The Ironmonger's Guild Society/Mercantile
The Ironmongers are hard working men and a few women who have the hard task of forcing the earth to give up its veins of iron ore and coal. These thick limbed souls then smelt the materials to produce heavy ingots and massive talents of good grade iron that they stamp with their symbol, the humble iron spike.
The guild has a large amount of influence within the kingdom due to the importance of a steady supply of iron for the ferriers, armorers, blacksmiths, and other workers of metal. Go to Comment
I've said this before somewhere sometime, but I LOVE submissions like this. Instead of a long drawn out post on one entity (something i'm guilty of myself), be it guild, npc or location, you offer several with just enough detail on each to wet the whistle, and get the mind spinning with ideas. Nice overall feel to them all. Gold Talons are just ok, but Pale Guild is my favorite! Go to Comment
Plot hook: Sabotage
The PC's have to compromise the whole school of medicine, which is gaining popularity. May include smuggling and 'discovering' the Palimpsest in the propery of criminals and killers (or, say, necromancers), providing evidence that the doctors like to do vivisection on living people too much, etc.
If this is too dirty work for the group, make exactly this happen, with the PC's having to find out who is doing that, and stop them. Go to Comment
VERY well detailed. I love the historical significance and the parallellism with real-world medical practices and knowledge-garnering. This tome is a good way of pushing your players into a bit of conflict that may not otherwise be of any interest to them (magic/faith vs technology/medicine), or which might come across as corny or forced(suddenly inventing a steam engine or other technological marvel with no real background to it). I will be on the lookout for a good time to spring this on my players. Go to Comment
I agree with Mur on all points... I see him as bitching out the heroes and meddling in their affairs, feeling that they've done it all wrong.
"I specifically told you to kill *all* the goblins; I shall revoke half your payment now." Go to Comment
As the PCs cross a brigde/tree over a deep river they see the glimmer of gold and jewels lying at the bottom. At further inspection they notice that it is the skeleton of a man still holding on to a sack of treasure. Will the PCs try to dive to get it? What killed the man? Did he simly not let go of the bag he could not swim to the surface with? What cleansed his bones so? Are there flesh-eating beings that dwell in the deep? Can the players resist the chanse of being wealthy for once?
Encounter ( Any ) | July 5, 2004 |