Wacky, crazy stuff. I do wonder what it feels that it's self-defined purpose besides survival is though. It's home would probably remain the room that we was so well hidden in for so many years but would it go out just for parts or in search of something. Perhaps it's proximity to the church has flown over to it's being so that he goes from church to church in search of purpose but instead finds easy victims. Go to Comment
Whoa. Now this is a proper monster to stalk the dark alleys and snatch bodyparts of unwary victims.
I definitely like that it is an unhappy creation of a mad(?) priest that wanted to show to people something hellish. Also like that it doesn't think of adding itself legs - that really made it stand out.
*nods* I definitely like this one. I also will probably avoid dark places for a while. Both amounts to a great post. ;) Go to Comment
Dark and disturbing, just what I like. I assume the priest was mad, although it would be interesting to know what made him insane, as well as where he got the idea in the first place. If the players discover enough about what the Devil is, could pose an interesting moral dilemma, assuming they don't just cut it into little bits, set it on fire, and be done with it. Still, awesome to have around, and the backstory itself adds a lot of local color to wherever it's used. Go to Comment
Pure, unadulterated ShadowEagle. This submission filled me with the same feeling of menace and darkness that I associate with some of the best done shock/horror movies that I have watched. Undead, priestly indiscretions, mutilation and torture, all done in cold blood and without mercy.
You have taken a single item, and based a whole culture on it, down to important topics like philosophy and religion, through items, up to afterlife beliefs. Great work!
Aside, if there is magic in the world, I would be absolutely sure they will have spells for making glass harder, or maybe even elastic. With a few other effects they would be quite empowered - and not only on the battlefield. (Btw, loved the detail, and the effect of their armors.)
A very nice cultural/ ethnic write up. Has a derth of wonderous details in which to hook into.
The magic concepts, we should expand upon. To use the GURPS term, we should work out an entire School of Glass. The basics of a shaping, shattering, strengthening, summoning, throwing glass bolts (Piercing arrows anyone?), sand storms (used to call up true silica for glass), and any number of mirror and vision secondary effects would make a solid magic system. Go to Comment
T'was a mere bolt of lightning - albeit a rather large one. The heat of the lightning bolt was easily enough to melt some of the sand into glass. As such, the Ouzquin Dremorix have a certain reverence to severe storms which cause lightning - After all, thunder and lightning is the voice and touch of Axtrami on this world.
Really appreciate the comments Muro and Dozus - Whenever I write up something more than half a page long, I end up jumbling everything up in my mind and have no idea if what I post is understandable by the time i submit it :P Your comments suggest it DOES make sense! :) Go to Comment
- Updated to Scroll+Codex, so I can link separate parts of related Ouzquin Dremorix Material, and so I can add new sections of information via Scroll listing.
- Updated name
- Added "Demeanor" Section.
A note: I will be updating this constantly as time moves on. Some sections may be added to, completely new sections may be added, or I may even just throw in small tidbits of information via a scroll post.
possible upcoming additions:
- Ouzquin Dremorix: Human or no? The great debate.
- Ouzquin Dremorix: Magic
- Ouzquin Dremorix: Language Go to Comment