Agree with Muro on this - the shrouds are a nice touch.
A travel book I have from the turn of the last century (pre WW-I) indicates that certain orders of monks (Trappist I beleive) work a few minutes each day at digging their own graves in the morning. Go to Comment
Perfect to give somebody that every player looks for in every town he ever visits. Acn only stand so many loud bartenders that yell "Wench!", spill your drink when serving it and are happy to pass you the latest town gossip.
These are refreshing! Bonus points for being crazy useful. Go to Comment
well, it is this potion that some guy in a dark robe gave me. it cracked my mind and made me dig up junk from the 1.0 forums. I was thinking of submitting 30 bar wenchs, 30 children, and 30 horses Go to Comment
Scrasamax, that's a great idea. I'm printing off your article as I type this, looking forward to another entry from you. This is better than a lot of the junk people buy in .pdf format on the web. Go to Comment
Because everyone needs the creepy, necrophiliac gravedigger with few morals. I like. Of course, I have to wonder what would happen if his lordship turned his particular brand of attention to the wrong woman, and someone actually missed her. I can easily see Simeon trying to thwart an investigation, because if they find out about the lord's guilt, he loses his power. Go to Comment
This is the kind of post I like. Nothing big or earth shattering, but a good solid description to embed into you game. There is lots of potential for this minor character, even if the scenario does not revolve around him. Go to Comment
That is a good question Cheka. I would say that one of the provisions of the blackmailing, which I did leave really vague would be a life insurance policy. One of those 'If I die so-and-so is going to recieve alot of incriminating evidence' things. THere could also be an agreement that so long as Simeon gets his stipend he will make sure that the lords indiscretions go unnoticed into the pauper's unmarked graves. Go to Comment
Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.