The Harpy's Kettle
After a long journey over the seas, and weeks of walking through wilderness, Moruz found himself in the small mining town of Ganse. After a small while searching the town, he came across the tavern known as 'The Harpy's Kettle'. In spite of the inns overfilled capacity, Moruz managed to secure a table for himself where he began to run his routine maintenance on his Ouzala. Most of the tavern-folk kept clear of him, however one bright-eyed child appeared intrigued, and introduced himself to the Ouzquin Dremorix as "Percy". Moruz answered the child's questions shortly, but it wasn't long before a duo of enormous creatures crashed their way into the tavern, Moruz immediately stepped into action, grabbing his Ouzala and preparing to fight, but just before he began his attack he felt the small hands of a child grab the Ouzquin Hemisa - a significant religious item to his people - from his head. Percy fled out the door, leaving Moruz to face a Xaren nearly solo - the only aid given was a crossbow bolt from the adventurer Vee, and the frantically swung mace of a youth, who died shortly thereafter. One intense combat and at least one broken rib later, the creature was dead. Moruz recieved aid in the form of a healing by a young priest named Aethelstan, and as soon as he was certain he was fit to go, the Ouzquin Dremorix left the tavern in search of the little thief named Percy. Go to Comment
The Encounter in the Rain
For various reasons, a small group of people who were in the Harpy's Kettle when it was attacked joined Moruz in his search. Eventually they found themselves standing over the corpses of four people, and here they met the cleric known as Tristan. There was no time for introductions, however, as the form of a Flind - a larger form of a gnoll - and a dwarf known as Red Hatchet exited a cave entrance nearby - Moruz hid from view behind a Laurel tree as did most of the party, but Vee failed to notice the people, and their newfound cleric refused to hide from sight. Moruz hid as long as he could, trying to get in a position where he could perform a hidden attack on the two hostile enemies, but before long it became apparant he wasn't going to get the opportunity - at least not before several of his companions were killed. Rushing from his hiding place, Moruz charged at the nearest enemy: Red Hatchet. An intense battle followed, both himself and the dwarf suffering injuries before the rest of the party was able to come to aid and finish him off. Unfortunately, Moruz lost his small finger and ring finger off his left hand as the dwarf performed a particularly violent attack with his axe, and he also lost a small toe. After the battle, Moruz was healed by the new priest. Sadly, however, niether priest had the divine power to restore his lost digits. From this battle, Moruz learned the importance of recieving aid from others in battle, and of knowing when to withdraw. Go to Comment
Moruz is my current warrior in Murometz's Back in the Day Forum RP. He has been made as a front page NPC for ease of finding his character sheet, and the scroll format is going to be used to keep up with his accomplishments and such as a record of his deeds.
The Little Job
After the encounter at the cave, the party returned to Ganse to recover.
After Vee returned from selling the goods found, he whispered a prospect to Moruz; asking him to be a lookout in some under-handed endeavers. After some pursuading, Moruz agreed, and the duo soon set off to the gem-buyer's shop. Moruz awaited outside whilst Vee did the deed.
Whilst waiting, two drunken guards spotted the glass shifter, and Moruz was forced to think up a decietful explanation; that he was stretching to start running laps around the town. The situation got worse as Aerex and Aethelstan came upon the group, but was soon resolved after Vee made his way out and put on a convincing act of drunkenness.
Though the close call was avoided, Moruz ended up running laps around Ganse for half the night; lying was a serious offence to his people, so by running the laps he had saved himself from the lie told to the guards. Go to Comment
Wacky, crazy stuff. I do wonder what it feels that it's self-defined purpose besides survival is though. It's home would probably remain the room that we was so well hidden in for so many years but would it go out just for parts or in search of something. Perhaps it's proximity to the church has flown over to it's being so that he goes from church to church in search of purpose but instead finds easy victims. Go to Comment
Whoa. Now this is a proper monster to stalk the dark alleys and snatch bodyparts of unwary victims.
I definitely like that it is an unhappy creation of a mad(?) priest that wanted to show to people something hellish. Also like that it doesn't think of adding itself legs - that really made it stand out.
*nods* I definitely like this one. I also will probably avoid dark places for a while. Both amounts to a great post. ;) Go to Comment
Dark and disturbing, just what I like. I assume the priest was mad, although it would be interesting to know what made him insane, as well as where he got the idea in the first place. If the players discover enough about what the Devil is, could pose an interesting moral dilemma, assuming they don't just cut it into little bits, set it on fire, and be done with it. Still, awesome to have around, and the backstory itself adds a lot of local color to wherever it's used. Go to Comment
Just off the road a man lies dead, pierced through the heart from behind by an expertly thrown and ornate dagger which remains in the body. A long strip of cloth torn from the man's shirt has been tied around his neck; on the tag end an unknown hand has written a cryptic inscription: "For Djaygo."
When you get to the next town, everyone is talking about a mercenary woman found slain in exactly the same fashion in her room at the inn where she was staying.
Encounter ( Other ) | February 26, 2014 |