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The Celestial Hypothesis
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Scrasamax's comment on 2006-06-02 01:31 PM
Spiritual Emanation: The Law of Seven
According to the impulse of the demiurge that spawned the 7 Primerian gods, the universe resonates with the number seven. Each of the original seven spawned 7 Segundians, and each of the Segundians spawned 7 Tercerians, etc. This is as surely a law of the incorporeal realm, the spirit world as is the union of man and woman to create life in the material world.

The seven primal emantations are as follows:
Protective - The urge to protect, as aspect of self awareness. Can range from motherly love, to deterrance by massive firepower. Thor.

Directive - The structured organizational urge, can range from keeping peace and order to brutal dictatorships. Zeus, Odin.

Reflective - The observational urge that defines itself in regards to its surroundings. Can be quiet and contemplative or agressive seeking a certain state of being.

Communicative - Words contain power, songs contain power, the passage of information has long been embodied as a diety. Hermes.

Expressive - While words have power, so does art, and the expressive urge manifests itself in the guises of action excedding word. Apollo.

Definitive/Understanding - The technical urge, this is the realm of the maker, the healer, the creator, the tool-maker and map-maker. Haephestus, Vulcan.

Indulgent - The self gratifying urge, the desire for entertainment, pleasure and the like. Venus. Go to Comment
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Scrasamax's comment on 2006-06-02 01:41 PM
The six Point Elemental Star
Ae recognizes six, not four basic elements, utilizing a mix of both Oriental and Occidental sources. Drawn as a six point star, specifically the two triangles, one rising and one descending as a Star of David.

1. Air - Top of the star, the first rising element as it gives life to rain and clouds. opposed by the three terrestrial elements of wood, stone, and metal.

2. Fire - first point clockwise, top of descending elements as fire consumes and leaves ash in its wake. An energetic element opposed by stone, wood, and water.

3. Metal - A rising element and one of the most vital of men's heritages, it is born of fire and stone, and is opposed by wood which dulls, water that corrodes, and air that rusts.

4. Stone - The base of the star, and the anchoring element that all others rise from. A descending element as stone breaks down into gravel and dust. opposed by water, air, and fire.

5. Wood - The rising element, the living earth. Opposed by fire, metal, and air/storms.

6. Water - The element of life for it is the quickest to die without, choking withstanding. It is a descending element as it always seeks the lowest point by the easiest method. Opposed by fire, stone and metal which destroy or seek to control it.

7. Spirit - The center of the star, also called soul, pneuma, gnosis, mana, essence, quintessence, this is the vital animating force of existance that is both the source of the other six, and the outcome of the combination of the other six. Go to Comment
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Scrasamax's comment on 2006-06-03 12:58 AM
There is only one sun in my cosmology, and the basic part of the LaGrange theory is that a large mass orbiting a second larger mass is going to create stable points around it where a smaller item could sit and be relatively safe from gravitational effect.

Thus, they are held in a sort of gravitational balance between the two larger bodies, in this case Ae and the Sun. Points L4 and L5 are directly in front of, and directly behind the planet in orbit. Jupiter is best known for this for the Trojan asteroid field that follows the gas giant in the L5 point in it's orbit, and in theory, BTW, each planet in the solar system hase the 5 LaGrange points.

This is really simple, yet really hard to explain. Go to Comment
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Scrasamax's comment on 2006-06-15 02:12 PM
The Cosmogenic Cycle
The various faiths and religions have different ideas and explanations about the nature of life and death, and for the most part they are all correct, but they are also all not literal. The very core of the cosmogenic cycle is essential Reincarnation. The spirit, or vital essence of the soul is taken back into a hidden wellspring that not even the Segundians can alter as it was crafted by the demi-urge that spawned the Primerians and the Segundians themselves.

Breaking the Cycle: Heavens and Hells
There are two ways to break out of the cycle of reincarnation, and one involves the gods, the other is determined by will. The least and most unfavorable way is to linger after death as a ghost. These wretched spirits have by whatever reason or emotion, detached themselves from the cycle of reincarnation. Fear or disbelief of death is common, while avarice, greed, or covetousness are also common. The least common method is by application of necromancy to break the cycle for a soul.

