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Munchkin Utility Belt
Items  (Other)   (Magical)
EchoMirage's comment on 2005-01-09 03:20 AM
I almost choked on my coffee, Scras.
I know thatafew of my players would never willingly give up the belt, screaming "My precioussss!" even as they would be drawn into the munchkin - prison.
I can picture Cthulu coming over and saying: "Mortal, I curse you with ... this!"
This reminds us of an often forgotten truth:
A warrior should not fight just for the fighting itself.
A thief should not steal and backstab just because he can.
A mage's quest for power should not be only about gaining said power, but using it to furter a goal.
A priest should first of all serve his go, and then himself. An honest prayer is worth more than a smitten disbeliever. Go to Comment
Munchkin Utility Belt
Items  (Other)   (Magical)
Cheka Man's comment on 2005-11-13 09:04 AM
5/5 and a HoH vote. This is one of the best Citidel Items ever. Go to Comment
Munchkin Utility Belt
Items  (Other)   (Magical)
Murometz's comment on 2009-03-21 06:57 PM
This needs to see the light of day. Go to Comment
Munchkin Utility Belt
Items  (Other)   (Magical)
valadaar's comment on 2008-03-03 08:51 AM
Nifty!

We are part of the lollypop guild! Go to Comment
Munchkin Utility Belt
Items  (Other)   (Magical)
Wulfhere's comment on 2006-09-23 09:52 PM
It is a warning to us all... Now, where did I put the character sheet for my Spellsword Mage? Go to Comment
Munchkin Utility Belt
Items  (Other)   (Magical)
Misanpilgrim's comment on 2008-04-12 12:00 PM
"Soon they find themselves drawn to a distant location, one that their compatriots might follow them to."

Might? By the time the Munchkin Land Curse kicks in, the other PCs have probably used either magical copying techniques or old-fashioned GM-badgering to get Munchkin Belts of their own (it's contagious, in my admittedly limited experience). So they'll be following the first munchkin, all right... and then you can start over with brand new PCs...

...wait. That's a feature, not a bug. Good thinking. Go to Comment
The Ruined City
Locations  (Any)   (City)
Barbarian Horde's comment on 2005-01-05 12:42 PM
Looks like the voting problem has resurfaced. Go to Comment
The Ruined City
Locations  (Any)   (City)
CaptainPenguin's comment on 2005-01-05 09:53 PM
THE SARKU-BE-DAMNED VOTING BUG!

5/5! Go to Comment
The Ruined City
Locations  (Any)   (City)
MoonHunter's comment on 2006-05-24 10:52 AM
Didn't vote when it was first here (see voting bug rants). Correcting that now.

Fundementally a great post. It gives history, explanations, description and dramatic elements to use. What more can you want? Go to Comment
The Ruined City
Locations  (Any)   (City)
Scrasamax's comment on 2005-01-05 03:29 PM
Added some more information for the feel of the city, mostly the description of how the buildings have aged.

Some other things to add without editing the post again.

Smells - the city reeks of old wood, mildew and rot. There are alot of dark, wet places for the stuff to grow. Remaining foodstocks rotted and offered ample sustainence to fungus and such. Some buildings could be eaten with corpseweed fungus, making them dangerous.

Sounds - creaks and groans, settling stone, and the occassional crash as a load bearing beam finally surrenders to the forces of erosion and entropy. Some places while have more severe damage, sections burned out, others washed away by occassional torrential rains, and other bad weather.

Texture - The ruined city should feel gritty, but with a slimy consistency underneath, like picking up a piece of wood that has lain in the forest for years and what was once hard enough to crack a mans skull is now soft enough to crumble in the palm of your hand. Go to Comment
The Ruined City
Locations  (Any)   (City)
Scrasamax's comment on 2005-01-05 03:54 PM
Oddly enough, the site is thanking me for voting on my own setting...peculiar. Go to Comment
The Ruined City
Locations  (Any)   (City)
Scrasamax's comment on 2006-01-10 10:19 PM
Gratuitous Self-Bump Go to Comment
The Ruined City
Locations  (Any)   (City)
EchoMirage's comment on 2005-01-05 03:55 AM
One day it might become a honest city, with the inhabitants priding themselves on their descent... nowadays, it is a place to flee to, where nobody asks your name, and only cares about what you have to offer. Some of those whofled there will take up the plow again, some will embrace craft, as the city cannot steal everything. A highly unconventional army that does not fight on battlefields, but rather dark alleys, shady forests and bedchambers as well as council rooms might bring it influence and power. Strange religions unviable elsewhere might appear, and it might be the last haven for outcasts, whether due to deed or descent. Troll bouncers, orc guards, goblin seamsters, ... think of it, you find it there.
I like it a lot, a serious 4... yet the page does not let me rate it. Go to Comment
The Ruined City
Locations  (Any)   (City)
Cheka Man's comment on 2005-01-05 03:45 PM
5/5...but the voting bug has popped up again and won't let me vote. :( Please fix it ASAP. Go to Comment
The Ruined City
Locations  (Any)   (City)
Cheka Man's comment on 2005-01-05 03:48 PM
For some reason the voting bug only seems to affect this setting and not the other settings! Go to Comment
The Ruined City
Locations  (Any)   (City)
Cheka Man's comment on 2005-01-05 08:27 PM
This local bug is really annoying as I really want to vote on this item and can't. It needs a 5/5. Go to Comment
The Ruined City
Locations  (Any)   (City)
Cheka Man's comment on 2005-01-06 08:50 AM
Yay-the bug seems to be fixed! 5/5 I really feel for that city, as if it were a living person. Go to Comment
The Ruined City
Locations  (Any)   (City)
Michael Jotne Slayer's comment on 2011-01-31 10:08 AM


I second Moon, great piece.


Go to Comment
The Ruined City
Locations  (Any)   (City)
Pariah's comment on 2006-05-22 04:13 PM
I like it, quite a bit. *sniff* Nothing better than the smell of ruined civilzatin in the morning. Go to Comment
The Ruined City
Locations  (Any)   (City)
axlerowes's comment on 2006-09-22 01:38 PM
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