This is a nice basic plot. It is also very "real", for there is no world to be saved, no dragons or demons to slay, and there is still enough conflict to jump into. While sympathy seems to prefer one side, there is no clear "good" or "bad" side, the characters can freely join anyone, gain some allies as enemies.
I start to like it even more now. It is not even bound to fantasy, it can be pushed in anywhere. And should need arise, the church can be converted into an inn, or a harbour, or even a magical university, easily scaled up to towns and entire kingdoms. The problem stands. Go to Comment
This can even work in a polytheistic area with very little adapting.
This poor village could become the center of a small "holy war" as the two bigger places escalate. If one side gets the wrong intelligence that the other side is assisting the village (all in an attempt to interfere with them of course), things could get violent even, as holy warriors (or thugs under the employee of a less than perfect church higher up) could be brought in.
All it takes is a little misunderstanding and a touch of greed/desperation. We all know that could never happen in a church organization. Right. So, the situation can get more complicated. And the PCs are in the middle of it. Go to Comment
A nice little plot - there are no clearly defined "good guys", nor are there any clearly defined "bad guys", so PCs will have to make up their own minds
The basic motivation is believable - of course the villagers want to build their own church, and I can just see the bigwigs from the nearby town getting worried about their own incomes
Also their response is proportionate with the (perceived) threat - rather than attack the village (which would clearly be "wrong") they disrupt the supply of funds in a manner that cannot really be criticised (such as gathering alms for the poor)
The PCs are going to have to THINK about this one - whichever way the PCs turn there are going to be consequences, none of which are either "right" or "wrong"
I like the idea, though I'm not sure why the Snads are items and not characters. The idea of clockwork spirits controlling time is a cool one.
It says I already voted, but if I could vote, it would be...
Well, I was reading another post somewhere and the poster mispelled sands of time in several differnt places as snads of time and I had this goofy idea, just what does a snad look like. If I have given you an idea with my post, I am greatly pleased. Go to Comment
If there was a critters category, I would place the snads there without a second thought. I placed them in items, rather than characters as they dont have the depth, or motivation to be a character. They felt like a fun idea, and as for the voting, the site says I have already voted for them also. Go to Comment
"GURPS - creatures of the night" had a similar idea, but the gear heaps were animated through soaking in the blood of innocents (yum!) and had a clock counting the time until the death of a being nearby...
the Snads are much more savoury and usable though. And a funny name to boot :D 5/5. Go to Comment
i think it would be neat to expand on them a bit, and maybe allow them to reconfigure themselves into a variety of useful things. Moreso I would have it so that they are just minor spirits who occupy a collection of "junk" of some size, etc.
They are only interested in "neat" little pieces of metal and crystals ets. Pieces of glasses, jewelry, very small tools, shavings, springs, keys, small gears etc. These parts aren't really tehm persay, but they are the physical form they acquire, each Snad is different becasue they find different parts. The best Snads are probably found lurking about inventors shops tot he great dismay of the inventor as all of his small bits and doohickies of especial import are gone. The snad probably disposes and picks up new parts as they go, depending what they think is neat or attractive in thier twisted minds.
Lthough they are capable of movement, I think most of the time, they would just liek to find a nice bowl or jar and rest as a pile of parts.
Not sure if you like that contribution, but I think it'd be neat. Go to Comment