Hmmm... I am not really much for the evil for the sake of evil... ok, maybe sometimes.
But this makes the organisation look differently - a group of people, each pursuing their own vendetta, who can't achieve it otherwise - so they mascarade as psychos (OK, they may be quite marked by their past, and there will be real psychos, too). So they would combine their various agendas into what looks like random acts of violence.
Everyone is a hero in their own mind. Nobody wakes up and says, "I'm Evil". Everyone has reasons and justifications for their own actions. This is an excellent look into the mind of an "Evil Knight". (Not so simply Evil seeming now that you know the reasons behind it all.) Two paws up. Go to Comment
It will be hard for me to use Lord Aberdovy as is, but with a couple of minor alterations he could be a critical NPC in my campaign. I think it will be easier if I reduce his noble stature to that of a baron, or even a manor lord.
Wonderfully detailed, I especially like the description of the shield and his horse's barding. This is good stuff! Nice physical description of his face! Go to Comment
And you know, this adds quite some color to the otherwise boring ogres - so they are able to take and even adapt some technology - undoubtly found in some raid (or did they discover it themselves?). People could even avoid being eaten by claiming to be skilled distillers - and become an item for sale between the ogres clans. ;) Go to Comment
I guess ogres and booze go together all too well :D
You know, human currencies were supported by gold deposits... ogre currency could be covered by booze. "Grug got 10 chips meaning boss will give a barrel for it. Trade 10 chips for two cows?" Go to Comment
A ghost is haunting someone with a secret-it\'s not that he murdered the person that became a ghost, it\'s that he went into hiding with a new identity to avoid being murdered, whilst the ghost wants him to join her in the afterlife. The ghost is getting stronger and more dangerous each day. Enter the PCs.