There are some really cool pieces in this, such as the lightning charging the device.


I love the idea of taking the pirate attack up a notch by throwing in the demons. If done right, you could make the pirates just this side of too tough for the PCs. And once they think they can get a hand on the situation, Bam! Throw some nasty demons their way and make them really sweat it out.


The various scenarios are good, although as Mourn pointed out you can only second guess your players so much. Players can sometimes be really good at coming up with something completely random that borks up your plans.

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