I like this for a campaign goal, but if you only use this sort of thing for a single adventure, it doesn't play well, because you can't get a real crescendo effect going on. Without the buildup, it's harder to create the necessary atmosphere.
Personally, I've been trying to come up with a decently long campaign goal that will work for all power levels of characters(ie something that can be started on at low levels, and still be good at higher levels). This gives me some ideas in that regard. Go to Comment
I like this one. It has both story applications and tactical ones. While the "first one" is a thing of story and myth, these are now "standard items", enchantments that any mage who has studied might know. Go to Comment
I love when one of my older submissions gets dredged up to to the recent comments section. Why Evil? Quite simple actually, and in a single word, Method. The bone stitched is evil because it is a quick and dirty fix. You want massive muscles, you summon it, get chewed up and slapped back together with big bulgy muscles like you wanted.
The 'good' method would be to train, excercise, eat a high protein diet. In short, you earn it, you dont get it for nothing other than a few scars. Go to Comment