I was interested in the thought of a large carnivore hibernating beneath the sands, to rear up at the most inopportune moment... Yellow eyes flashing hungrily at the sight of the fresh meat... Growl! Go to Comment
"The gentle splatter of first-rain sounded on the empty sands, soothing the party. For another hundred meters, the group moved on, exaltedly raising their sunburned faces to the rain. The feeling of elation for the rain soon passed however, as the sound of sand shifting echoed, and all around them, the ground opened up. Four enigmatic figures arose from the desert around the group. Two of the four-legged creatures growled softly, and all four shook themselves violently; the remains of the sand caught in their coats bieng shaken off to reveal black, sleek fur, and their eyes opened, blinking several times to become accustomed to the light. In the sub-brightness of the storm, eight amber eyes peered at the party, and the Jakthra menacingly began circling them, those eyes hungry for fresh meat... This was trouble."
It's nice sometimes, not writing up some pure evil force from beyond, or a powerful artefact which requires pages of description. Just a simple beast, which can serve as a fun encounter. Go to Comment
Imagine the sands shifting benath your feet to reveal a pack of starving monsters eager to feast on you. Not a pleasant experience, I imagine,and one that would probably make the natives see rain-falls as a mixed blessing. The more superstitious might even see these cats as some kind of super-natural evil that manipulates the rains to lead their prey into their snare. Go to Comment
Interesting idea, good presentation. I was surprised by the lack of evil, sudden dramatic twists and the like that I have come to expect and enjoy from your posts. Still a solid submission. Go to Comment
Another solid and useful critter! If the desert they lair in has a 'monsoon season" (much as Arizona does), they would be a regular seasonal hazard, planned for and dreaded by the folk of the desert.
"The time of the Desert Winds has come! Now you will join the other young men of the tribe in the Great Hunt of the Jakthra and prove that you are worthy to be called warriors... or die trying."Go to Comment
Actually, they are poison, in larger doses than a few miligrams (what a simple, and very complicated method of preparation at the same time, btw). I would think that consuming it in larger quantities would make the stomach revolt instantly, or make the body react in a different way - otherwise you have a poison any assassin would gladly use, the plant likely being destroyed wherever it grows.
As for the senses, is there not a threat that stronger stimuli could overwhelm the imbiber? Go to Comment
I could see a mythical group that utilizes this "drug".
Assassins in laying "in state" in casket like arrangements. They have stayed there for so long that they are pale, gaunt, and body is contorted. They are immune to pain. They have enhanced senses beyond what would you expect. They are also lightning quick, as they are not distracted by the trivial details of regular life. They slowly become monsters over the decades, if not centuries. Hmmm. Something for someone to do. Go to Comment
Yes, Manfred: At the very least, I can see insomnia bieng a side-effect of this, as the slightest sound or touch will rouse people. They may find the senses painful; bright lights will probably hurt their eyes, loud noises their ears.
But once they are used to it, I can see people becoming addicted to this drug, because once the effects wear off, everything will seem much duller and less grand.
Perhaps it is a little overpowered in the sense that it's nearly an insta-kill in larger doses, however as the GM, you are more than welcome to change that to suit your roleplay. Go to Comment
I like it, and could see a suitably twisted individual spiking drinks with distillate of this vine, bringing home victims who will be hypersensitive to his 'tender' ministrations. Twisted evil aside, this has many potential uses, an anesthetic for the badly injured, something to put into a drinking water supply to knock everyone in a isolated locale out. Not being specifically a poison, a detect poison spell might not even notice it. Go to Comment
Do not forget to let your players/PCs know a legend of it, of the former visit(s).
"Did you say nobody survived? But somebody had to bring the news back, so there _were_ survivors! See, we can make it."
"Actually, the little that is known is from the dead victims..."
"Oh." Go to Comment
Oksy. Nicely written. Wonderful imagery. Good job.
You know the other shoe is going to drop.
Wondering why this is a dungeon. Should this not be a plot or a lifeform (unique even)?
The existance of the creature and it's swallowing... will create a harrowing, videogame-esk or horror-esk experience. Good for a session or three of gaming as character's survive (or die off). (or is this only set up as something that occurs and then the PCs get involved.
Actually this could create a campaign inside the zone. The whole event might create a timeless state where years or decades will pass inside the space (for the participants). Thus they will live and strive and eventually die off. The city "disappears" because it crumbles to dust and ruin in the dimensional time distortion (as well as the fire, wracking disasters, and monsterous destruction).
Can anyone survive this? I mean really? The thing will want to suck the area dry. Or are the few survivors the metaphorical "bits of food left on the plate"? Horror movie wisdom aside, there are going to be very few survivors in a large city. Three days of powerful monsters vs mostly underskilled, under armored, and under prepared populace (imagine beginner or low level charcters vs things that will give a group of prepared, well armed, adventurers pause). Add time distortion and it is pretty much going to be a city wipe.
Are the monster's left behind when it opens up the space? Is this the source of monsters in the world...imported to digest a city and then left behind like spittle on a napkin.
Is this a dungeon because the monster leaves a dungeon behind... a ruined city full of monster? (would that not be a ruins?)
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.