It just wouldn't do for the founder of this great institution to lie mouldering in a box buried in the ground. Much like Lenin the elders are preserved. It also facilitates necromantic magics as having an intact corpse generally makes summoning a ghost much easier. Go to Comment
So many idea seeds come to mind from reading this. Will definitely be using it. In a way, its complete, but I cant help wanting to know some more about the place, as Moon mentioned. Having trouble picturing the Unicorn conducting class, but thats just me :) Go to Comment
What a nice reminder of a truly magical item. This little toy can go from nearly unimportant to seriously impacting a campaign with marvelous ease.
Imagine what happens if a particular deity would become addicted to it. Of course, easily resisting the feeble spell of a mortal, but hopelessly falling to the item's purpose and unimaginable complexity of the puzzle that he/she would find. The consequences may be dire (god of the underworld not guarding his domain, etc).
This is not a great magical item with an intricate background simply because it does not NEED to be a great magical item with an intricate background. A simple story which is complete in itself, and a nice item to boot. 5/5 Go to Comment
If a child ate one of the pieces of a lesser puzzle, the magic of the puzzle would be rendered inert. Each piece contains a small part of the spell, but all of the pieces have to be present. As for Emhyr's puzzle specifically (had to think on this one for a bit) the pasteboard has a very minor enchantment tied into its ability to entice a person to play it.
should a piece of the puzzle be placed in the mouth, even that of a child, the piece of pasteboard will taste like the worst thing that the person has ever eaten, or sometimes, the worst thing they have ever smelled. Go to Comment
I would imagine that someone might have an opportunity to realize that the nature of the puzzle is a fascination, and be allowed a chance to break the spell. The difficulty would be based on how much the person in question trusts magic. A barbarian or berzerker might have no problem putting down the puzzle, given their anti-magic feelings. The mage, how has devoted his life to the art, however...
After a person has forfeited the puzzle (by the above method, or by means of a Break Enchantment type spell) someone else can pick up the puzzle and try their hand at it. The puzzle will reset to the new person and the fun commences all over again. It only responds to the person who activated it, but being a toymaker and loving children, the puzzle also has an acho of this feeling for children. I'm not saying it is sentient, it's not. It is simply much more forgiving towards children, as its creator would have been. Go to Comment
I can imagine one of those uber-powerful wizards, thinking away about the puzzle, hoping to complete it, because there MUST be a mighty spell written on the complete puzzle, or the map to the Philosopher's stone... the onlz intellect worthy of such a challenge and reward... meh likes. Go to Comment
I guess zou CAN fail to solve it, and return to it with greater vigor after you slep for an hour and had some grub, like a moldy yoghurt and rock-hard bread left in the storage from when you last went shopping... Go to Comment
1. What happens if a genius begins the puzzle, and is later joined by an idiot. Is the idiot fascinated as well? Does the puzzle get easier?
2. At the beginning you say: "This is more satisfying after a mage has failed to complete the puzzle, to watch a peasant child complete it in minutes." How is it possible to fail to complete the puzzle? You can't stop. If you've failed, aren't you dead? (or physically incapable of completing it?)
Thanks for the excuse to try to construct a puzzle upside-down. (The puzzle, that is.) Go to Comment
This is pretty cool, I don't know if I would inflict it on a party, though. BUT! It is a REALLY good way of removing a high level NPC sage/wizard/etc from the party without removing that wizard permanently.
Alternately, use it to trick an evil wizard into a world of his own, ignoring his dastardly plan of world domination(doesn't every evil wizard have a dastardly plan of world domination?), and focusing instead on the puzzle. Maybe the party is told the story of the puzzle, and are sent to offer it as a gift to some naughty wizard to keep him busy while they foil his plans! Go to Comment