The second path is the goal of the various faiths. Those souls who become deeply resonate with the faith of a god can by this faith be drawn into the celestial domain of said god. now it is a common misperception that the demons and devils rule hell, and that the angels and celestials rule heaven. This is not the case. A single deity can rule one of each.

A soul that strongly believes in a faith, and does good by it can rise to the 'heaven' aspect of a god's demense, or by having faith and doing ill by it can end in the 'hell' aspect of the demense. Some deities can choose to emphasis one aspect over another, such as a hell aspected celestial whose faith is governed by a fear of damnation, or a heaven aspected demon who lures followers with palaces of honey.

Time Served
Forever is a long time, and if every pious soul that lived went on to a celestial heaven, what good would there be plowed back into the spiritual soil of mankind? None, the stays in the heavens and hells are transient affairs. being in close communion with the deities can become an experience in altered time, with seeming centuries of bliss, or suffering passing before the time to move on comes. a small few stay on, becoming lesser deities in their own right, custodians and saints.

An Example
The Demon Atma is a central figure in the Via Mortus, who will be more explained later in the Great Barrow(in work). While there is little said of a glowing afterlife for the dead, those who violate the corpses of the dead, and break the tenets of the Via Mortus, while believing in them, will surely end up in Atma's Maw, a hellish realm of perpetually gnashing teeth that chew at the tormented. After 1000 years of torment, the soul is released and slips back into the cycle of reincarnation.

Past Lives
Only the mightiest of magics can tap into the foggy memories of past lives, these coming from the Celestial or infernal realms exclusively. Astrology can give some glimpses, but the number of frauds among that field can reduce the chance of finding viable information to almost nil. An aspect of the reincarnation is the purification of the soul of its past experiences and being uncluttered of old memories. Go to Comment
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Scrasamax's comment on 2006-08-13 08:18 AM
The Seven Divine Stations

The Seven stations draw heavily upon the six pointed elemental star, and the law of Spiritual Emanation. A combination of elemental aspect and spiritual urge combines to form the 7 seminal gods. In normal mythology, these gods stand well above the rest.

1. Divinity of Leadership
Air Element, Directive Urge

2. Divinity of Arts and Entertainment
Fire Element, Expressive Urge

3. Divinity of Death
Metal Element, Reflective Urge

4. Divinity of War
Earth Element, Protective Urge

5. Divinity of Love
Wood Element, Indulgent Urge

6. Divinity of Crafts and Making
Water Element, Understanding Urge

7. Divinity of Knowledge
Spirit Element, Communicative Urge

Incomplete, still in work Go to Comment
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Scrasamax's comment on 2006-09-16 09:21 AM
The Vault of Linear Time

The key to the prison of the Primerian Gods is linear time, as they have been locked away until the end of time itself. This might sound huge and ominous, but linear time was not created until the world and the races had already been established. Cycles turned, but time itself had no constant. This is why many of the oldest records are of untold years. When Aisling Boccob was imprisoned for giving magic to the mortal races, the globe of Aura was created to house him, this was locked by the will of the Primerians. The Segundians lacked such personal power to bind their own creators and had to thus search for something else.

Aisling Boccob supplied the answer through an intermediary, that order be applied to the flow of time. When he conspired to grant magic to mortals, his intentions were known, but he stepped outside of consensual time to move ahead and perform the deed before he was confined. This created a strange paradox that he was imprisoned within Aura before actually commiting his crime. The act of empowerment would be the last use of temporal power...ever.

Using that moment as an anchor, linear time was created. This closed the doors of Temporal and Time magics, as tampering with the flow of linear time could disrupt the flow. This would serve to place a termination point to time, and thus release the Primerians from their prison world of Dimmault. The Temporal Paths of sorcery have since been occluded by the gods, and guardians placed to keep the reckless from gaining that power.

