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Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Scrasamax's comment on 2005-07-02 08:47 AM
A signet ring is a metal band, generally of a precious metal. Where a normal ring would perhaps have a mounted stone, a signet ring has a reverse image of the owner's family crest. The crest is done in reverse relief so that when the ring is placed against a drop of hot wax, it creates a likeness of the family crest. This is done in sealing important documents, secret messages, and the like. Two aspects of medieval larceny included lifting wax seals off of sealed documents to read their contents without breaking the seal, and the creation of fake signets or forgery crests.

Each of the seven rings of the Peninsulari is unique in appearance, as each bears the crest of an old royal blooded family. Each is known as the Ring of insert 1 of the 7 provinces or as Lord Last name's Ring. Thus, if Robert the Wise was one of the seven, which he was not, and he lived in the Baldur duchy, his ring would be The Ring of Baldur, or the Ring of Robert the Wise. All names given are fictitious, you can come up with your own first lords and their arch-dukedomes. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Cheka Man's comment on 2004-09-13 10:15 AM
Very good. I like little magical items like this.As MoonHunter said, the further away from a Lord's country, the less power the ring should have. 5/5. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Saemond's comment on 2004-09-13 12:59 AM
Good item, will fit beautifullyinto my the plotline.... Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Dragon Lord's comment on 2005-03-11 10:02 AM
When I read the title my first thought was - oh no, not another "One Ring To Rule Them All" - but I must admit to being pleasantly surprised

I much prefer small magical items to all-powerful world-altering artefacts, and this is the bill nicely

This is much more subtle than it first appears - its' enchantment is limited and well defined, even minor, but that isn't its' true power - it is really the mark of kingdom, much like a flag, more important for its' symbolism than anything else

Also the back-story is great - nicely explains what these rings are and why they were made

A solid post 4/5 Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2004-09-13 05:32 AM
This is a nice basic plot. It is also very "real", for there is no world to be saved, no dragons or demons to slay, and there is still enough conflict to jump into. While sympathy seems to prefer one side, there is no clear "good" or "bad" side, the characters can freely join anyone, gain some allies as enemies.


A solid 3/5 submission. I like it. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2004-09-13 05:37 AM
Hah! And it seems I created a plot long ago, with a similar theme...

"The Bells of Chaos"

Both plots may be usable for more "religious" campaigns. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2004-09-14 03:48 AM
I start to like it even more now. It is not even bound to fantasy, it can be pushed in anywhere. And should need arise, the church can be converted into an inn, or a harbour, or even a magical university, easily scaled up to towns and entire kingdoms. The problem stands. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-06-05 03:46 PM
Thanks for the Bump! A short but sweet plot, a classic. Also noticed Dragon Lord's suggestion that this would be good as a starting scenario, and it is... linked to the respective codex. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
CaptainPenguin's comment on 2004-09-13 05:12 PM
The Charter
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2004-09-13 08:26 AM
Two thumbs up.

This can even work in a polytheistic area with very little adapting.

This poor village could become the center of a small "holy war" as the two bigger places escalate. If one side gets the wrong intelligence that the other side is assisting the village (all in an attempt to interfere with them of course), things could get violent even, as holy warriors (or thugs under the employee of a less than perfect church higher up) could be brought in.

All it takes is a little misunderstanding and a touch of greed/desperation. We all know that could never happen in a church organization. Right. So, the situation can get more complicated. And the PCs are in the middle of it. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
Dragon Lord's comment on 2005-03-08 09:34 AM
A nice little plot - there are no clearly defined "good guys", nor are there any clearly defined "bad guys", so PCs will have to make up their own minds

The basic motivation is believable - of course the villagers want to build their own church, and I can just see the bigwigs from the nearby town getting worried about their own incomes

Also their response is proportionate with the (perceived) threat - rather than attack the village (which would clearly be "wrong") they disrupt the supply of funds in a manner that cannot really be criticised (such as gathering alms for the poor)

The PCs are going to have to THINK about this one - whichever way the PCs turn there are going to be consequences, none of which are either "right" or "wrong"

Could make a good starting scenario

A good solid 4/5 Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
Murometz's comment on 2007-06-05 03:25 PM
what manfred said (both times). Nice verisimilitude! Subtle roleplaying. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2013-01-06 02:39 PM
I know I have read this before, sorry I didn't vote. Anyway as they (they being manfred say short direct plot setup. Go to Comment
The Charter
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2012-12-04 12:05 PM
This has echos of The Pillars of the Earth, a great TV show (haven't read the book.)

As the others have stated, this is a nice realistic plot with potential to become something much bigger.


Go to Comment
Snads of Time
Items  (Other)   (Sentient)
CaptainPenguin's comment on 2004-09-08 09:11 PM
Interesting...
I like the idea, though I'm not sure why the Snads are items and not characters. The idea of clockwork spirits controlling time is a cool one.
It says I already voted, but if I could vote, it would be...

4/5. Go to Comment
Snads of Time
Items  (Other)   (Sentient)
Scrasamax's comment on 2004-09-08 05:42 PM
Well, I was reading another post somewhere and the poster mispelled sands of time in several differnt places as snads of time and I had this goofy idea, just what does a snad look like. If I have given you an idea with my post, I am greatly pleased. Go to Comment
Snads of Time
Items  (Other)   (Sentient)
Scrasamax's comment on 2004-09-08 10:48 PM
If there was a critters category, I would place the snads there without a second thought. I placed them in items, rather than characters as they dont have the depth, or motivation to be a character. They felt like a fun idea, and as for the voting, the site says I have already voted for them also. Go to Comment
Snads of Time
Items  (Other)   (Sentient)
EchoMirage's comment on 2004-09-10 02:50 AM
"GURPS - creatures of the night" had a similar idea, but the gear heaps were animated through soaking in the blood of innocents (yum!) and had a clock counting the time until the death of a being nearby...

the Snads are much more savoury and usable though. And a funny name to boot :D 5/5. Go to Comment
Snads of Time
Items  (Other)   (Sentient)
Cheka Man's comment on 2004-09-09 07:06 PM
If I could vote it would be 5/5, and I intend to vote as soon as the voting system has been fixed. The snads are so.....sweet. Go to Comment
Snads of Time
Items  (Other)   (Sentient)
Cheka Man's comment on 2006-09-28 08:57 PM
At last I can vote on this. Go to Comment
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