The introduction of the Shard of Storm backstory elevates this from a conventional cursed item. The physical description of the chalice is evocative too.
Small nitpick: "It had been her constant companion in many things, be it in the casting of spells or in the form of her familiar, a small tawny cat that demanded constant attention." Here, I'm not sure what the 'it' refers to. At first I thought it meant the Chalice but then in this paragraph the Chalice hasn't even been created yet. The other alternative is magic but then it's also weird: of course casting spells involves magic but would someone think of magic being a companion in the casting of spells? Go to Comment
I like groups like this, where the criminals are impressed into duty. One would have to be fairly sure that the Captain was very loyal to the governement, because if the Captain goes rogue, the whole company follows him. Also, it's a fairly good bet that some of the criminals they want to dispose of aren't suited for combat (not really a problem, I know, it just means you need more of them). A possible off-shoot of that is a dedicated spy or covert ops company based on the same principle. Go to Comment
Nice usage of magic. Nice history. Good usage for the material. Well presented. Just missing a touch of magic to make it a 5. However, would add it to an appropriate game in the heart beat. Go to Comment
I particularly liked the bit about undercutting all the more traditional mercenary companies - Q: Wouldn't this cause a certain amount of resentment amongst professional soldiers? - A scenario waiting to happen if ever I saw one
This came up on the frontpage as a random sub. I like it! I'm wondering about the oath they take though. "spell of obedience to the spirit of the Company and to it’s Captain." It seems that the captain holds the company's power in his hands. a corrupted captain could be a serious force to be reckoned with. Nice sub Go to Comment