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JNVA
NPCs  (Major)   (Mystical)
Mageek's comment on 2016-07-01 01:15 AM
Love the idea of a cancerous torso automaton covered in infested flesh. Don't have anything to add. Go to Comment
Promethean Faction
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2016-06-30 12:58 AM

A lot of people are afraid of the (teletransportation paradox https://en.wikipedia.org/wiki/Teletransportation_paradox), which is where a teleporter breaks you down and then reconstructs you on the other side. Is that really you on the other end?

The promethean approach to AI integration somewhat avoids a similar conundrum - if you just scan your brain into an AI is the simulated brain still you?

For some reason people don't have as much of an issue with (slow transitions https://en.wikipedia.org/wiki/Ship_of_Theseus). If you slowly integrate yourself with a machine until you are all machine, perhaps there is no harm done. Maybe the Promethians have thought of this.

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GeneBranding
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2016-06-30 07:53 PM
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
valadaar's comment on 2016-06-28 08:26 AM
Some pretty deep thoughts here :) Scary it may come to pass.
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GeneBranding
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-06-30 12:53 AM
Great writing, as always.
GeneBranding makes perfect sense and will almost certainly be a thing. Technologies like Crispr may make it possible to change your genes while still alive, meaning you don't have to be crafted with perfumed sweat glands from birth, but could get a treatment and slowly grow into it. Polyps or embryonic implants could allow you to grow all sorts of neat local tissue that could theoretically merge with your existing self.
But, the primary focus of the article is branding. Right now people get tattoos of things they believe in, including brands. Having this gene technology will certainly enhance that. Plus, if you can change your genes somewhat regularly it would even make it more commonplace - after all, parents can't truthfully tell their kids that their new-fangled clan markings won't go away.
It'd be neat to explore different types of art and see how gene fixing would reflect it. There will totally be avant-garde gene bearers, people who refuse treatment, people who splice in genes from other species (or get new ones crafted), etc. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Cheka Man's comment on 2016-06-18 01:08 PM
Useful for anarchists. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:23 AM
This is interesting, and would best be combined with IR blocking smoke as well.

Countermeasures could include the simple expedients of fans, or mini-drones with trailing ariels.

Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:26 AM
Only voted Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Mageek's comment on 2016-06-22 01:08 AM
Cool - don't have much to add to this one.
As far as deployment goes, are we talking smoke bombs or aerial firefighting? Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2016-06-09 02:52 PM
The Ripper is cheap, hyperedge blades are expensive, so its a trade off. For more power and vicious close quarters mayhem, I would recommend lightning claws instead. Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Cheka Man's comment on 2016-06-09 12:34 AM
I want a hyperedge blade! Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
valadaar's comment on 2016-06-09 10:07 AM
A good rundown on these.

Rippers seem a lot less useful to me after seeing these exist -

https://youtu.be/E0ejn7wB9vM?t=83

Technobabblish nanofiber to make it even more effective. But then we replace the teeth on the saw with Hyperblades .. :)
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CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Hyperedge samurai swords!
I can see demo-experts being a thing. Running at a giant robot only to place a set of charges on its feet, or whatnot.
Also mini-EMP grenades which locally disrupt technology.
Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2016-08-18 07:36 PM
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.

2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.

3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.

Good questions. Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Cheka Man's comment on 2016-06-03 12:40 AM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Murometz's comment on 2016-06-03 02:03 PM
This is great! I remember many years ago, when we were discussing CE, I mentioned wanting to understand the human existence in this sea of future-tech and the rest of the world dynamics you created. And this is it!. Fascinating! Couldn't stop reading! So many concepts to ponder here. really well done! Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2016-08-17 09:08 PM

This is a good article, makes me want to write some Okelai about a cosmic era family. I love the shout you gave to Gengis Khan...the most successful human male since Adam.

This is really well written, the voice is solid, the asides are kept as asides...really nice article, nice format, and most importantly fun ideas.

Three Questions;

1) Cybertronians: how does family work with them, do they have souls (should I be worried about Starscream's ghost and can Arcee and Springer have a babybot?)

2) Value of children. I read a lot of history, and one the conceits that most historians make is the we must assume that people loved their children in the past just as much as we do now. While I am sure this is true, I think this looks over the fact that I think modern western society may value children more than historical western society. We rarely hear about "bad children", but we do hear about bad parents. Question, how much does the society-full recognition that their are different cultures in the CE-value children. Where do they put the weight of family responsibility?

3) Education and Career Choices: I may have missed this, but does the Monolithic and personalized education program attempt to respond to the perceived economic needs of the society. For example if the society needs welders (not likely in the CE, but bare with me) do the VR teachers try to push more kids to technical programs and away from academic or creative careers. How much choice does one have in choosing a career assuming you have the talent? How good are the educators at predicting and directing career path based on the pyscho/genetic analysis of the student?

I didn't proof read this, I am sorry.

Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Mageek's comment on 2016-06-04 11:52 AM

An excellent example of a fleshed out world view. Useful, insightful, and presents challenging, self-consistent dilemmas. Even a little harrowing, considering what the human race is moving towards.

Note: German words with umlauts are written with an appended 'e' when you don't have access to the double dots. So, "haesslich" would be proper. I do love the etymology embedded in your word-choices and the terms you create.

The choice of having a tangible soul is a good one for role-playing games. It certainly adds meaning and the potential for high-stakes game events.

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