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Stormshroud
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CaptainPenguin's comment on 2004-11-25 08:15 PM
Reminds me of one of my favorite things in the Idea area, the one about the city where it started raining and never stopped (eels in the gutters, and such).

4/5. Go to Comment
Stormshroud
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MoonHunter's comment on 2004-11-25 01:59 PM
And we are waiting... Go to Comment
Stormshroud
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MoonHunter's comment on 2004-11-27 08:48 AM
Thank you for finishing it. It was worth the wait. Take some brownie points from petty cash. Go to Comment
Stormshroud
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MoonHunter's comment on 2007-12-10 12:36 AM
I forgot to vote before. So I am voting now. Go to Comment
Stormshroud
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Scrasamax's comment on 2004-11-27 07:29 AM
Finished

It was partially inspired by the Red Spot on Jupiter, and also from watching the damaged caused by the series of hurricanes that hit Florida this year. Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
EchoMirage's comment on 2004-11-26 03:26 AM
A weapon of mas destruction used without means to control it - does it remind us of something? With nuclear, biological and chemical weapons of mass destruction at our command, we must learn reason, lest we too perish under a stormshroud.

Paradoxically, mages could use the area for negotiations, as none of them would dare to cast a spell there... Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
EchoMirage's comment on 2004-11-27 05:25 PM
Two thumbs up. And 5/5 Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
Cheka Man's comment on 2004-11-25 07:51 PM
I *love* it. The Magical equivilant of Jupiter's Great Red Spot. 5/5 Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
Cheka Man's comment on 2007-12-09 01:13 PM
I get to vote again. 5/5 Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
Ancient Gamer's comment on 2004-12-11 11:07 PM
Ohh, I can picture a lost continent battered by this raging storm! Woe to the PCs that make landfall there (or even brave its coastal waters). Go to Comment
Stormshroud
Locations  (Other)   (Country/ State)
valadaar's comment on 2007-12-10 07:49 AM
Well, this is darn good! Looks like my Necronimbus was not as original as I thought. Not identical, but close enough. Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
MoonHunter's comment on 2004-11-17 04:23 AM
Scenario as History. A great series of scenerio elements that show the March of History.

You can have the Queen, through the King's Black Arrow (assassin), get word to the gangs that violence must be hidden and discrete. "The Crown does not want to involve itself in what is obviously an intraguild affiar." If they do not keep their "housekeeping" under cover, the Crown will be forced to take direct action. If they wish to keep their monies, they need to keep it in the shadows. Words to this ilk passed to the Shadow Guilds, and one or two guild "events" crashed by army regulars, will keep most of the public violence to a minimum. Perhaps these guilds will need to pay "protection money" to the enforcers to keep them out of their affairs.

The Queen could also publically point that "These Criminals are the only ones drinking Alcohol... and look at their violent behavior..." Thus making her cause look more rightous and them look bad in the eyes of most people.

These two affairs and the rise of a boss of bosses will create a more stable environment. A new status quo will occur. Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
MoonHunter's comment on 2005-07-28 11:25 AM
I stumbled over this plot again and realized how much I liked it. Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
Scrasamax's comment on 2004-11-16 01:39 PM
All valid comments Echo, ones that weren't considered when Prohibition was instated back in the 1920's. The bosses didnt exist before prohibition, neither did the widespread gang violence. They were all products of prohibition. This is one of the main reasons that prohibition, the 18th amendment to the US constitution was struck down some years later.

As for eliminating the demand, history has proven that it cannot be eliminated, only moderated. As the expression goes, the road to hell is paved with good intentions. Prohibition was fostered through the idea that alcohol caused domestic violence, and immoral behavior, and that eliminating alcohol would eliminate the violence and immoral behavior.

It didnt. A largely religious backed initiative caused over 500 murders, as well as creating large, effective criminal organizations. There are some people who would still bring about prohibition if they could, regardless of the consequences. Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
EchoMirage's comment on 2004-11-16 01:10 PM
Well, the queen should have thought about this a little more - not only did she allow some gangster bosses to rise in power, but also lost the taxes she'd have normally gained from the taverns, plus promoted some tavern brawls to large scale crime...

Alternative: as long as the demand is there, alcohol will find a way into her country. Thus, she must eliminate the demand - for example, make it unfashionable to drink alcohol - "only low-lifes do drink beer, the cultivated citizen/noble drinks BubbleFizz...
Also, she could make it extremely profitable for people to export alcohol, but unprofitable to sell it at home. Just don't make it illegal... Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
Cheka Man's comment on 2004-11-17 04:45 PM
I love this plot..."The Untouchables" in a fantasy setting. 5/5 Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
Cheka Man's comment on 2006-01-25 03:24 PM
5/5 for this Untouchables plot.It would make a good story as well as a good game. Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
oakleafbard's comment on 2005-02-13 10:25 PM
Prohibition! Great . I grew up in the same church as the Queen apparently. A couple of my players Have a brewery they use for extra income in my game. It has just started turning a profit and will probably bring them substantial wealth....Or will it? Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
Chaosmark's comment on 2005-11-09 01:29 PM
A very good adaptation of history to suit our own worlds. After all, why make something new when you can adapt something real? 4/5 Go to Comment
The Queens Decree
Plots  (Duty)   (Multi-Storyline)
Monument's comment on 2005-07-28 03:39 PM
This would go over really well for my players. One of them plays a cleric of Thor, known for their love of drink. He'd probably have a LOT to say about this edict. ;)

It's a great way to introduce the realities of thieves guilds to the world. I find that a lot of campaigns don't put a lot of consideration into the impact and power that thieves guilds would likely have, if they were modelled on mob families(as I tend to do in my campaigns).

I think this is ripe for a plucking... yes, I shall pluck this idea and use it... 5/5 Go to Comment
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