Scenario as History. A great series of scenerio elements that show the March of History.
You can have the Queen, through the King's Black Arrow (assassin), get word to the gangs that violence must be hidden and discrete. "The Crown does not want to involve itself in what is obviously an intraguild affiar." If they do not keep their "housekeeping" under cover, the Crown will be forced to take direct action. If they wish to keep their monies, they need to keep it in the shadows. Words to this ilk passed to the Shadow Guilds, and one or two guild "events" crashed by army regulars, will keep most of the public violence to a minimum. Perhaps these guilds will need to pay "protection money" to the enforcers to keep them out of their affairs.
The Queen could also publically point that "These Criminals are the only ones drinking Alcohol... and look at their violent behavior..." Thus making her cause look more rightous and them look bad in the eyes of most people.
These two affairs and the rise of a boss of bosses will create a more stable environment. A new status quo will occur. Go to Comment
All valid comments Echo, ones that weren't considered when Prohibition was instated back in the 1920's. The bosses didnt exist before prohibition, neither did the widespread gang violence. They were all products of prohibition. This is one of the main reasons that prohibition, the 18th amendment to the US constitution was struck down some years later.
As for eliminating the demand, history has proven that it cannot be eliminated, only moderated. As the expression goes, the road to hell is paved with good intentions. Prohibition was fostered through the idea that alcohol caused domestic violence, and immoral behavior, and that eliminating alcohol would eliminate the violence and immoral behavior.
It didnt. A largely religious backed initiative caused over 500 murders, as well as creating large, effective criminal organizations. There are some people who would still bring about prohibition if they could, regardless of the consequences. Go to Comment
Well, the queen should have thought about this a little more - not only did she allow some gangster bosses to rise in power, but also lost the taxes she'd have normally gained from the taverns, plus promoted some tavern brawls to large scale crime...
Alternative: as long as the demand is there, alcohol will find a way into her country. Thus, she must eliminate the demand - for example, make it unfashionable to drink alcohol - "only low-lifes do drink beer, the cultivated citizen/noble drinks BubbleFizz...
Also, she could make it extremely profitable for people to export alcohol, but unprofitable to sell it at home. Just don't make it illegal... Go to Comment
Prohibition! Great . I grew up in the same church as the Queen apparently. A couple of my players Have a brewery they use for extra income in my game. It has just started turning a profit and will probably bring them substantial wealth....Or will it? Go to Comment
This would go over really well for my players. One of them plays a cleric of Thor, known for their love of drink. He'd probably have a LOT to say about this edict. ;)
It's a great way to introduce the realities of thieves guilds to the world. I find that a lot of campaigns don't put a lot of consideration into the impact and power that thieves guilds would likely have, if they were modelled on mob families(as I tend to do in my campaigns).
I think this is ripe for a plucking... yes, I shall pluck this idea and use it... 5/5 Go to Comment
Another twist on a fairy tale and a good one at that. Enjoyable, and easy to incorporate into many settings.
(I certainly enjoyed the idea of Smurfs with glass spears poking Gargamel to death) Go to Comment
Little Dark Locations (Forest/ Jungle)