The dwarf Argent Forgescale was once a member of the Grand Order of the Reef, defending the Boshic Sea paddling on his longboard and armed with a shark-toothed oar. An ideological dispute about defending the wider seas caused a rift with his branch of the order, and Sir Argent became a free agent. Still dedicated to his cause, he joined in with a band of pirates, seeing an opportunity to eliminate threats to the natural balance of the seas. He is at home on the water, paddling along his longboard as a scout ahead of the ship. He can disappear beneath the waves and hold his breath like a porpoise. Sir Argent is skilled with his toothed oars, wielding two at once and slicing opponents with the barbed teeth. His companion is a great squid that comes to his aid when summoned, tearing with tentacle and beak. Go to Comment
Jolyx is the breadbasket of Kanyx: fertile plains and lush forests. The folk of Jolyx are earthy and hard-working farmers, huntsmen, trappers, and rangers. They are a practical folk, and have never took much liking to kings or tyrants, relying instead on family ties and the leadership of their village elders.
Thus it was was great surprise that Kanyx learned of Jolyx's first great leader: Eiroll the Gray, an aging herdsman who appeared one day with a simple crown and calling himself High Gerent. Eiroll's directives on how to plant and where to graze rubbed against the grain of most Jolyxians. But the few who did try it found they increased their yields, and with time Eiroll was sought for advice by everyone. On his death, the crown passed to his kinsman Kadoll, and thus the high gerentry has stayed in his line.
The Crown of Hunger is made of fine golden threads, made to look like woven wheat. Small gemstones like berries are threaded along, appearing not unlike a festive harvest crown. An elegant crown of humble bearing.
The wearer of the Crown of Hungers cannot starve or die of thirst. Her companions will not feel the pains of hunger, though starvation will still harm their bodies.
The wearer can command domesticated animals - any livestock or hunting animal - with the ease and precision of the skilled druid. Wild animals will not be obeyed, but they fear the wearer of the crown like a powerful shepherd or sheepdog.
Immunity from heat and cold is granted to the wearer, banishing frost and drought alike.
While fighting in Jolyx, the wearer will lose stamina much slower, strongly desiring to protect the farmlands.
Update: This was intended to be a short article and drastically ran over. I've not touched it in two months, and it's time to kick it out of the nest. This is an excellent candidate for a bloody editing Go to Comment
As a reader, I don't have problem with its current length. As a non-fan of sci-fi and your Cosmic Era setting, I still think it a solid article that goes thru in a concise way the purpose of screenery. Go to Comment
I like it. Interesting take on the concept of alien life, done in a less seen way. I'd be interested to see something like this translated into actual game stats. (As an aside, those 3-D 'fractal cocoons' really make me think of the Antispiral machines from Gurren Lagann.) Go to Comment
The new feudalism thread contains information that has all already gone into the Cosmic Era setting. The new feudalism is the mentality that leads the world into the Resource Wars at the end of the Petroleum Age, and it's the mentality that the Cosmic Era rejects and projects at the same time. Supercomputers, megacorps, and other think tanks run everything and most places don't make a pretense of pretending to democracy. Democracy and the vote are tarnished by the legacy of the Petroleum Era. Go to Comment
With the law of mass displacement I'm not sure if something this big could do 12 knots? Other than that a great background piece to the Cosmic Era and a fun read.Dove tails nicely with the forum thread on the new feudalism. another Scras gem! 4.5/5 Go to Comment