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More Realistic Horses and their care and maintainence
Articles  (Resource)   (Gaming - In General)
tinypoisonousfish's comment on 2010-02-07 06:43 PM
Excellent. Resourceful and detailed. I haven't seen many other articles on horses like this, and most are not so good.

I'm 6'5" and the first horse I rode was 15 1/2 hands w/an English saddle, felt too small. I started off at a trot, but did not realize that I was so nervous, I began to squeeze my legs together, which to horse meant, "Oh, you want to go faster? Sure!" Off he went. I guess I also lifted my butt up and arced slightly forward, which I was told was correct by the owner. She kept asking if I was sure if I'd never ridden before, that I was a natural. That was hilarious to me at the time, because it sure as hell didn't feel like it. :) Lucky I got an even tempered horse. Go to Comment
More Realistic Horses and their care and maintainence
Articles  (Resource)   (Gaming - In General)
tinypoisonousfish's comment on 2010-02-07 06:44 PM
Only voted Go to Comment
More Realistic Horses and their care and maintainence
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-16 01:53 PM


This is a top of the line submission, but I believe the reason most people don't RP their horses is because the game is about the player characters - not their horses. It's the same logic as why many DMs just assume a spellcaster has all the components they need in their pouch, no one wants to keep track of those details. Gaming is about fun and adventure, not record keeping and minutae and unless you have a serious love of horses the very large equipment list needed is nothing but minutae. I was hoping the article could provide some more insight into how to incorporate those details without it being distracting or droll. 


Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
MoonHunter's comment on 2005-11-21 05:30 PM
FYI: Serrated edges do less "damage", but the damage takes longer to heal. The wounds are shallower, but broader, as the flesh is peeled wide. The reason is that when smooth edges "bite" they slide in along the cut, rather than a serrated edge which needs constant pressure down and along the edge to do a big "bite". Thus they become shallower.

The serrated edge wounds are broader and need stiching to put back together to heal. While smoother cuts don't absolutely require this. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
MoonHunter's comment on 2006-01-12 01:55 PM
I do like this kind of post. This type of item adds so much to the world. Little details add up. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2005-11-21 04:06 PM
It could really be nasty to get cut with a notched blade like this but I wouldn't give it more damage, just make it harder to heal the wound. It's an ok idea, nothing too unique though. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2005-11-26 05:01 PM
Kid leather is soft or supple leather taken from goats rather than from cattle. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Cheka Man's comment on 2006-05-04 06:45 AM
I like the idea too. A strong 3. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Michael Jotne Slayer's comment on 2005-11-22 11:07 PM
Simple, solid and compact. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Ancient Gamer's comment on 2006-01-12 03:00 PM
I like it. It is short and good. It is a 3, but a good 3. You know what I mean ;) Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Mourngrymn's comment on 2005-11-21 03:51 PM
Cool idea. What is kid leather? Why would a serrated edge do more damage than a straight edge? Sure it has a rough surface, but it makes it more difficult to cut with, seemingly you would have to chop with it instead of slice. More like an axe than a sword.

I understand and realize that there are cultures in the world who used edged or serrated blades, but I never expected them to do more damage, only look more imposing. Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
valadaar's comment on 2013-05-16 09:30 PM
Only voted Go to Comment
Tannhauser Street
Locations  (Neighborhoods)   (Any)
MoonHunter's comment on 2007-11-28 12:39 AM
Good application of a basic neighborhood description. Sure you could expand it, but unless your PCs are going to be spending time in here, you don't have to. It has just enough details for you to create plot hooks on the fly and create a sense of atmosphere. Go to Comment
Tannhauser Street
Locations  (Neighborhoods)   (Any)
KendraHeart's comment on 2005-11-19 11:44 PM
I loved that movie. It is a short write up, but it gives you a feel for the place. Go to Comment
Tannhauser Street
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2007-11-27 02:06 PM
An interesting local that begs to be expanded upon! Go to Comment
WWMWBI - Genuine Anagathics Were Available
Articles  (Resource)   (Game Mastering)
manfred's comment on 2005-11-18 01:23 PM
...another way to a longer life.


