Yes, truly a 5/5. Scrasamax: You are a major shareholder of 5/5 posts on this forum :) Very good and certainly a character most players will remember with ire and annoyance for a long time =) Go to Comment
I think another nice addition would be that the PCs hear of this Redgar claiming to have done deed X and saved Village Y or whatever, of course the events in the rumors accreditted to Redgar are the very same actions that the PCs have just done, furthermore it seems that Redgar's entourage is taking credit for all the goodly deeds that the PCs have done over the years.
Obviously the PCs will be a little unhappy, and will go looking for Redgar to settle this issue. Go to Comment
Awesome idea, honestly. Whenever I game, I play a professional soldier, a make-no-bones-about-it type of killer- the guy who'll high-five you in streets one day and shoot you right in the face the very next day if ordered to. Now, my type of character, who emphasizes courage and honor above glory (think special operations soldiers WITH MAGIC!) would end up trying to strangle Redgar within minutes. And if his propaganda guys start saying that it wasn't a fair fight, then my dude'd probably say it wasn't, since Redgar's such a bloody pansy that he was crying like a baby in five seconds.
I want to put this guy into a campaign, now. How could I introduce him into a magic/technological environment, though? Go to Comment
Ah Destroying the World, or nearly destroying the world, is a GM's favorite past time. In this case, the GM really does not have to, as the mere appearance of the Omen, will allow the society to radically change.
This is a great way to revamp your game world some, if it has become tired during play.
There is a related topic here
http://www.strolen.com/forums/viewtopic.php?t=908 Go to Comment
Recently watched the iChronicles of Riddick/i in which a comet is the harbinger of the world killing Necromongers. There is some nice work done as the necromongers become a dominating topic among street speakers and conversationalists. The name is spoken with trepidation, disbelief and fear.
A question to anyone else who saw the movie, why were the necromongers the only people with capital ships? Go to Comment
on one hand, they could in theory be better prepared each time the comet comes round. On the other, each passage could be a horribly disruptive event. Records are destroyed, oral traditions disrupted and so forth. THe only way that the the regular timing of the comet of ill omen could be found would be through the examination of gaps in historical record.
IE - the Kingdom of Tammuz existed for 150 years, followed by 50 years of Ghazi occupation. Then, the records cease to exist for thrity to fifty years. Following that, the Arbela dynasty rose and lasted 200 some odd years before vanishing, leaving behind sketchy recounts of an omen in the sky and panic and confusion.
It has been nearly 250 years since the fall of the Arbela Dynasty. Do the PCs get nervous? Go to Comment
Now, what if the comet was a recurring event - returning since its first appearance regularly, and the malevolent effects - not only people being mad, but also magical fallout and the like - it brings becoming more severe with every return? Go to Comment
Becuase it is demoralizing to those they have come to conquer. The others were given much smaller ships to keep with the idea that most of these places are growing colonies that have not been established long enough to build little more than hodge-podge transports cannibalized from the ships that originally brought them there.
My question is, where is New Mecca?(sp?) The place they were originally heading in the first movie. Go to Comment
Why leave the PC's earthbound with a modern interpretation of a comet? Let it be Zrgnax' Chariot of Doom or whatever, and let the mayhem begin. Then send the PC's off to deal with it as the first part of the plot - good transitory change of venue, wierd physical distortions, bizarre magical effects, etc, for a few sessions.
Ah, and so They Save The World! Or do they?
The threat in the sky may be gone, but it will be a long time before it's forgotten, and now the PC's must deal with a new social order. How did their fief, friends and fortunes fare? Some did well (or made out well by doing ill?), some did ill (or suffered ill for doing right?)? Surprising alliances, and unexplained enmities? Some gone missing, and none will say where? Let them discover the rippling after-effects of the social upheaval, which happened despite (because of?) their Grand Adventure. How different the world they return to is, of course, enough to drive a whole campaign.
Could they ever "return it to normal", if they wanted to? Go to Comment