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The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
CaptainPenguin's comment on 2004-09-13 05:13 PM
MUAHAHAHAHAHAHA!!
AND THE WORLD SHALL BE BATHED IN THE CRUCIBLE OF FLAMES!

4/5. Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2004-09-13 08:33 AM
Ah Destroying the World, or nearly destroying the world, is a GM's favorite past time. In this case, the GM really does not have to, as the mere appearance of the Omen, will allow the society to radically change.

This is a great way to revamp your game world some, if it has become tired during play.

There is a related topic here
http://www.strolen.com/forums/viewtopic.php?t=908 Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
Scrasamax's comment on 2005-01-30 01:02 AM
Recently watched the iChronicles of Riddick/i in which a comet is the harbinger of the world killing Necromongers. There is some nice work done as the necromongers become a dominating topic among street speakers and conversationalists. The name is spoken with trepidation, disbelief and fear.

A question to anyone else who saw the movie, why were the necromongers the only people with capital ships? Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
Scrasamax's comment on 2005-01-30 07:24 PM
on one hand, they could in theory be better prepared each time the comet comes round. On the other, each passage could be a horribly disruptive event. Records are destroyed, oral traditions disrupted and so forth. THe only way that the the regular timing of the comet of ill omen could be found would be through the examination of gaps in historical record.

IE - the Kingdom of Tammuz existed for 150 years, followed by 50 years of Ghazi occupation. Then, the records cease to exist for thrity to fifty years. Following that, the Arbela dynasty rose and lasted 200 some odd years before vanishing, leaving behind sketchy recounts of an omen in the sky and panic and confusion.

It has been nearly 250 years since the fall of the Arbela Dynasty. Do the PCs get nervous? Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
EchoMirage's comment on 2005-01-30 04:01 AM
Now, what if the comet was a recurring event - returning since its first appearance regularly, and the malevolent effects - not only people being mad, but also magical fallout and the like - it brings becoming more severe with every return? Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
Cheka Man's comment on 2004-09-13 10:25 AM
I like the idea of it-an orginal slant on an unorginal theme. 5/5 Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
Cheka Man's comment on 2005-01-30 11:39 AM
If it happens often, it would have less impact each time as the states would be able to prepare for it better. Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
ScorpionJinx's comment on 2009-10-20 10:23 PM
Becuase it is demoralizing to those they have come to conquer. The others were given much smaller ships to keep with the idea that most of these places are growing colonies that have not been established long enough to build little more than hodge-podge transports cannibalized from the ships that originally brought them there.

My question is, where is New Mecca?(sp?) The place they were originally heading in the first movie. Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
ScorpionJinx's comment on 2009-10-20 10:24 PM
Only voted Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
esaquam's comment on 2004-09-13 07:32 PM
Great idea, and I do like it as is!

Why leave the PC's earthbound with a modern interpretation of a comet? Let it be Zrgnax' Chariot of Doom or whatever, and let the mayhem begin. Then send the PC's off to deal with it as the first part of the plot - good transitory change of venue, wierd physical distortions, bizarre magical effects, etc, for a few sessions.

Ah, and so They Save The World! Or do they?

The threat in the sky may be gone, but it will be a long time before it's forgotten, and now the PC's must deal with a new social order. How did their fief, friends and fortunes fare? Some did well (or made out well by doing ill?), some did ill (or suffered ill for doing right?)? Surprising alliances, and unexplained enmities? Some gone missing, and none will say where? Let them discover the rippling after-effects of the social upheaval, which happened despite (because of?) their Grand Adventure. How different the world they return to is, of course, enough to drive a whole campaign.

Could they ever "return it to normal", if they wanted to? Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
Murometz's comment on 2009-10-13 05:23 PM
Seems like the prefect thing to Bump in honor of the Quest. Go to Comment
The Omen of Fire
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2013-06-14 12:18 PM
Apparently, this just happened to the site :)
Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Barbarian Horde's comment on 2004-09-14 09:56 AM
Good item I could use it in a various of ways. I like it and the whole story this could even possibly open up a new area to my PC's and new quests so great job but a couple questions.

Is this ring just one of the King's rings and if so where are the other 6 and are they lost or maybe they all have different little magic abilities?

And who is the Arch-Duke is it one of the Lords or the King?

4/5 Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Barbarian Horde's comment on 2005-07-02 05:44 AM
Very nice, but how do the rings look like?

They should have a distinct design so people recognize them. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
manfred's comment on 2004-09-21 07:42 AM
A special kind of flavour would it get, if one of the families would die out.

The respective ring would be unusable then, but serve as a memory of better times, kept in honour. Until perhaps, someone tries the ring, and it fits! It could be truly the illegitimate child, and thus rock the new order, asking for titles and all. Or it is an impostor, and the ring is a fake. Choose one. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
CaptainPenguin's comment on 2004-09-13 05:15 PM
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
MoonHunter's comment on 2004-09-13 08:51 AM
A couple of things
"Okay, this is not a super powerful item." Delete this. Do we care? Must all items rock the world to its foundation? Small magics in the right place at the right time, like these rings, can do more to shape the world than a doomsday magic item.

What happens if someone else wears the ring? The ring should do something bad of course, but what? Perhaps trapping the wearing in a nightmare world of their own making... all in their mind. Or controlling their mind so they have to give the ring over to the rightful heir. (This could be used by the locals as part of the settling of who is the heir disputes). So what does it do?

Given the boundry tie of the ring, if they visit their neighbor, they become a bit more feeble?

Might I suggest powers wax and wane depending on the distance one is from the homeland?

You could also add wisdom and longevity (increase those active years) to the magical abilities. Even a geas to serve the Land would be good. This would make for better rulers on the peninsula.

These items have the great potential to anchor a campaign setting. If they exist, they define the world. What happens if a ring finds its way into a player's hand. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Royal_Assassin's comment on 2004-09-14 09:58 AM
That was my listing above this and for some reason I was logged in but it didn't show my name well it was me. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Scrasamax's comment on 2004-09-14 11:12 AM
The Arch-Dukes were the 7 most powerful nobles in the peninsula, and each of the Arch-Dukes was given one of these rings, while their appearances may vary, their powers are the same. They created a ruling council to protect their lands and subjects from the violence and indifference that had come from the hand of a distant and inhuman king. Go to Comment
Ring of the Arch-Duke
Items  (Jewelry)   (Campaign Defining)
Scrasamax's comment on 2005-07-02 08:47 AM
A signet ring is a metal band, generally of a precious metal. Where a normal ring would perhaps have a mounted stone, a signet ring has a reverse image of the owner's family crest. The crest is done in reverse relief so that when the ring is placed against a drop of hot wax, it creates a likeness of the family crest. This is done in sealing important documents, secret messages, and the like. Two aspects of medieval larceny included lifting wax seals off of sealed documents to read their contents without breaking the seal, and the creation of fake signets or forgery crests.

Each of the seven rings of the Peninsulari is unique in appearance, as each bears the crest of an old royal blooded family. Each is known as the Ring of insert 1 of the 7 provinces or as Lord Last name's Ring. Thus, if Robert the Wise was one of the seven, which he was not, and he lived in the Baldur duchy, his ring would be The Ring of Baldur, or the Ring of Robert the Wise. All names given are fictitious, you can come up with your own first lords and their arch-dukedomes. Go to Comment
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