What if suddenly it was possible to ressurect people, if it wasn't before? Maybe they had to be dead for only a short time, maybe anyone could be brought back. Maybe it requires a special ritual, maybe only the priests of a certain deity can do it... or maybe any wizard powerful enough.

In any way, the power to bring back one's friends (or enemies) could upset the society much like that genuine medicine. Or even more, as those who die can still come back.


So, what would happen? Go to Comment
WWMWBI - Genuine Anagathics Were Available
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2005-11-18 01:20 PM
Those who control the spice, control the empire...
Well those who control the anagathics can control the world, they can barter their anagathic agent for temporal powers or immense wealth (with which they can buy more power). They can shape society to their whim by the nature of their distribution.

If anyone can have it, if the have enough Life chips... then they can oppress the poor by keeping them poor.. by dangling immortality infront of them... pushing them into lottery or gambling for Life chips.

If they set up a tournament of champions, only those that survive the gladiatorial and other contests win a dose. Entertainment for the masses and selective development.

If only the rich can have it, then the rich will eventually become poor... as they pour their wealth into anagathics.

You see the point.

In Kerren, they would limit or ignore the existance of the anagathics agent. The existance of anagathics is so against their creedo (and they come from a world where medical life extension through nano-tech is just a bit rarer that common place) that they would purge the knowledge of the anagathic agent from the computer's database and take steps to ensure that people did not learn of it. Sounds fantatical? In many ways, the colonists were fantatics, and the descendents are much the same way.

In Arth, the existance of such substances would cause the Imperium to crumble,and chuck a bit of chaos and war into the Known World. In the Imperial Court, experience determines power and respect. Experience is a serious function of age for the Immortal High Elventi. Certain standard Elventi mutate into High Elventi - showing their divine right to rule (mutations occur due to no tracable factors). High Elventi become court officials based upon their aptitudes and their age/ experience. Do you see the issue brewing?

The existance of anagathics would disrupt Elventi culture. Elventi never wanted to claim that immortality makes them special, thus their right to rule. They claimed experience is the determining function. (Though many do believe that ascention the key factor.) Those who were effectively immortal through the use of the anagathic could upsurp the existing status quo... by becoming surplanting natural immortals... and seizing power... without the divine mandate of ascention (acheiving high elventi status).

This is not that much of a problem now, given the slow Elventi birthrates. Eventually it would create a top heavy government, with too many chiefs and not enough indians.

Now if the anagathic worked for any other species, then the Elventi Imperium would eventually collapse. Immortal Humanti, Dwarventi, et al would eventually bring radically different ideas to the Imperial table and tradition would demand that after a time they be given appropriate powers in the Imperium... yet these people are not living in "The graceful flow of days"/ Elventi time. They live in Humanti time.

(Of course, living a human scaled life with an immortal lifespan will lead to madness, depression, and other insanities. (See Highlander or Forever Knight for good examples) Which these immortals will bring into the imperial government. Given that all Elventi respect the "experienced" without thinking about it, and most Imperial citizen would probably go along with any immortal's orders.... Chaos. The known world will come to a crashing end and a new radically different culture would eventually emerge after all the death, dying, war, plague, etc. Go to Comment
WWMWBI - Genuine Anagathics Were Available
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2005-11-18 01:22 PM
sarcasmAnd Cheka explains laws of demand and consumption/sarcasm Go to Comment
WWMWBI - Genuine Anagathics Were Available
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2005-11-18 01:24 PM
Those who control the spice, control the empire...
Those that control Life and Death, control the world.

Well those who control life and death can control the world. If the process is "easy" and performable on any recently dead person, those who can will have an insane amount of influence over society. They could sculpt society to their purpose, as they could selectively wield their ability.

This is similar to what I said about Anagathics, If anyone can have it, if the have enough Life chips... then they can oppress the poor by keeping them poor.. by dangling immortality infront of them... pushing them into lottery or gambling for Life chips.

If they set up a tournament victories, contests, or quests that must be met before the person is deemed worthy. You could limit who gets the "reset" and have them achieve any goal you want... Nobody wants to die.

If only the rich can have it, then the rich will eventually become poor... as they pour their wealth into resurects.

