Strolen\s Citadel content. 
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Scrasamax's comment on 2006-05-24 12:37 PM
I think you missed the point. I am not familiar with the GURPS system, and was only intriduced to in game meta-magics with the DnD 3rd ed. The real point here was not the meta-magics, but the use of material components in magic to simulate said feats, and by expansion change the list of material components from a set in stone fomula to more of a recipe. The listed components for a spell would be the bare bones required, while other items could be substituted for others for bigger, better, louder, or more colorful spells. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Scrasamax's comment on 2006-06-04 05:14 PM
Unicorn Horn
Also known as alicorn, this was a popular cure-all or panacea in the dark medieval era. While claims of authenticity are dubious, and most actually came from rhinocerous or narwhal tusks, in the fantasy setting, this powdered alicorn could be used in a spell to maximize the effect of any healing, or curative spell cast by a nature aspected magic user such as a ranger or druid. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Scrasamax's comment on 2006-06-04 05:16 PM
Beetlebone
A silty grey powder made from the dried and crushed shells of carrion beetles that have been fattened on human flesh. Functions to Extend any necromantic spell. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Mourngrymn's comment on 2006-05-24 02:35 PM
While I semi agree with Moon, only on the aspect of it being around longer than D&D hacked it up. I do like the additional content below all of the name drops.

I for one do not use a component based magic system, I use more along the lines of a battery powered magic system. However, the idea of adding components to alter, increase, or disguise the effects are a great idea. The demon and angle components are a great extreme to that idea.

What would the blood or bone/ hair/ breathe/ etc, of a God do perhaps? The idea has endless properties. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Mourngrymn's comment on 2006-05-25 08:30 AM
I always hated them myself, but this has merit. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Murometz's comment on 2006-05-24 03:18 PM
I have always loved the concept of material components! Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
Murometz's comment on 2016-01-26 02:05 PM
...If you mean a generator with 1001 spell components, yay! Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
axlerowes's comment on 2009-12-14 02:37 PM
I too have always loved material components and I have always toyed with the idea of making a true meta-chemistry for them. For example Amber would present with electrical aspect, sand=temporal, blood=pain, and so on. Perhaps these materials would not be necessary for the casting of the spell, but would be necessary for the learning of the spell or the prep of the spell (depending on how magic works). This is a really great start, and hope somebody develops this more in the future. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
valadaar's comment on 2016-01-26 12:32 PM
Another great one, if system specific. I think this adds something to my drawing board...

Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
MrAdam's comment on 2009-12-14 10:34 AM
Far out, It's like your looking into my brain, or our minds are connected or something. I've been using "Suplimental spell components" as far back as I've been running D+D, which add a cosmetic (as well as minor mechanical) change. For example, the aformentioned pinch of copper dust added to a Fireball spell no only turns the blast blue-green, it also makes the fire do a few extra points of damage (Because copper actually burns very hot) while a dead-fish added to the mix might leave a terrible, nauseating smell in the blast's wake, and a human skull carved with necromantic runes might turn the flames black, and do more damage to the living while leaving the dead, undead and unliving unscathed. Also I'm sure to reward the players for creative use of components Go to Comment
The Age of Vog
Locations  (World)   (Any)
Ria Hawk's comment on 2006-05-22 02:04 AM
Only voted Go to Comment
The Age of Vog
Locations  (World)   (Any)
CaptainPenguin's comment on 2006-05-21 09:50 PM
Only voted Go to Comment
The Age of Vog
Locations  (World)   (Any)
CaptainPenguin's comment on 2008-07-10 09:07 PM
Ever gonna' add more to this, Scras? Go to Comment
The Age of Vog
Locations  (World)   (Any)
Cheka Man's comment on 2006-05-22 05:06 PM
The Age of Vog
Locations  (World)   (Any)
Pariah's comment on 2006-05-22 03:46 PM
Pass the mushrooms and fish. Go to Comment
The Age of Vog
Locations  (World)   (Any)
Pariah's comment on 2006-05-30 12:24 AM
Might I suggest a submission for you to link onto this?

It's one Moon did about Ice Ages. 1732 Go to Comment
The Age of Vog
Locations  (World)   (Any)
Murometz's comment on 2006-05-21 10:32 PM
Awesome! Just how I pictured it. Rain of Feathers and the Age of Polished Teeth are great! Re-inventing the Ice Age for fantasy purposes. Damn! that was fun. Go to Comment
The Age of Vog
Locations  (World)   (Any)
Demien's comment on 2006-05-23 11:56 AM
Great! i was really sucked into this thing! Go to Comment
The Age of Vog
Locations  (World)   (Any)
valadaar's comment on 2016-12-19 11:47 AM
While it was caused Vog going ballistic, this could easily be your fantasy world after getting smacked by a meteor as well.

Great setting! I imagine that some people may have turned to the underground for shelter as well - at least those regions not directly plagued by volcanism.
Go to Comment
The Age of Vog
Locations  (World)   (Any)
valadaar's comment on 2016-12-19 11:47 AM
Only voted Go to Comment
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       By: ephemeralstability

The characters are wandering through the bustling crowds of Lasopolis. A street conjuror is performing a simple summoning spell, something for the kiddies. A bit of odious purple powder in the fire, an incantation and out pops a saak-lizard or a muhmentarsh, writhing from the flaming brazier. But the conjuror has only a poor grasp of the arcane magical tongue. A few stuttered syllables could lead to Other Things coming through the brazier and giving the crowd more entertainment than they had paid for...

Encounter  ( City/ Ruin ) | September 23, 2003 | View | UpVote 2xp