A good solid post. It is well executed. It flows well. It gives us backstory, an OOP things (Fortean for Out of place) as a bionic sea craft on land, and a number of potential hooks. Really two paws up. Go to Comment
This can be tied into so many different submissions. Of course the Peace Pool but before i got to that comment I was thinking this could actually be worked into the Golem Wars idea that begun in the forums way back when. I wish that could be fleshed out. This is a nice little contraption.
I took .5 off because I felt it needs more backstory. I love the curses pearl idea, if that is in fact what transpired. It would be nice to know the tale of those who died, what they found, and what transpired for Kurye to leave his notes and hang himself. Kind of a Pirates of the Carribean type feel to the curses treasure. I like it. Muromax has done it again. I need to find someone I can co-write with, you guys are doing great things. Go to Comment
Excellent! This is a very inspirational piece that is (as other have said) well written, logical, and even useful (imagine that?). I will use this in my next campaign. Very easy to insert and build upon. I love it. I'm already thinking about tie-ins for my deceased Necro-Nautical queen, Umeen. It could make for a fun necromancy fighting/using game. Go to Comment
1. I would make the assumption that the basic spells of necromancy were originally created by Mastere, with (pulls out PHB for Matan) with spells like Soul bind, Create Greater Undead, and Finger of Death being the equivalent of signature spells. She was the basic founder of necromancy in my setting and the current repetoir of spells are either hers (Animate dead) or were built on her work. Finding a book of special spells, her custom grimoire would be something that the Church would work very hard to make sure didnt happen!
2. Mastere came from no book, only my demented imagination. I have a picture that I call Mastere and when the gallery is working I will post it. (not my artwork) Go to Comment
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.