Other contesting creatures could include: a wyvern, a (secretly) undead mummified unicorn (hey, man, why is your steed wearing barding in a race? -to give the other's a chance, lad!) or a nightmare with hooves of fire (though the last one could easily become enamoured with Spellshaper! Go to Comment
I love it when reality and fantasy collide violently. Orson Scott Card. paraphrasing Gibson, once said, the best sci-fi/ fantasy stories are those of the real world taken just a touch farther. Go to Comment
Cool idea. Did you intend for the twist to be used on the quest? When you said horseracing, I simply assumed it would be with mundane horses. It's cool to adapt a common real-world event into fantasy, though. However, I would like some details as to who could have stolen the horse, who is involved in the races, etc. Oh, and I like the name ;). Go to Comment
I like that this would give the PCs both a personal interest quest and a light hearted quest.
Idea: What if they are hired to find Spellshaper, and track him to some dangerous maze somewhere (dungeon, catacomb fortress etc). They manage to secure the horse, but then they have to get it back to race on time and uninjured. Combat when you have to protect a big dumb supernatural animal as well as yourself could provide a unique challenge. Go to Comment
lets keep the horses health in perspectus and stay away from non-medical procedures as stated above. There are people who think they have cures for everything using metheods which when trying to documate always put the process on some thing or someone in our higher or better yet leave it to nature. Go to Comment
Offers a stronger intuitive and emotional bond between the horse and its master (both must be willing, of course, and it will take some time to master). Both will know fast, what ails the other one, and seem to have those strange "Lassie" moments, as they suddenly sense there is something not right with their friend, even if miles away. Rules-wise this is almost telepathy. Go to Comment
Rust Charm - reforged from rusty, bent, iron nails, this charm makes a horse look ugly - teeth, legs, the skin even - the poor thing will look really substandard. Not hideous, but ugly. There are few better ways to prevent your horse from being stolen. ;) Go to Comment
The mount can see better when there is little light and can ride more safely. Now that its radius of sight is larger, it also tends to be more easily spooked by nightly movements and sounds.
The horse always enjoys sound sleep, making it a better ride throughout the day. It tends to be quite a sleeper, however, and is very slow to wake if woken prematurely.
If both are used at once, the downsides do not apply. Go to Comment
I just thought of the limitation on two charms per horse... there has to be a limit, of course, but it sounded quite arbitrary. Why couldn't there be more?
If these charms are woven into a horse's mane, then the most obvious place is on both sides of its head, hence two charms. If there were more on one side, they run a great risk of being constantly thrown against each other, momentarily touching and even being entangled together. Sounds like the ideal recipe for random magical effects to occur, which can be lethal while riding.
So: it could be possible. Just don't do it.
P.S. Now I realize that there could be a small chance for something of that sort to happen when two charms are on opposite sides... no magic is risk free.
P.P.S. If this is accepted, there could be still a third charm, deployed on a horse's tail. What the effects might be, I leave at anyone's guess. :) Go to Comment
A tiny dog statuette, with bits of fur from several trusty dogs, will make a horse more aggressive towards anyone save its owner. It may be able to alert those nearby of anyone approaching, and will probably throw down anyone attempting to ride it.
Horses with a bad attitude will be very hard to control and were seen to turn on their owners if mistreated. The chance to be killed or injured by this horse is much higher, so beware. Go to Comment