I agree with Moonhunter's assessment - I believe it would be a little to powerful for use in a conventional roleplay, but perhaps a mention in a myth could spur all sorts of side quests. If anything, i'd say it's a campaign starter. Go to Comment
Great myth - brilliant read - but it doesn't quite explain what the Gem is - was it part of Xzar or something he owned?
The Gem is a little munchkin-like for my taste. Let's face it you could level a city with thing, which is WAY too much power to put in the hands of any one person (PC or NPC).
It's not often that I find myself scoring low on one if Scrasamax's posts, but this time I feel I must. Basically this is just the fantasy equivalent of the H-bomb, with only the backstory raising it above the mediocre.
So - 3/5 (sorry Scras, you can't be perfect all the time) Go to Comment
It just wouldn't do for the founder of this great institution to lie mouldering in a box buried in the ground. Much like Lenin the elders are preserved. It also facilitates necromantic magics as having an intact corpse generally makes summoning a ghost much easier. Go to Comment
So many idea seeds come to mind from reading this. Will definitely be using it. In a way, its complete, but I cant help wanting to know some more about the place, as Moon mentioned. Having trouble picturing the Unicorn conducting class, but thats just me :) Go to Comment
What a nice reminder of a truly magical item. This little toy can go from nearly unimportant to seriously impacting a campaign with marvelous ease.
Imagine what happens if a particular deity would become addicted to it. Of course, easily resisting the feeble spell of a mortal, but hopelessly falling to the item's purpose and unimaginable complexity of the puzzle that he/she would find. The consequences may be dire (god of the underworld not guarding his domain, etc).
This is not a great magical item with an intricate background simply because it does not NEED to be a great magical item with an intricate background. A simple story which is complete in itself, and a nice item to boot. 5/5 Go to Comment
If a child ate one of the pieces of a lesser puzzle, the magic of the puzzle would be rendered inert. Each piece contains a small part of the spell, but all of the pieces have to be present. As for Emhyr's puzzle specifically (had to think on this one for a bit) the pasteboard has a very minor enchantment tied into its ability to entice a person to play it.
should a piece of the puzzle be placed in the mouth, even that of a child, the piece of pasteboard will taste like the worst thing that the person has ever eaten, or sometimes, the worst thing they have ever smelled. Go to Comment
I would imagine that someone might have an opportunity to realize that the nature of the puzzle is a fascination, and be allowed a chance to break the spell. The difficulty would be based on how much the person in question trusts magic. A barbarian or berzerker might have no problem putting down the puzzle, given their anti-magic feelings. The mage, how has devoted his life to the art, however...
After a person has forfeited the puzzle (by the above method, or by means of a Break Enchantment type spell) someone else can pick up the puzzle and try their hand at it. The puzzle will reset to the new person and the fun commences all over again. It only responds to the person who activated it, but being a toymaker and loving children, the puzzle also has an acho of this feeling for children. I'm not saying it is sentient, it's not. It is simply much more forgiving towards children, as its creator would have been. Go to Comment
I can imagine one of those uber-powerful wizards, thinking away about the puzzle, hoping to complete it, because there MUST be a mighty spell written on the complete puzzle, or the map to the Philosopher's stone... the onlz intellect worthy of such a challenge and reward... meh likes. Go to Comment