Those 'upstart' Quinnish folk are all deluded into believing that they are 'special', or that they have made the right precautions, or that they are powerful enough to overcome Vauraki, or that they can convince Vauraki to conform to them. They are all wrong. Their own hightened sense of self-worth is their own undoing. Vauraki is unbiased when it comes to it's slaughter of such people.
Although it's not something that Axtrami tries to hide, the average Ouzquin Dremorix does not know or realize that Axtrami's (and Vauraki's) power is based on their belief. They just believe him to be a god, always there regardless. Some OD are more enlightened to the fact though.
It is possible that one of these enlightened people try to summon Vauraki with this thought in mind, but the overall belief and fear of the Ouzquin Dremorix society as a whole will far override one person's attempt at believing they can control him.
Some heady myth-making here. Good stuff! Evocative imagery of a crimson-stained obsidian wolf! Some nice prose.
I'm curious regarding the paragraph that begins..."Rather than possessing intelligence and sentience, Vauraki is elemental in nature. It is a primal, bestial force...."
The Ozquin Dremorix gave birth to the Vauraki based on faith-and-belief "projection". If enough believe strongly...it comes to be. So far so good. When the occasional "upstart" Ouzquin Dremorix attempts to summon/control Vauraki, do they understand that it is a "primal, uncaring, elemental entity", or do they have some idea that they themselves created it, and thus *can* potentially worship/control it?
If that question doesn't make sense, fair enough, we'll move on :p
I'll close with...yet another great addition to the world of Ouzquin Dremorix! Go to Comment
This is an exceptional idea. I love those kinds of primal forces. I also love the the relationship between belief and power. Once again, an excellent addition to the intriguing Ouzquin Dremorix. Go to Comment
Blood-thirsty obsidian dream wolf things are always brilliant. How could you not, with that many adjectives? Anyways, according to the rules given, it would seem natural for the Storm God' violent side to emerge, and one could argue that a person's violent side is bestial, wolflike, and thus the Vauraki is created. Wicked good work, SE. Go to Comment
Hmm, I must have missed this one. Goodness, I'll probably end up reading all of these before the PBP ends. Ehm, right, the sub itself; Lots of nice lore, I would say that even if this being isn't really evil, it makes sense given the nature of the desert and the OD's culture. Coyote's snatching babies and what not, so a dog shaped being fits very well. Go to Comment
This is one heck of a critique axle. It seems that you somehow latch onto something obtuse and cerebrally pick it to death even if it doesn't have much relevance to the actual submission. A simple, "this would fit a plot better" would have been plenty and then giving a little love to a wonderful piece of work.
I think the rule that would help you is for every critique, you should say two things nice about submissions. Go to Comment
Awesome. This is almost exactly how I ended up joining a cult. Small steps, better rewards, before I knew it I released a greater demon. Small world!
This is even better since it can so seamlessly be added to any evil adventure. No time limits and the tasks they are given could be accordianed as needed to fit a campaign. Fantastic.
It is really a perfect adventure template to help weave almost anything into another story. Get two or three of these twisting in and out of each other and you have an awesomely cohesive, world-spanning adventure with plenty of layers and side-quests available. I absolutely love the setup!
And, I agree, it probably hits the plot category better. Go to Comment
Yes, that is exactly what I am saying. The theology of the cult really doesn't have a whole lot of relevance to me in the process of following the plot. The answering of any of your posed questions would require an entirely new submission to flesh out for little or no extra value to this idea.
This site is a place for the sharing and celebration of each other's ideas. What threw me off was your expectation for a graduate level discourse on theology and divination and critique on the proper development of a belief system...all for a fun roleplaying idea.
I want a cool idea that is fun to run and this one fits the bill fabulously. I just can't comprehend that your expectations are so lofty that you actually expect these things to be answered. Go to Comment
As for Axle's impressive critique, all I can say is that I really don't look quite that deep into the things I write :p
You seem to want me to write you out an entire book - your expectations of me are far too high; I don't have that kind of attention span.
Sometimes there will be contradictions and errors, and there will always be questions left unanswered. All I try to achieve by the end of a post is to have a neat idea, which is still hopefully open-ended enough for it to be adapted for whatever purpose the reader wants.
There's a balance that I think is good to have in subs - which I probably sometimes don't manage to achieve - wherein something is specific enough to have all the details and info that you might need, yet still vague enough that it can be manipulated and worked into any number of scenarios.
Additionally, to address all the possible issues; such as in-depth descriptions of what the recruiter may say or use to entice the people into joining, or to expand the entire pantheon of gods and give backgrounds and descriptions of them, would make this sub extremely long and also take up a hell of a lot of my time. If I was on a payroll I might consider this, but since i'm not, you have what is presented to you.
What is written here is not the be-all-and-end-all of this idea. For example; if you wanted the characters to have an opportunity to have the debate on theology, add it to your game! As you mention; characters have plenty of depth and might not be motivated by greed etc, so I can't anticipate what stance your gamers will take on the subject, or how you would approach it; it is something which you have to decide and make up for yourself, based on how you know your players and their characters.
We have damned smart people roaming this website - Axle, you're obviously a prime example of one - If you put the same energy into filling in the blanks i've left to suit a game of your own as you did writing and re-writing your impressive critique, then the sub would be rich, complete and full of all the added detail you require, as well as being suited to whatever game and characters you need.
I don't think people need everything spelled out for them anyways; where's the fun if there's no room for someone to make it their own? Go to Comment