One day it might become a honest city, with the inhabitants priding themselves on their descent... nowadays, it is a place to flee to, where nobody asks your name, and only cares about what you have to offer. Some of those whofled there will take up the plow again, some will embrace craft, as the city cannot steal everything. A highly unconventional army that does not fight on battlefields, but rather dark alleys, shady forests and bedchambers as well as council rooms might bring it influence and power. Strange religions unviable elsewhere might appear, and it might be the last haven for outcasts, whether due to deed or descent. Troll bouncers, orc guards, goblin seamsters, ... think of it, you find it there.
I like it a lot, a serious 4... yet the page does not let me rate it. Go to Comment
What an oldie, from master Scrasamax even. It lacks a certain degree of shine I am used to, but it is a good reminder.
Perhaps he hoards knowledge on all and mythical civilizations. Too much concentration on one topic would be suspicious in the end, and having an interest in ancient history is very proper for a cultured crime lord, profitable even.
And I like his quest for being forgotten... perhaps one day, he will succeed, and completely erase the memory of his own people. Who knows, what he will do then? Will he attempt to look for his kind? What if they are not existing anymore, gone with the legends? He could well end up to be the last one. Go to Comment
he is still considered an aberration among the golden ones, they have developed a kind of Run away and hide Tao about their existance. I can see them being melancholy, and painfully nostalgic over what was. Very much passive, and non-reactionary, as described by their creator, Maximo. Go to Comment
While he may be considered foolish by his brethren, Cobrais isdoing more than any of his kin for the survival of his race - knowledge is power and without that power the humans cannot harm the Golden Ones, for - can you attack whatescapes your knowledge?
a solid 4/5 Go to Comment
Well, I don't know about that Echo. Every setting needs obvious villains along with more subtle ones such as this one. It is all a matter of presentation!
And Scrasamax, you are the master of presentation. Kanel Rull gave me a zillion ideas for use, although admitedly other kinds of plots appeared in my mind... Dark fantasy ones =)
Since you guys are all against archidreadmaster things, I wont mention the ideas of a town partially brainwashed by Kanel Rull's evil cookies, nor about the unpleasant nightmarish experiences I'll expose my players too. I wont mention that they will hunt the hidden evil from the only bastion of light, the only place where they get help (and cookies), the cosy bakery of Kanel Rull =)
~AG Go to Comment
wtf? ROFL! While I like to use an ultra-evil boss sometimes, this just gives me the creeps... what if your potionsare laced with something, or Bubrudz the dwarf who forged your Holy Avenger Blade is in fact evil (evil, evil, evil) and uses it to influence you to do his bidding? Go to Comment
Most devious! I like villains with style who are amusing still!
A cream pie fight might bwe much more perilous if the pies tossed by one side explode ;)
Surely better than some Archidreadmaster the Defiler of Worlds.
Two thumbs up. Go to Comment
The gray-haired cobra! A very original character. Supremely more effective than any grim warrior, bwa-haha-ing wizard, or ninja-like assassin in any campaign! I'll be using her. WELL-DONE SCRAS! Go to Comment