In a lower magic world, this is still a great item. In a lower magic world, the back story would change ever so slightly... as one does not buy magic items in that kind of world... but basically a very useful tool.
In a very HIGH magic world, this might be a common sort of item... every noble household would have one. After all unseen servants never spy on you and never gossip, and after the cost of the initial investment in the item it become a major cost saving item for generations down the line (Think of it as a major appliance). Go to Comment
In a high-magicworld, this is certainly the way to go - free labor that won't rebel. Of course, the people may be upset at magical items 'stealing' their jobs, with golems and conjured servants doing chores, succubi competing with prostitues for clients, warrior demons entering the market of assassination...
Could cause some outrage amongst the populace...
a good one 4/5 Go to Comment
Though incredibly useful, this item is only mystically powerful in the lowest of low-magic settings. In higher magic settings--or even moderate ones--the staff's representation as a symbol of office & position could spread rumours about other abilities. This could be the reason why it would be stolen.
The power of the staff not only takes away paying jobs from living servants, but could drive them away as well. That is, the rest of the staff quits--and no one else can be hired--because of the creepiness of the unseen servants going about their work. Unless this sort of magic is common (such as in D&D where it is a first-level wizard's spell) the manor could gain a reputation as haunted, or the major domo (or even the prince himself) could get a reputation as a witch or demon-summoner.
Personally, I would darken this up a little, but that's just my sick imagination. I would have the staff powered (or rumoured to be) by the spirits of slain servants, or perhaps by the psychokinetic talents of an emotionally troubled teenaged spirit. Go to Comment
I almost choked on my coffee, Scras.
I know thatafew of my players would never willingly give up the belt, screaming "My precioussss!" even as they would be drawn into the munchkin - prison.
I can picture Cthulu coming over and saying: "Mortal, I curse you with ... this!"
This reminds us of an often forgotten truth:
A warrior should not fight just for the fighting itself.
A thief should not steal and backstab just because he can.
A mage's quest for power should not be only about gaining said power, but using it to furter a goal.
A priest should first of all serve his go, and then himself. An honest prayer is worth more than a smitten disbeliever. Go to Comment
"Soon they find themselves drawn to a distant location, one that their compatriots might follow them to."
Might? By the time the Munchkin Land Curse kicks in, the other PCs have probably used either magical copying techniques or old-fashioned GM-badgering to get Munchkin Belts of their own (it's contagious, in my admittedly limited experience). So they'll be following the first munchkin, all right... and then you can start over with brand new PCs...
...wait. That's a feature, not a bug. Good thinking. Go to Comment