That being said - There is no Time Travel in Ae. Go to Comment
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EchoMirage's comment on 2006-06-07 04:16 AM
As complete as it gets... a really fundamental post. Go to Comment
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Cheka Man's comment on 2006-06-02 02:46 PM
I liked the Hecatomb bit most of all. I wonder what creatures might live on a giant rotting body? Go to Comment
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Michael Jotne Slayer's comment on 2006-06-15 07:38 PM
Whoa. This is splendid work and does not become bogged down but keeps on flowing until the end.
Left me craving more but still ends where it should(in my opinion). Thats what a good post is all about.
Also nice to read it as a scroll. Go to Comment
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Ancient Gamer's comment on 2006-08-14 04:33 AM
Always been good if you ask me. Of course back in 03 and that time, the requirements were less and a ten liner could harvest a 5/5 easily. It was more about the idea back then, which is fine really. The emphasis right now is on idea + presentation. Go to Comment
The Celestial Hypothesis
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Chaosmark's comment on 2006-06-06 01:36 PM
Nifty post. Not much to say, since you've done your job well. Go to Comment
The Celestial Hypothesis
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Spark's comment on 2006-08-14 01:06 AM
Wonderful, wonderful stuff. I've always loved mystical astrology, and this is beyond anything I'd ever expected to see. Now we can actually have real orbits in our Orrerys! Also gives astrologists something to say besides "they're not aligned" when you ask them how the stars are. Not to mention an engaging and easy-to-follow (yet not overly simple) magic system. Amazing!

Now is it just me, or have Citadel Subs been getting a lot...better...recently? Go to Comment
The Celestial Hypothesis
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Murometz's comment on 2006-06-02 11:34 AM
Bizarre, intricate and mystifying existential treatise. The Heavenly Paths are intriguing!

Love the descriptions of Dimmalt "realm of broken shale and overcast skys" and Hecatomb "oceans of congealing blood, caverns of decaying meat and bone."

I'll be honest, some parts are slightly confusing. Had to read and reread LaGrange several times in Wiki :D The presentation seems slightly disjointed.

Why Boccob? isnt he a Greyhawk deity? Go to Comment
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Murometz's comment on 2006-08-13 02:37 PM
OMG BUMP!! Read the sublime updates!! Go to Comment
The Celestial Hypothesis
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Murometz's comment on 2006-08-13 02:44 PM
I may have to vote this Golden too now! Hmmm...must reread. Rosicrucian Esoterica, combined with Astrology, Asotronomy, Elementalism, Animism, Symbology, and Qabbalah-esque Existentionalism!!

mind-shattering!! Go to Comment
The Celestial Hypothesis
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olontur's comment on 2010-09-12 08:14 PM
A solid foundation for a world to be built! Liking it a lot! Go to Comment
The Celestial Hypothesis
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hylandpad's comment on 2011-09-18 11:11 PM

I see alot of gnostic and mystical influence here as well as heavy neoplatonism. I like it, alot. This is not just astronomical, it's as Olontur said, a foundation for an entire cosmos, or at least a single world. A very cool 'a posteriori' take on some by-the-book classical/mythical ideas, with a new flavor to them.

Go to Comment
Mateljan, Kerke-Mage
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manfred's comment on 2006-06-02 04:22 AM
Interesting. The punishment reminds me of more sci-fish variants - freezing people, and the like. Likeable, with a solid amount of detail. Go to Comment
Mateljan, Kerke-Mage
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MoonHunter's comment on 2006-06-01 12:22 PM
I like this piece. In incorporates several elements with good description and dramatic content. The number of "fun" details generate high marks for me. While a bit more "magicked" than my worlds tend to be, the NPC and his keep is logical and well developed. Go to Comment
Mateljan, Kerke-Mage
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Cheka Man's comment on 2006-06-01 05:41 PM
We need a prison like that in real life. 5/5

Plot Hook-the PCs are sent to replace some of the urns with Urn Beasts in an attempt either to assassinate the mage, or to discredit his prison in the eyes of the city rulers and have it shut down. They are paid to do this by the local chapter of the Thieves Guild.

(Sorry for plugging my own submission but I coulden't resist.) Go to Comment
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