Now this gets even worse. Inheritence? What inheritence? People will be able to keep it for even longer, and they won't die off so the young can get it.

Revolt between the have (Those that continue to live) and those that have not (the young and those who can not resurrect) will eventually occur when the differences between the two groups grows too great. Thus we will have a revolt. A civil war like no other.

If the provider of the ressurection is not careful, they will be destoryed. If they simply change their criteria for ressurects, allowing the disenfrancised access to it, they might survive the revolt.


In Kerren, this would be eliminated. It is against their belief system. These people honestly believe that life and death are part of the natural cycle and the natural cycle must be preserved at all costs.

On Arth, this will lead to the same kind of issues that anagathics would. However, all it would do is take a simple law, that your birthday resets to your rebirth date, to prevent the reborn from taking advantage of their extended life. You will have those of great experience (with extended life) who will no longer count for positions of power by that simple law.

(there might be some special laws to not reset the birthday in the cases of assassination... because you could circumvent a person by killing them off, but since they don't stay dead, you don't feel bad about it). Go to Comment
WWMWBI - Genuine Anagathics Were Available
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2005-11-18 01:26 PM
Quote from: "Scrasamax"

The interesting thing about large systems, be it an organism, or society, or in our area of interest, a game world, there is a constant effort towards balance. Things that upset the balance have a natural tendancy to smooth themselves out in sometimes spectacular fashion.


Welcome to a somewhat complete summary of Toynbee's work. Society is an interplay of competing inputs. The Society/ group develops various adaptions to fufill the needs of the society and group. In times of crisis, the structures break down... things unimportant are stripped away... and the surviving structures form the foundation of the society/group.



Toynbee, Arnold Joseph

1889-1975, English historian; nephew of Arnold Toynbee.


Arnold Joseph Toynbee (April 14, 1889 - October 22, 1975), British historian whose twelve-volume analysis of the rise and fall of civilizations, A Study of History, 1934 - 1961, (also known as History of the World) was very popular in its time.

Toynbee, a prolific author, was the nephew of a great economic historian, Arnold Toynbee, with whom he is sometimes confused. Born in London, Arnold J was educated at Winchester College and Balliol College, Oxford. He worked for the Foreign Office during both World War I and World War II. He was Director of Studies at the Royal Institute of International Affairs (1925-1955) and Research Professor of International History at the University of London.

Toynbee was interested in the seeming repetition of patterns in history and, later, in the origins of civilisation. It was in this context that he read Spengler's Decline of the West and although there is some superficial similarity, both men describe the rise, flowering and decline of civilisations, their work moved in different directions.

Toynbee agreed with Spengler that there were strong parallels between their situation in Europe and the ancient Greco-Roman civilization. Toynbee saw his own views as being more scientific and empirical than Spengler's, he described himself as a "metahistorian" whose "intelligible field of study" was civilization.

In his Study of History Toynbee describes the rise and decline of 23 civilisations. His over-arching analysis was the place of moral and religious challenge, and response to such challenge, as the reason for the robustness or decline of a civilisation. He described parallel life cycles of growth, dissolution, a "time of troubles," a universal state, and a final collapse leading to a new genesis. Although he found the uniformity of the patterns, particularly of disintegration, sufficiently regular to reduce to graphs, and even though he formulated definite laws of development such as "challenge and response," Toynbee insisted that the cyclical pattern could, and should, be broken.
Toynbee's books, huge in scale, achieved wide prominence but he was more admired by the History reading public than by fellow historians, who criticised him for contorting information to fit his alleged patterns of history.

The ideas he promoted had some vogue (Toynbee actually appeared on the Cover of Time magazine in 1947). They have not however proved to be of decisive influence on other historians. Toynbee's work was subject to an effective critique by Pieter Geyl and an article written by Hugh Trevor-Roper, "Arnold Toynbee's Millenium" - descibing Toynbee's work as a "Philosophy of Mish-Mash" - dramatically undermined Toynbee's reputation.

http://www.google.com/search?q=toynbee+A+Study+of+History+&btnG=Search&hl=en&lr= Go to Comment
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