I love all that great high jargon in the beginning - man, I love that. Heck, anything dealing with magical high philosophy, with arcane words and theories thrown all about is great. You did a wonderful job here.
Note - I'm not sure if it's finished, but if it's not, then this alone still warrants my vote. Go to Comment
Not for every setting, but a interesting idea with its own magical ecology.
Works well in a group with a druid (i imagine druidic magic draws from nature and is safer as far as this is concerned.... its probably only arcane magic that causes problems) Go to Comment
I will do that HoH for you. I like this post a great deal. It has historical depth, good bits of chrome, excellent plot hooks, and NPCs (which could be their own posts, with a little expansion). All wrapped up in a good presentation.
Very cool. It has a great story, but what got me was the atmosphere created by the description of the mine. It would be very freaky to be so far from the surface, and would make for some great gameplay moments -
...the characters turn around to find that their guide's face has just melted off, just as the last torch flickers out.. Go to Comment
interesting scenario on top of being a 'location'. Great details- overbuilt buildings, mining taboos, cast of characters. I like how you structure your subs, this being a perfect example. Will be reading clathrate next. I wont have a HoH vote tomorrow, unlike Cheka, but would use it if I did. Go to Comment
There is still the Dwarwen Runecasting, which tries to put a dwarwen flavour on the topic; without sacrifices or common use of blood. It may be adaptable for your purpose (hint here :) ). Go to Comment
In the Temple Square of The City, where the nine Greater Gods have their houses of worship, a sudden flash of light blinds (perhaps permanently) all those who are nearby. When the light has faded, a tiny, naked baby is lying in the doorway of each Temple. The Gods, it seems, have come into the world - but why?