Another solid and useful critter! If the desert they lair in has a 'monsoon season" (much as Arizona does), they would be a regular seasonal hazard, planned for and dreaded by the folk of the desert.
"The time of the Desert Winds has come! Now you will join the other young men of the tribe in the Great Hunt of the Jakthra and prove that you are worthy to be called warriors... or die trying."Go to Comment
Actually, they are poison, in larger doses than a few miligrams (what a simple, and very complicated method of preparation at the same time, btw). I would think that consuming it in larger quantities would make the stomach revolt instantly, or make the body react in a different way - otherwise you have a poison any assassin would gladly use, the plant likely being destroyed wherever it grows.
As for the senses, is there not a threat that stronger stimuli could overwhelm the imbiber? Go to Comment
I could see a mythical group that utilizes this "drug".
Assassins in laying "in state" in casket like arrangements. They have stayed there for so long that they are pale, gaunt, and body is contorted. They are immune to pain. They have enhanced senses beyond what would you expect. They are also lightning quick, as they are not distracted by the trivial details of regular life. They slowly become monsters over the decades, if not centuries. Hmmm. Something for someone to do. Go to Comment
Yes, Manfred: At the very least, I can see insomnia bieng a side-effect of this, as the slightest sound or touch will rouse people. They may find the senses painful; bright lights will probably hurt their eyes, loud noises their ears.
But once they are used to it, I can see people becoming addicted to this drug, because once the effects wear off, everything will seem much duller and less grand.
Perhaps it is a little overpowered in the sense that it's nearly an insta-kill in larger doses, however as the GM, you are more than welcome to change that to suit your roleplay. Go to Comment
I like it, and could see a suitably twisted individual spiking drinks with distillate of this vine, bringing home victims who will be hypersensitive to his 'tender' ministrations. Twisted evil aside, this has many potential uses, an anesthetic for the badly injured, something to put into a drinking water supply to knock everyone in a isolated locale out. Not being specifically a poison, a detect poison spell might not even notice it. Go to Comment
Do not forget to let your players/PCs know a legend of it, of the former visit(s).
"Did you say nobody survived? But somebody had to bring the news back, so there _were_ survivors! See, we can make it."
"Actually, the little that is known is from the dead victims..."
"Oh." Go to Comment
Oksy. Nicely written. Wonderful imagery. Good job.
You know the other shoe is going to drop.
Wondering why this is a dungeon. Should this not be a plot or a lifeform (unique even)?
The existance of the creature and it's swallowing... will create a harrowing, videogame-esk or horror-esk experience. Good for a session or three of gaming as character's survive (or die off). (or is this only set up as something that occurs and then the PCs get involved.
Actually this could create a campaign inside the zone. The whole event might create a timeless state where years or decades will pass inside the space (for the participants). Thus they will live and strive and eventually die off. The city "disappears" because it crumbles to dust and ruin in the dimensional time distortion (as well as the fire, wracking disasters, and monsterous destruction).
Can anyone survive this? I mean really? The thing will want to suck the area dry. Or are the few survivors the metaphorical "bits of food left on the plate"? Horror movie wisdom aside, there are going to be very few survivors in a large city. Three days of powerful monsters vs mostly underskilled, under armored, and under prepared populace (imagine beginner or low level charcters vs things that will give a group of prepared, well armed, adventurers pause). Add time distortion and it is pretty much going to be a city wipe.
Are the monster's left behind when it opens up the space? Is this the source of monsters in the world...imported to digest a city and then left behind like spittle on a napkin.
Is this a dungeon because the monster leaves a dungeon behind... a ruined city full of monster? (would that not be a ruins?)
I had originally intended to make it a lifeform, but decided against it because the emphasis isn't supposed to be on the lifeform itself, but the resulting scenery change it creates.
It could have fit in a plot, I suppose, but I felt that it fit better as a dungeon, because really a dungeon (in my thoughts) is just a set of scenes designed to test the players.
As for if anyone can survive it (I assume you mean by waiting it out?) I figured that it would feast on about 90% of the population before the food comes in so slowly that it becomes inefficient energy-wise to keep the two dimensions as one, and as such the creature decides to detatch and find a different place of high-population. A note: The town eater does not control the creatures. All it does is make the real realm and a 'nightmare/hell' realm exist as one, and it just counts on the evil creatures in the nightmare realm to act as they normally would, and kill the mortals.
Interesting thought of this bieng where monsters come from, but no, I don't think so. When it releases it's hold on the town and thus the two dimensions, each dimension would go back to normal. As such the mortals will go back to the real world, and the monsters will go back to the nightmare world. Go to Comment
This is the sort of vibe that I had hoped to achieve with the Swollen Shadow Codex, but never quite accomplished. Green with envy, I award you a 5/5, Loved Firelight's Burden though the scene with the mogryloth reminded me of the church scene from Resident Evil: Apocalypse.
Also, linked the two suggested subs and converted the URLs to hotlinks. Hope you don't mind. Go to Comment
Just my two cents; and only because I have been pondering the definition of a dungeon adventure, this sub has many of the basic requirements for being a dungeon. I must list first that I do not consider subterranean as a prerequisite. First of all, it is dark and builds a atmosphere of isolation and claustrophobia. The sun isn't going to come out. Secondly the PCs become isolated from the outside world, and while there can certainly be locales in the town they can uses, such as arsenals, castles, and the like, I would guess that the Town Eater is intelligent/aware enough to not go after towns laced with magical weapons, potent mages and the like, not unless it is really really sure of itself. It is technically survival-horror in the vein of games like Resident Evil and Silent Hill, which are virtual dungeons in and of themselves.