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Gandacai
Lifeforms  (Intelligent Species)   (Other)
Shadoweagle's comment on 2013-01-21 05:09 PM
Update: Ah, one thing I realize I had left out; if the Gandacai is slain before his puppets, the puppets will crumple to the ground, also. They are controlled solely by the will of the Gandacai.

Also, Gandacai is an anagram of Canagadi; the town which is the focus of the game we are currently in. Go to Comment
Gandacai
Lifeforms  (Intelligent Species)   (Other)
Cheka Man's comment on 2013-01-20 03:30 PM
A hard thing to deal with. Go to Comment
Gandacai
Lifeforms  (Intelligent Species)   (Other)
Murometz's comment on 2013-01-22 09:26 PM
They possess... demons!!! That's a new one for me. Love it, and going to use it someday! Paragons! Puppets!

This puts Ol' Bulvan the soul-merchant to shame :)

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Gandacai
Lifeforms  (Intelligent Species)   (Other)
Murometz's comment on 2013-01-22 09:26 PM
Only voted Go to Comment
Gandacai
Lifeforms  (Intelligent Species)   (Other)
valadaar's comment on 2014-07-14 08:31 AM
This badass is nifty. Adding to my collection. Go to Comment
Gandacai
Lifeforms  (Intelligent Species)   (Other)
Kassy's comment on 2013-06-01 06:22 AM
Only voted Go to Comment
Gandacai
Lifeforms  (Intelligent Species)   (Other)
Morte's comment on 2013-01-22 03:11 AM
Only voted Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Cheka Man's comment on 2013-04-05 08:34 PM
Nightmare Moonish. lol (the long night bit.) Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Dozus's comment on 2013-01-14 02:16 PM
I like this. I'm never great at using magic into a setting, and it usually becomes either convoluted or tritely generic. Maddux makes magic seem a natural phenomena, and Skaldevale as a "geologically active" place, so to speak. It's beautifully simple, really. Nice work. Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Murometz's comment on 2013-01-14 01:58 PM
I second Dossta's comment on the visual description. Great write-up! The popping bubble beneath reality's fabric makes a complicated concept easy to understand.

Ive read a few similar ideas over the years, but this one is so simple and perfectly rendered for use. Also love the examples you provided of the effects!

This can be automatically dropped into ANY game world, and makes for an instant nightly campaign!! I WILL use this somehow! Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
axlerowes's comment on 2013-01-11 09:05 PM
The following conversation took place between Vartenedal smuggler and Skaldenvale wool monger after several drinks 
 
"Listen here Mr. Uvtogova, I think you must be exaggerating, this Maddux thing really can't be that..."

 "NYET, ya daft foo', ew dinna no unner stan, assniff da gawd, ave uh bug uh dice a 'ist uh orror in onsirs ta uvv up yer arse" 
 
Translation from the Skaldenvale dialect to High Vartanedelian
"Not all you stupid clown, you fail to grasp how the situation resembles a God rolling dice and then consulting a list of horrors and monsters with which torment people.
 

Well there is the whole thing about perspective, who wrote this, who is theorizing? Does the average person think of this reality thing and this pool of magic? You seem to be writing very much with a GM voice: in as much as your are communicating in narrative and out of narrative at the same time. Forget that,
 
What I am geeked about is the whole metaphysics you have dived into here. We have a tool with which to ask questions in game such as what is reality?  How would people behave if we had a clear definition for reality? The Maddux is real, the farmers tools come to life-that was real, but it was unnatural or it was the result of break in the fabric of reality? So is reality only what is expected or common? The Maddux is theorized to be a natural weak spot in the fabric of reality, which is made up of what we can experience.
So if somebody can experience more or less do they have different reality?

At any rate great stuff and fun idea to make a setting more dramatic. I am also excited to see and play with the effect this enviornment will have on the culture and philosophy of the people.

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Maddux
Systems  (Geological/ Geographical)   (Defining)
valadaar's comment on 2014-03-04 03:25 PM
I like this a lot. I have a sub that touches upon similar topics in work ( and has been for a rather long time) I should probably revisit. It certainly would be complimentry.

Good job! Really like it!


Get back to posting here SE! Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Moonlake's comment on 2013-06-11 09:53 PM
A nice concept, good write up. The bit abt reality being a fabric reminds me of one of my own stubs but this is a more fully fleshed out and complete idea than mine. Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
Dossta's comment on 2013-01-11 12:56 PM
You gave a very good visual description of how to picture the Maddux -- seems like something that a professor would use to help his students conceptualize the strangeness in some magical college. Thinking of it like an unusual weather phenomenon is a good tactic. If it is a very long-running thing, I can imagine charity groups or government programs designed to provide "Maddux relief" for the victims of a bad "pop".

I can also imagine villagers making all kinds of crazy preparations besides boarding up their houses and businesses. Perhaps fencing in their fields, or leaving first-aid supplies in easily accessible places, or even tying all of their tools and sharp implements together firmly. Can you imagine a party walking into town during the middle of the storm of activity, wondering why the farmer is muzzling his cows? Go to Comment
Maddux
Systems  (Geological/ Geographical)   (Defining)
caesar193's comment on 2013-01-10 02:56 PM
Nice idea. Nice organization. Maybe I should steal this idea for my own land of Hypoten (with a slight variation, of course. Perhaps Sylvia would be a good place for it?) because your land is geographically near my land. Anyway, I enjoyed the backstory of the coining of the term maddux Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2012-12-31 04:08 AM
WOW. I want to play this, not read it. The alternate, smart ways to accomplish the different scenarios were awesome. Got a great feel of the land and town. Almost like watching a horror story unravel. Outstanding!

The sawmill was intense. Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Shadoweagle's comment on 2012-12-20 07:38 AM
There may be grammatical errors and some a couple formatting mistakes in this post at the moment; I apologize and I will have a proper proof-read of it tomorrow, but it's nearly midnight here and I just got it finished and really wanted to put it out there, so here it is! :) Happy reading! Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Shadoweagle's comment on 2012-12-20 04:36 PM
Update! I have added Appendix C, and gave a brief history of the Fallen Angel, Azalea. I might consider making a seperate sub about Zalentoah at a later date. Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Shadoweagle's comment on 2012-12-20 08:11 PM
Update: Fixed a couple of minor grammatical and inconsistency issues. There's probably more in there, but I can't spot them just now! :p Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
Shadoweagle's comment on 2012-12-22 01:39 AM
While I understand your point, Axle, the beauty of adding details to subs is that the GM can choose to ignore them and do whatever the hell he wants :D

I did have a few ideas still drumming around the ol' noggin in regards to mutations for some different creatures and the ecology of the entire place. I may expand on them and add them in appendix b. in the next couple days, where the GM has them at his disposal if he does so wish, but does not have to use them if he doesn't want to. In fact, i may make an appendix d. which will be all about the ecology of the place; and Strolenites may feel free to add their own user-submitted ideas to expand on the ecology.

I'm thinking things from small to big, from ants stripping away the skin of trees, to snakes with massive, tooth-filled mouths which have adapted to have a very human-like skin to hide amongst the branches above, waiting to snap down at humans walking by, to bands of rabid foxes which, individually are not an issue, but in large numbers will pose a very serious threat. Leave it with me for a bit and i'll add to this sub. Perhaps after christmas. Go to Comment
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