This is a regular habit of mine, but I'd love to see how this nation would fare against a force of US Marines coming in for one reason or another (for example, a rift in space-time opened and a spy-plane crashed in a Zehini city, and the crew was taken hostage. Now, the Marines are launching an invasion to save the crew, who are from the USMC). Just imagine three divisions of Marine infantry and armored divisions entering the country, backed up by highly advanced airpower. How would our boys in green do against an enemy backed by the devil himself- in a sense? Go to Comment
...Oh, crap. I thought it would be like one of those movies where the bigger nation or force severely underestimates the other side and takes huge casualties, like Starship Troopers, or somethin'. However, I must admit that it makes sense. In a way, that reminds me of a game called Iron Grip: Warlord. It takes place in a nation known as Atelia, which is a medium-sized country made up of a number of city-states. The plot is simple: at one point, a much stronger nation known as the Fahrongian Confederation invades to gain control of its natural resources. As the Fahrongi forces pour in, a warlord named Sahrab begins a new strategy of guerilla warfare, in which Atelian warriors would hold the cities tenaciously for as long as possible to prompt the Fahrongi airfleets to bombard the cities to rubble, thus showing the cruel side of the Fahrongi and unifying Atelia. Hm. Does Zehin have a monarchy? If so, that would lead into two other ideas I've got. First: going with Iron Grip's plotline, a small fleet of battered airships appear in the skies above Zehin's capital (yeah, there're airships and tanks in Iron Grip: they're just very low-tech, and mainly run on steam power), and from them pours out roughly 1,500 men in torn leather battle gear and various forms of firearms. Despite their ragged appearance, they seem very well-organized. They form up in front of the palace, and one of them, armed with a battered but powerful-looking sword and a primitive assault rifle, marches forward, reveals himself as a lieutenant of the Atelian Armed Forces, and CO of the unit behind him , and asks the royal family for aid in Atelia's fight against Fahrong. Would they accept the proposition? 2nd idea: sorry, I've got another weird-arse tangent here. One organization I made up a while ago is a modern Private Military Corporation (PMC) named Liberty's Call. They're a small organization, but with incredible training and fervent political standings ( ex: allied with other PMC's, they executed a war in Darfur against the invading forces killing the locals. After a year or so of combat, the PMC's, along with their newly-trained local allies, launched a major assault against the attackers and won the war.). Either way, one of their principles is a rather overbearing disdain for monarchies, which have a habit of infringing on civil liberties (they don't screw with England because they have a democratic system of government), and will usually go to fair lengths to destroy monarchies. Upon discovering Zehin's existance and recieving misleading statements from anti-monarchy groups, they plan out an assault designed to apprehend the Zehini monarchy and bring them to justice for their "crimes." Within a month, over 4,500 Liberty's Call operatives are distributed around the country in small Operation Groups. However, over 500 attack the capital and the surrounding territory. The lynchpin of the operation is a Special Operations unit codenamed Red Hour: a 13-man unit given an elite status within Liberty's call. The mercenaries have both multiple advantages and disadvantages. For example: The soldiers are well-paid, well-motivated, equipped with the finest small-arms and man/light vehicle-portable equipment available, and trained to the point where they could blow up a tank in their sleep. They have complete confidence in the plan, and in the unit trained to carry out its most vital part. However, this ops is still very dangerous. For starters, due to the nature of their insertion (via helicopter, HALO jump, and mass parachute drops), the men can only drop in with what can be carried within a limited amount of Humvees and Stryker IFV's, as well as what can be carried on their backs, such as rocket launchers, assault rifles, machine guns, grenade launchers, etc. Red Hour has been assigned three Strykers, leaving very few others available. Secondly, they literally have almost no air support. The entire force only has a single squadron of F-16 fighter-bombers supporting them, and aside from another two squadrons of attack choppers (which an adequately concealed witch or warlock could probably destroy), that's it aside from any runs by hastily converted transports. Go to Comment
Well, the Atelians wouldn't destroy the country, they'd just sail off to pick up the good fight where they left off. They aren't jerks, they're just looking for allies. As for the PMC's, if there
s no monarchy or infringement on civil liberties, they wouldn't be attacking in the first place. One thing about them is that, unless it's something truly horrible, they'll usually send in a few recon squads to the area to get a better picture of what's happening. However, they wouldn't have done it to Zehin for two reasons. First, no GPS or communication satellites are orbiting the planet, so there'd be no way to pick up their report or evac transmission. Second, as you said, Zehin's a backwater nation which very little news comes out of, so just about anything could be going down there, and noone would notice a thing. As a result, Liberty's call would see it necessary to act with decisive, overwhelming force.
Sorry, man, I just have really weird thoughts of this nature sometimes. Cool post, and thanks for answering my questions. Go to Comment
Great! I agree with all that Moon said..
In addition, I would say that instead of having the stereotypical mountain dwarves, I'd go with these dwarves instead... Much more interesting to me, anyway. Go to Comment
Yay. Almost a new take on Dwarves, but it is the same old dwarves physically. I like the new elememnts thrown to the traditional dwarven pile. The myth was a nice touch as well. Two paws up! Go to Comment
Nicely done. Logical, useful, and one of those things you could see emerge out of history. Well executed and with lots of dramtic hooks applicable, these could be adapted to any number of setting. Go to Comment
Wow, this one has been buried for quite a while, but I will try to answer your concerns. If it were a normal military unit composed of nobles and the wealthy, it would be an unwieldy tool to say the least. However, service in the legion is punishment for some transgression, and if a noble cannot serve properly, they can expect to be pulled from the legion prematurely and given a new, much worse punishment. While the Faith at the current time has lost the ability to order men to death for incidental transgressions, the noble can still be placed in detention for an undetermined time, or simply excommunicated from the Faith. While this doesnt have the same social clout as excommunication from the medieval catholic faith, a noble devoid of clerical support is going to very quickly run afoul of his populace (also deprived of clerical aid)
Command within the legion is determined by the Confessor General of the Legion, with the rankings doled out based on experience and ability to follow orders. A highly skilled noble might get a high temporary ranking, but if he was obstinate, he could find himself fully under the command of a tractable baronet with less experience. It is a somehwat fluid situation, held by the force of the Confessor General's will, charisma, and the weight of clerical law. Go to Comment
Yup. You can change the freetext into 'silly' outright. I smiled on it, shaked head on the catchy modern-day ecological phrases, but didn't believe it for a second - unless it were in a Terry Pratchett book. Slightly amusing. Go to Comment
The dwarven gods true names can only be known by dwarves. They are referred to by nicknames in the presence of non-dwarves. I.E. Gudurran( Allfather) Baenna ( Hearthmother) Dudrak ( Ore), etc. No torture or magic or direct intent can reveal their true names to non-dwrves.