Sweet idea! I can imagine such a place in huge commercial towns, maybe with a seaport, where merchant guilds have replaced nobility in power and need new places to show off their power and wealth, instead of the traditional castles and courts. Go to Comment
I have had a bit of writters block the past few days so thanks for the character driven kick start. I liked the idea of this guy so I think this is how I might use him.
Currently Granitbiten is the undefeated champion of the gladiatorial games heavy weight division in the city.
Granitbiten probably spends most money on liquor and things that make him look good. He is a popular gladiator and many misguided seek to serve him. He always enters the arena with a beautiful woman on each arm. As arrogant and perhaps an egotist he selects prostitutes to perform for him amongst floor pillows and furs and he watches from his most comfortable chair. They do so freely and wish only to be in his good graces. For this he bestows gifts to the loyal. Sometimes he takes part and occasionally he breaks a toy but his servants clean up his messes without question and no one ever takes notice or so it seems.
Someone in the party knows of a beautiful local young woman that has been abducted or the party is hired by a family to return their daughter. It is a few weeks prior to her wedding to a local horse handlers son. It is rumored that she was taken to the city (where gladiator games are held) to be sold. The party may try bidding on her but they will be out bid. Granitbiten has seen the merchandise already. He likes what he sees and hates to loose so he has given orders to out bid anyone, to call in markers if necessary. The young woman has been selected for his entertainment. This draws the party's rescue into a conflict with Granitbiten. They can try to challenge Granitbiten in combat to win her freedom or attempt to sneak in and rescue her. Any assassination attempt on Granitbiten would be very difficult, he has many supporters and a network of spies.
This could also make Granitbiten and his devout followers an enemy for a future adventure or just a continuously aggravating villain. By stealing a toy of his, he would seek to punish the insolent pests that hampered his happiness, besides if it ever get out that he didn't pursue, he could loose respect or control of those that fear him. If Granitbiten is slain his followers and local backers would seek retribution against the party for damages to their prize fighter.
Now all the party needs is a few contacts and the story a few twists. Go to Comment
I agree that he would be clumsy, especially with fine movement and such. Large items, such as weapons, or other things of that nature wouldn't be much of a problem. On the other hand, writing and handling items made of delicate glass, or paper are right out. Go to Comment
He is very angry, and bitter over the matter. If he were more of a thinking man, as opposed to a 'crude crusher' he could be psychotic or worse.
The inability to write doesn't mean much to someone who never writes, but loosing the ability to feel something smooth, or supple like skin would be unbearable. To this end, he spends almost every cent he earns on liquor, or on prostitutes. Go to Comment
This is a very believable character that can be included in numerous plots, not epic but still great.
A stylish villaing can have an unstylish Granitbiten to take the punches for him; given Granitbiten's irksome nature, PCs are bound to run into conflict with him sooner or later.
This one is cool, it has a classic touch to it. I am HoHing it both to shed some light on some of your older subs(that are great, as are your new ones), but different somehow from your newer ones. Splendid work Scras. Go to Comment
believable,tragic, he reminds me both of Cain Marko (Juggernaut) and Marv from Sin City. Ovbiously indirectly, but nevertheless. Without adding a long detailed expose on how i'll be using him, suffice to say I will be! (more than once)
I even just thought of a love interest for him, someone he falls head over heels for, willing to give up the booze and hookers. Go to Comment
Nice background, gives us everything we need. This is even great to use even if they don't go to the island to make a more 'living' world. Trade could be disrupted where the PCs are driving prices higher, rumors spinning about the missing ships and such. Even if the PCs don't get involved there is now a sense of more going on in the world beyond the PCs little circle. Go to Comment
I'm going to use it for my Armorican Kingdoms. Teanoi would be a great example of one of those Almighty Evils.
Of course, the islanders themselves are not evil, they are merely, in fact, protecting themselves.
Oh, by the way... I accidentally clicked 4, but I meant 5. I've been making that mistake a lot lately.
I was going to rate this a 4, but I will rate it a 5 to balance off our clumsy captain.
I like this for its originality and clever aspects. Fitting it into most campaigns might be a challange, but if you introduce an age of exploration or a "far away place" that must be reached only by sea going vessel, it will be a pleasure to run. Go to Comment
Had the idea after watching the new Sinbad flick and seeing the island fish tow the ship. The movie isnt bad, just not as well exploited or well done as it could have been. Some of it looked like CGI before texture mapping. I would give it a 3/5, but would only recommend it to gamers, or fantasy enthusiasts. Go to Comment