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Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Murometz's comment on 2006-07-28 10:55 AM
It didnt hurt that I recently read a paperback bestseller about an ancient desert city in Oman, its mysterious inhabitants, and their lightning&glass pseudo-science! :D Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Murometz's comment on 2008-01-04 10:47 PM
nice idea Moon. Manfred? val? Care to present us with another School of magic? :)

"Break Glass In Case Of Emergency" Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
valadaar's comment on 2011-03-27 06:15 PM


Not sure how I overlooked this one as well. This is really good.

Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
MysticMoon's comment on 2013-08-25 09:27 PM

I am always impressed when someone can base a culture around one central thing, such as glass, and have it come out feeling internally consistent and really creative rather than forced. This is well done. I can't wait to read the related Ouzquin Dremorix subs.


There's enough detail here that I can really visualize the culture and their tools.


Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
caesar193's comment on 2013-08-16 07:59 PM
I believe the Children of Glass, though excellent and well-thought out, could use slightly more. Though you have hit the big parts of their culture, and one does get to understand the Ouzquin Demorix through this piece, but I personally would like to know how they get enough food and supplies to build their cities, to support their glass-making artisans, and to allow them fame.

Other than that, I think they are a great idea, and written up beautifully. Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Gossamer's comment on 2013-09-20 08:35 AM
Some really great ideas in here, like those mirror glasses put on after death. I'm doing some research before the forum game, and I was very impressed with this sub, very original, the only downside is I find myself wanting to know more. Full score! Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Raspu10's comment on 2013-07-02 10:38 PM
Very, very good. I've been working on some glass-related ideas, and this gives me a lot more to work with. I'm thinking of riffing on the Shattered Orb sect - perhaps some of them have migrated to a more conventional city on the edge of the desert, and run a luxury business. Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
MoonHunter's comment on 2006-07-20 09:50 AM
A nice solid item with good plot hooks and dramatic potential. It is also well written. Mostly, it would be a plot device...
yet.

Somewhere adn when, some God along the way will try to unleash Goli for their own purposes and help a mortal do it... thus the unleashing a quest to stop the person who is trying to gain that power. Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
MoonHunter's comment on 2006-07-20 09:54 AM
A plot line could be someone wanting to use the trapped god for their own sacrifice. A quick stabbing with one dagger, then a quick stabbing with a god deadly athame (or just killing the virgin host while Goli is trying to gets it powers together). Thus the dagger is part of a greater plot, one in which a deity is playing with the universe itself... trying to sacrifice a god for its own purpose. Can you say dominate the universe? Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Shadoweagle's comment on 2006-07-20 03:53 AM
I thought of this item whilst posting in this freeform "Continuous roleplay" idea by Dozus. It would be great if you could post a little something in it; even if you only post once :)

http://www.strolen.com/guild/index.php/topic,3320.0.html Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Scrasamax's comment on 2006-07-20 09:58 AM
All this suffering, all this woe, to be laid at the feet of a simple dagger... Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Cheka Man's comment on 2006-07-20 12:37 PM
5/5-It serves the greedy searcher right. Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Dragon Lord's comment on 2006-07-25 07:58 AM
A jealous godling, a simple dagger, and a Soul Swap spell – of these things are nightmares made

Nice work Shadow – 4½ / 5 I think Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Pariah's comment on 2006-07-20 08:49 PM
Absolutely wonderful. Gives me an idea too. Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
Murometz's comment on 2006-07-20 08:44 AM
Intriguing concept! I love Goli's tale! Will add something to be sure :D Go to Comment
Key of the Gods
Items  (Melee Weapons)   (Campaign Defining)
valadaar's comment on 2014-04-10 10:38 AM
This is neat, in both senses of the world. Very straightforward and a cool idea.

Reminds me of the Necromunders in Chronicals of Riddik a bit.
Go to Comment
Valdus Darkmour
NPCs  (Scenario Based)   (Political)
manfred's comment on 2006-07-08 08:29 AM
In which case he could hire a few adventurers for protection, and the circle will be complete.

A believable demon creature with quite a few uses. Go to Comment
Valdus Darkmour
NPCs  (Scenario Based)   (Political)
MoonHunter's comment on 2006-07-09 12:52 PM
Very nicely done. Good dramatic twist there at the end. It makes excellent sense. The character has great hooks and applicablity.

Another fun option: A woman turns to black magic to find her True Love... summoning him? Or the demon go runs amok because her True Love isn't her true love. Go to Comment
Valdus Darkmour
NPCs  (Scenario Based)   (Political)
Siren no Orakio's comment on 2006-07-09 01:23 AM
I love him. That is all. Go to Comment
Valdus Darkmour
NPCs  (Scenario Based)   (Political)
Scrasamax's comment on 2006-07-08 08:42 AM
All I can say is thank you SE, this is how demons should be portrayed, not towering behemoths of tusks and miss-matched physiologies. Go to Comment
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