Whoa. Now this is a proper monster to stalk the dark alleys and snatch bodyparts of unwary victims.
I definitely like that it is an unhappy creation of a mad(?) priest that wanted to show to people something hellish. Also like that it doesn't think of adding itself legs - that really made it stand out.
*nods* I definitely like this one. I also will probably avoid dark places for a while. Both amounts to a great post. ;) Go to Comment
Dark and disturbing, just what I like. I assume the priest was mad, although it would be interesting to know what made him insane, as well as where he got the idea in the first place. If the players discover enough about what the Devil is, could pose an interesting moral dilemma, assuming they don't just cut it into little bits, set it on fire, and be done with it. Still, awesome to have around, and the backstory itself adds a lot of local color to wherever it's used. Go to Comment
Pure, unadulterated ShadowEagle. This submission filled me with the same feeling of menace and darkness that I associate with some of the best done shock/horror movies that I have watched. Undead, priestly indiscretions, mutilation and torture, all done in cold blood and without mercy.
You have taken a single item, and based a whole culture on it, down to important topics like philosophy and religion, through items, up to afterlife beliefs. Great work!
Aside, if there is magic in the world, I would be absolutely sure they will have spells for making glass harder, or maybe even elastic. With a few other effects they would be quite empowered - and not only on the battlefield. (Btw, loved the detail, and the effect of their armors.)
A very nice cultural/ ethnic write up. Has a derth of wonderous details in which to hook into.
The magic concepts, we should expand upon. To use the GURPS term, we should work out an entire School of Glass. The basics of a shaping, shattering, strengthening, summoning, throwing glass bolts (Piercing arrows anyone?), sand storms (used to call up true silica for glass), and any number of mirror and vision secondary effects would make a solid magic system. Go to Comment
T'was a mere bolt of lightning - albeit a rather large one. The heat of the lightning bolt was easily enough to melt some of the sand into glass. As such, the Ouzquin Dremorix have a certain reverence to severe storms which cause lightning - After all, thunder and lightning is the voice and touch of Axtrami on this world.
Really appreciate the comments Muro and Dozus - Whenever I write up something more than half a page long, I end up jumbling everything up in my mind and have no idea if what I post is understandable by the time i submit it :P Your comments suggest it DOES make sense! :) Go to Comment
- Updated to Scroll+Codex, so I can link separate parts of related Ouzquin Dremorix Material, and so I can add new sections of information via Scroll listing.
- Updated name
- Added "Demeanor" Section.
A note: I will be updating this constantly as time moves on. Some sections may be added to, completely new sections may be added, or I may even just throw in small tidbits of information via a scroll post.
possible upcoming additions:
- Ouzquin Dremorix: Human or no? The great debate.
- Ouzquin Dremorix: Magic
- Ouzquin Dremorix: Language Go to Comment
The Glass Shifters, when in the lands outside of their own deserts are very reserved and formal, in general - usually rarely speaking unless spoken to. Even when they have gotten to know outside companions they hold back somewhat. This is because they view themselves as 'strangers in a strange land' and, not knowing much of the customs and way of life of these people, they tend not to interfere too much.
It is a completely different story, however, when Foreigners enter the deserts of the Glass Shifters. When faced with strangers in their cities, they tend to find the outsiders reactions to their homes quite amusing - it is known to the Ouzquin Dremorix that most outsiders believe them to be little more than savages roaming the desert, and the sight of their lovingly designed shining cities often drops a jaw or two: Especially in the huge capital of the Glass Shifters: Bareka.
When faced with people not of the Glass Shifter culture in their own lands, the Ouzquin Dremorix regard them with open curiousity and almost shameless honesty. Members of the opposite gender may comment on how attractive that person is, or some may point out the scars this one has. One may suggest that you may want to find some water to clean yourself, for your odour makes his Ouzala curl!
Though this may be taken the wrong way, comments such as these are not meant to be insulting, alluring or suggestive - they are merely signs of honesty in accordance to the Ouzquin Dremorix belief that they should be transparent as glass: Speaking no lies and sharing their views. As a note: Attempts to further something from a woman's approving words are often quickly corrected: Just because an Ouzquin Dremorix suggests that you are attractive, does not mean they wish to form or further a relationship! Of course, attempts to FORCEFULLY further this comment will almost be met with the spearhead of an Ouzala to the neck; either in warning or run straight through, depending on the Glass Shifter.
And while on the subject, Ouzquin Dremorix NEVER respond well to threats, and attempts to intimidate them into submissions usually result in open hostility. This is in accordance with their principle of 'cut and bite back if mishandled'. A phrase cultivated by foreigners, "Bully the Glassman", basically has a similar meaning as "To shoot one's self in the foot" or to "Dig your own grave".
Though the Ouzquin Dremorix treat all other races generally the same, there are some specifics which should be noted when dealing with separate mainstream races.
Elves: Elves rarely venture into the desert. As such, the Ouzquin Dremorix know the least of these creatures. When out of the deserts, Glass Shifters will often stare curiously at elves - an often unsettling experience for the elf, when this stranger is seen always peering at him from the corner of his eyes. When in the deserts, some Ouzquin Dremorix may approach the stranger and ask a question or two of the elven race before moving on. The questions are never intrusive and once the curiousity of the Glass Shifter is sated, they will offer thanks for the information and bother them no longer.
Dwarves: Dwarves are probably the most common race in the deserts, the great sands proving of little obstacle their search for minerals and ale. All Ouzquin Dremorix know what dwarves are by sight - just as most dwarves have at the very least heard of the Glass Shifters - and outside of the deserts tend to offer a nod of recognition to the smaller folk. Within the deserts, they openly speak, trade and drink with Dwarves, often matching the stulwart folk drink for drink.
Orcs and half-orcs: Orcs have sometimes ventured into the deserts both as friend and foe to the glass shifters. Usually, though, it is when raiding small villages and outposts of the glass folk - amounting to losses on both sides of a skirmish. As such, when in smaller settlements or when met on travel in the desert, the Ouzquin Dremorix tend to keep a closer eye on orcs and half-orcs than they do on other races. When in the larger cities, of course, with thousands of Ouzala-wielding warriors around them, the glass shifters are more at ease with orcs - if the creature DID try anything rash, it's death would be swift. Outside of the deserts, orcs and half-orcs are met with a sort of mutual nuetrality with the Ouzquin Dremorix: So long as they seem to be acting responsibly, there will be no sign of disrespect or threat to them from the glass men. Go to Comment
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...