What Moon and Manfred said plus this: I love this but cant put my finger on the reason. I think I love it because it reminds me of my campaigns. LoOw, but titillating magic!! Its not uber powerful, its not small or dainty or shiny. Its a cumbersome magical climbing harness! Items like this help shape and define campaigns, kinda like muzzled mice or solomontic rugs. It gives you a sense of the worlds magic. "No no no, we're not flying around today people! We are building climbing harnesses, with a little magic, a lot of elbow grease, and some good old fashioned human ingenuity! Go to Comment
A good item with lots of potential. I would allow for more powerful variants to require less dexterity from their wearer, perhaps at the cost of them doing undesirable things from time to time. Good for powering up a villain.
Interesting... demons that openly call themselves so. Is there any hint of a 'typical' demonic activity, like human sacrifices, etc? Or is only a public-relations thing, as they want the image of bad guys?
They would probably be able to destroy Zehin in short order, as the nation has a small and decentralized population, almost no standing military, and aside from the witches and rare warlocks who would be sniper bait, they are poorly armed. The Ogres of the Woses would give them a nastier guerilla fight in the swamp. Personally I dont care for rifts, plane hopping, or modern/fantasy crossovers, but an answer seemed in order. Go to Comment
Zehin doesnt have a monarchy either, they are a decentralized and rather primitive culture, the shattered remnant of a once greater power. There is no king, no queen who rules, nor is there a capital city. The closest thing to leadership are the witches, who have their own pecking order. Zehin is an almost forgotten backwater that is hard to reach, and it's main defence the physical barrier of the Great Woses swamplands and the ogres that live there. The witches are practitioners of ancient sorceries that flow from a demonic mountain.
So, since the marines, airships, and PMCs have attacked and destroyed the country three times over, what is next? I am just left with the feeling that maybe something is being lost in translation. Go to Comment
This is a regular habit of mine, but I'd love to see how this nation would fare against a force of US Marines coming in for one reason or another (for example, a rift in space-time opened and a spy-plane crashed in a Zehini city, and the crew was taken hostage. Now, the Marines are launching an invasion to save the crew, who are from the USMC). Just imagine three divisions of Marine infantry and armored divisions entering the country, backed up by highly advanced airpower. How would our boys in green do against an enemy backed by the devil himself- in a sense? Go to Comment
...Oh, crap. I thought it would be like one of those movies where the bigger nation or force severely underestimates the other side and takes huge casualties, like Starship Troopers, or somethin'. However, I must admit that it makes sense. In a way, that reminds me of a game called Iron Grip: Warlord. It takes place in a nation known as Atelia, which is a medium-sized country made up of a number of city-states. The plot is simple: at one point, a much stronger nation known as the Fahrongian Confederation invades to gain control of its natural resources. As the Fahrongi forces pour in, a warlord named Sahrab begins a new strategy of guerilla warfare, in which Atelian warriors would hold the cities tenaciously for as long as possible to prompt the Fahrongi airfleets to bombard the cities to rubble, thus showing the cruel side of the Fahrongi and unifying Atelia. Hm. Does Zehin have a monarchy? If so, that would lead into two other ideas I've got. First: going with Iron Grip's plotline, a small fleet of battered airships appear in the skies above Zehin's capital (yeah, there're airships and tanks in Iron Grip: they're just very low-tech, and mainly run on steam power), and from them pours out roughly 1,500 men in torn leather battle gear and various forms of firearms. Despite their ragged appearance, they seem very well-organized. They form up in front of the palace, and one of them, armed with a battered but powerful-looking sword and a primitive assault rifle, marches forward, reveals himself as a lieutenant of the Atelian Armed Forces, and CO of the unit behind him , and asks the royal family for aid in Atelia's fight against Fahrong. Would they accept the proposition? 2nd idea: sorry, I've got another weird-arse tangent here. One organization I made up a while ago is a modern Private Military Corporation (PMC) named Liberty's Call. They're a small organization, but with incredible training and fervent political standings ( ex: allied with other PMC's, they executed a war in Darfur against the invading forces killing the locals. After a year or so of combat, the PMC's, along with their newly-trained local allies, launched a major assault against the attackers and won the war.). Either way, one of their principles is a rather overbearing disdain for monarchies, which have a habit of infringing on civil liberties (they don't screw with England because they have a democratic system of government), and will usually go to fair lengths to destroy monarchies. Upon discovering Zehin's existance and recieving misleading statements from anti-monarchy groups, they plan out an assault designed to apprehend the Zehini monarchy and bring them to justice for their "crimes." Within a month, over 4,500 Liberty's Call operatives are distributed around the country in small Operation Groups. However, over 500 attack the capital and the surrounding territory. The lynchpin of the operation is a Special Operations unit codenamed Red Hour: a 13-man unit given an elite status within Liberty's call. The mercenaries have both multiple advantages and disadvantages. For example: The soldiers are well-paid, well-motivated, equipped with the finest small-arms and man/light vehicle-portable equipment available, and trained to the point where they could blow up a tank in their sleep. They have complete confidence in the plan, and in the unit trained to carry out its most vital part. However, this ops is still very dangerous. For starters, due to the nature of their insertion (via helicopter, HALO jump, and mass parachute drops), the men can only drop in with what can be carried within a limited amount of Humvees and Stryker IFV's, as well as what can be carried on their backs, such as rocket launchers, assault rifles, machine guns, grenade launchers, etc. Red Hour has been assigned three Strykers, leaving very few others available. Secondly, they literally have almost no air support. The entire force only has a single squadron of F-16 fighter-bombers supporting them, and aside from another two squadrons of attack choppers (which an adequately concealed witch or warlock could probably destroy), that's it aside from any runs by hastily converted transports. Go to Comment
Well, the Atelians wouldn't destroy the country, they'd just sail off to pick up the good fight where they left off. They aren't jerks, they're just looking for allies. As for the PMC's, if there
s no monarchy or infringement on civil liberties, they wouldn't be attacking in the first place. One thing about them is that, unless it's something truly horrible, they'll usually send in a few recon squads to the area to get a better picture of what's happening. However, they wouldn't have done it to Zehin for two reasons. First, no GPS or communication satellites are orbiting the planet, so there'd be no way to pick up their report or evac transmission. Second, as you said, Zehin's a backwater nation which very little news comes out of, so just about anything could be going down there, and noone would notice a thing. As a result, Liberty's call would see it necessary to act with decisive, overwhelming force.
Sorry, man, I just have really weird thoughts of this nature sometimes. Cool post, and thanks for answering my questions. Go to Comment
Great! I agree with all that Moon said..
In addition, I would say that instead of having the stereotypical mountain dwarves, I'd go with these dwarves instead... Much more interesting to me, anyway. Go to Comment
Yay. Almost a new take on Dwarves, but it is the same old dwarves physically. I like the new elememnts thrown to the traditional dwarven pile. The myth was a nice touch as well. Two paws up! Go to Comment
Orcs record their deeds through symbolic mutilation, scarring and tattoo. Perhaps creating the medium of skin as art, which humans followed later. Perhaps tattoos remind the elves of orcs and make them angry...