An interesting being - I could see him being used as an NPC in an appropriately dark settings, perhaps as a rather odd 'fixer'. His 'diet' being simply a vice one would need to be aware of when dealing with him.
He could be sought by necromancers if they were made aware of his existence - his natural 'cloaking' power being something they would seek to emulate for their own undead assassins. Go to Comment
I would never use this guy as a session's focus, but he makes an appropriately creepy thing to have lurking in the dark corners of a city. Things that go bump in the night should NOT be things you expect. He fits the bill, is what I'm saying. He's the boogeyman, director's cut.
The tale does draw you in, well written, making her quite memorable. Zombirth, as Forganthus calls it....this is a new concept for me as far as undead begetting, and I Iove it. Deliciously gruesome! Go to Comment
I see two main ideas here--a woman with wild necromantic talent who can take life from many to give undeath to a singular thing, and necroparturition (which is awesome). I think this makes a better story than something to inject into an tabletop game. I know that's not the only standard to judge a sub, but it's mine. Players would only learn this stuff through exposition and monologue, which is fine, but there's no quick hook. This is an decent NPC with a great backstory. Go to Comment
I would guess it wouldn't. I dont know how i overlooked this, but it is very nice. I like the entire vibe of Axtrami, and the Ouzquin Dremorix are captivating desert folk. Nice touch with the first hemisa. Go to Comment
Oooh... I like these things. I'm sure I'll find a suitably diabolical use for them, somewhere. *evil plotting* And I really like the description and intro story, it really sets these things up for me, makes them more than just monsters to be killed or avoided. I actually feel kinda sorry for these buggers... Go to Comment
Lovely piece. It has some problems for me. So I am holding vote until some resolution.
There are lots of misspellings, some odd grammar issues, and bad formatting. These are things I do not normally associate with SE posts. Needs more editing really, it was released early.
You also don't need the RtU infront of it. Unless you add that to every RtU, you really don't need it.
I like that the Mummy is now a bound ghost. I do like the possessed black bandages. I like the two pinpricks of light for the eyes. I like that it is just a bunch of humanoid bandages. The motivational section is not that clear for me, other than just making it monsterous.
The water is a nice touch.
Why can't you just treat these things like any other spirit monster. Spirit wards, dismissals (ghost banishings), some static magic charms, and somesuch should provide some protection against these things. Thus lines of salt or somesuch proofing against maleveolent spirits might provide some respite against the Mummy. Of course, this does not stop the Bandage Beast from throwing knives and things at you.
Actually it might be fun that a holy symbol from long ago might provide some protection from the creatures, as they are protected by that culture's God of Life, thus safe from The Dead. Of course, now the talisman is just a pretty trinket, a lovely design of some antiquity still used in jewelry... much the way a celtic knot design is used in jewelry. Go to Comment