Good for a chuckle - you can easily imagine Dan strutting along the streets in all his canine glory. Take the animal aspects away from it and he's a fairly straight-forward standard misunderstood hero; but the animal aspect actually adds a lot more to it.
This feels slightly 'Vash-the-stampede'ish, though less steampunky. Go to Comment
Wow, that is one of the funniest characters I have seen here. He'd be kinda hard (or absurd) to fit in any campaign other than one tailer made for the old west... populated by animal people... But still very clever and inventive.
One of the funniest (and furriest!) characters around. I guess heroes with flaws are the most credible, and amiable characters to have around (and if they suck at poker - even better!)
5/5 Go to Comment
A neat turn on heroic fantasy, as it makes the _players_ think about their characters, and where they will be buried one day. All has an end, and even great heroes have to die.
It could be especially interesting, if the characters never had the honour of befriending the hero, or never even met. Why did he entrust them with his burial? Has he not friends and allies to make the last voyage for him? And what is that final gift they shall recieve after?
Many questions can arise from this simple plot.
4/5 Go to Comment
To explain the option, or the reason not to attack would require me to shed some light on my former, and albeit sometimes difficult gaming group. I had a player who I would desribe as Chaotic, if imprisoned, he would attempt to commit suicide by trying to swallow his tongue. If someone seemed like they should be treated with respect, and he disagreed, he would cast a spell at them, usually something with fire in it. Now, most of the time he was a good gamer, but there was always the possibility of that entirely chaotic act erupting. I learned to be prepared for that, rather than kicking him out of the group. Besides, most of the time, we played at his house, so, either you have a psychotic episode, or you learn to deal with it. Go to Comment
Two thumbs up. A very thoughtful and intelligent quest.
You could also include philosophical/theological debate because of an incompatibility of beliefs the warrior held in his life and those of the Vale guardians. I am moved, and grant a 5. Go to Comment
Cool. Pleasantly melancholy. Great opportunity for some prepared role-playing: Anything from a full bardic lament with bagpipe to Sam Gamgee's impromptu poem for Gandalf.
You could also make this the denoument of a prior adventure in which said NPC had played a major role in helping the PC's, but been mortally wounded - not killed outright, but removed from the action so the PC's will finish that adventure on their own. They return in triumph to hear the dying request.
Variation on "It's Religion Stupid": The hero cannot enter the valley until some incomplete deed is done or some past misdeed undone. The Valley will guard the body for a specific length of time while the PC's attend to that quest (so we don't have a farce of hauling a rotting corpse over hill and dale).
Also, there's no need to make the attendants anything that the PC's can attack - for me, at least, the option that the PC's could fight their way to a resolution in the Valley itself detracts from the mood. The Spirit of the Valley could set them on a twisting path that always puts the Valley just over the next rise, or be an invisible force that allows the PC's but not the body to enter, etc., and then the party needs to figure out the explanation of that.Go to Comment