I agree that he would be clumsy, especially with fine movement and such. Large items, such as weapons, or other things of that nature wouldn't be much of a problem. On the other hand, writing and handling items made of delicate glass, or paper are right out. Go to Comment
He is very angry, and bitter over the matter. If he were more of a thinking man, as opposed to a 'crude crusher' he could be psychotic or worse.
The inability to write doesn't mean much to someone who never writes, but loosing the ability to feel something smooth, or supple like skin would be unbearable. To this end, he spends almost every cent he earns on liquor, or on prostitutes. Go to Comment
This is a very believable character that can be included in numerous plots, not epic but still great.
A stylish villaing can have an unstylish Granitbiten to take the punches for him; given Granitbiten's irksome nature, PCs are bound to run into conflict with him sooner or later.
This one is cool, it has a classic touch to it. I am HoHing it both to shed some light on some of your older subs(that are great, as are your new ones), but different somehow from your newer ones. Splendid work Scras. Go to Comment
believable,tragic, he reminds me both of Cain Marko (Juggernaut) and Marv from Sin City. Ovbiously indirectly, but nevertheless. Without adding a long detailed expose on how i'll be using him, suffice to say I will be! (more than once)
I even just thought of a love interest for him, someone he falls head over heels for, willing to give up the booze and hookers. Go to Comment
Nice background, gives us everything we need. This is even great to use even if they don't go to the island to make a more 'living' world. Trade could be disrupted where the PCs are driving prices higher, rumors spinning about the missing ships and such. Even if the PCs don't get involved there is now a sense of more going on in the world beyond the PCs little circle. Go to Comment
I'm going to use it for my Armorican Kingdoms. Teanoi would be a great example of one of those Almighty Evils.
Of course, the islanders themselves are not evil, they are merely, in fact, protecting themselves.
Oh, by the way... I accidentally clicked 4, but I meant 5. I've been making that mistake a lot lately.
I was going to rate this a 4, but I will rate it a 5 to balance off our clumsy captain.
I like this for its originality and clever aspects. Fitting it into most campaigns might be a challange, but if you introduce an age of exploration or a "far away place" that must be reached only by sea going vessel, it will be a pleasure to run. Go to Comment
Had the idea after watching the new Sinbad flick and seeing the island fish tow the ship. The movie isnt bad, just not as well exploited or well done as it could have been. Some of it looked like CGI before texture mapping. I would give it a 3/5, but would only recommend it to gamers, or fantasy enthusiasts. Go to Comment
A great nautical adventure! This could even be the _starting_ point for a campaign - the PCs being survivors from a ship of political prisoners which was sold to the islanders, and the demon was not completely successfull in devouring all of the prisoners. The PCs wash up on an island and start off in a survival situation with little to no equipment.
A couple of really good ideas to take out - could competing talismans on a ship provoke the Titan Clash? And it really like the slaver twist - frying pan to fire, and then it could get much worse... :) Go to Comment