Excellent! This is a very inspirational piece that is (as other have said) well written, logical, and even useful (imagine that?). I will use this in my next campaign. Very easy to insert and build upon. I love it. I'm already thinking about tie-ins for my deceased Necro-Nautical queen, Umeen. It could make for a fun necromancy fighting/using game. Go to Comment
1. I would make the assumption that the basic spells of necromancy were originally created by Mastere, with (pulls out PHB for Matan) with spells like Soul bind, Create Greater Undead, and Finger of Death being the equivalent of signature spells. She was the basic founder of necromancy in my setting and the current repetoir of spells are either hers (Animate dead) or were built on her work. Finding a book of special spells, her custom grimoire would be something that the Church would work very hard to make sure didnt happen!
2. Mastere came from no book, only my demented imagination. I have a picture that I call Mastere and when the gallery is working I will post it. (not my artwork) Go to Comment
Solid ideas with a lot of detailed background for conversion into other peoples game. This is good for a reusability factor. Just place your needed faith and necromantic cabal in those slots and it is easy to transfer
Not my cup of tea but a solid post. I have two questions.
1) Do you have any details about specific spells that she used to evolve the field of necromantic magic?
2) Is this based on some novel you have read? I would like to read more about her motivations than what is presented. Go to Comment
I liked the basic execution, the idea behind it, and that it showed process. There were some annoying spell check and capitalization errors, but I cast no stones at anyone for those little things (especially after finding a number in my posts today). Still plothooks and useful story elements make this a good one. Go to Comment
I like a lot of the details given in the post. The cloak has a good history and will be usable in a number of venues, but I especially like it for the necromancer NPC.
The notes about it becoming less affective as the wearer became more (powerful/experienced) is a little unnessary as this happens with all PC's and their eqipments, except maybe for equipment that can gain power and experience also.
It is more of a metaphor than a place... a piece of story, rather than the reflection of a place past. I am sure there were colonies trying to be exotic and individual, but this one goes too far into the satire (and the satire codes could of made it a bit better.
It is an intersting story, but I don't find it nearly challanging enough... just odd. Go to Comment