I agree with Moon, the worst part is not having thumbs. To quote a math professor of mine. "Some days I go home and look at my fat lazy cat and wish I was him. Then I go to the fridge and pull out a carton of ice cream and know he'll never get any unless I give it to him. 'Bet you wish you had thumbs!'" Go to Comment
It hasn't gone into much detail about what the inside of the tower is actually like, or who dwells there, or the about the "things", but still, fairly detailed and good.
I'll bump it up to a 4 for the name and the inclusion of the phrase "old skool".
Now, the Academy would be a purrrfect employer for a band of itinerant thugs... eh, adventurers. Fetch me a pink cockatrice, some dragon menstrual blood and the left eye of Vecna, will you?
Wizardly intrigue, magical accidents (Resident Evil! ... or Half-Life) could take place here, as well as being the ideal place to send that kid you got from the liaison with the black dragon a while ago.
Also the ideal place to find a few rarer items, and rarer people. One of the few places where a 'weird' PC (half-unicorn half-treant half-whatever) could really find a home.
Though: what does set it apart from all the OTHER magic academies? Go to Comment
A Mirror character at its finest. The character is not a cypher copy, but has as much depth, if not more, than the original. A good application of mystery, magic, and technique as well. The items would be required to get the same effect in a more magical milieu. Go to Comment
Very good post and I really appreciate the plot hooks - sometimes I love characters but it's hard to get them into a campaign. You write a lot about her back story, but it still doesn't feel very detailed to me. It seems too stereotypical "manipulative attractive court woman" to me I think, and while you describe this TYPE very well, I think it's a very well-known type.
I don't get why she grew up in court if she was raised by a courtesan... I mean, she might have been paid off and been rich, but I'd think the noble would also want her to be raised far away so people don't see any resemblance and suspect. It would also be hard to get respect in a noble society too I would think, because of cattiness. Go to Comment
I wouldn't call this the best plot around here, but it certainly is one of the most usable - see the huge number of plot hooks that can be attached to the simple event. Yes, gold can mix things up mightily! Go to Comment
A gold rush, handled properly by the GM, can be a campaign in and of itself - if the PCs are among the first to find it, they then get to deal with the influx of people coming after 'their' gold, and all the fallout of the sudden boom of the valley filling with a mining town, all the way through the waves of thieves and beggars, the inevitable bust, and the wreckage of the valley afterwards. It may well end up a 'dustbowl' type of valley, if things got serious enough, and then good-aligned PCs might well feel guilty for destroying the lives of the original villagers... Go to Comment