I am reminded of an old science fiction short story where every person was given a talking cuddly teddybear. By law, the child was allowed to have contact with the bear. These teddybears were to help educated each child, socially, intellectually, and (most important) morally. Two generations after the bears were in place, crime and violence were practically nil... as children learned directly early on that it was wrong to kill (or even harm people for personal reasons). (The grand son of the inventor was given a modified bear which did not teach, you can't kill... so he was the only person left on Earth who could kill (thus used when the government needed him).
Still a handy tool. While these are not specifically educational (or indoctrination) tools, they can be helpful to that culture. Go to Comment
The high magic Old World was brought to an end by the abuse of magic, and when it ended, many magical things ceased too be. almost every homonculus that was active at the end was undone, its animating magical force unraveled. For the century that followed the end of the Old World, known as the Twilight, magic was unpredicatable and was just as likely to blow up in a magis face as it was to fail. It also followed that there was a social and cultural backlash against magic, and the trappings of it. Go to Comment
Love subs like this! Travel guides for campaign worlds! People, Places and Things. Though I'm now familiar with most of these places from previous subs, its nice to see it all together. Gives the world overall panache! Go to Comment
Tausend, which hasnt been posted yet, was basically named after the fact that the military grounds comprised of one thousand acres. One name stuck, the other didnt. There is a place in my town called Depot Hill, even though the Depot is thirty years gone.
Dreifach, yes three-fold, because Three-Layer (Dreischicht) and Three-tier (Dreireihe) lacked that certain sound that I was looking for.
In the naming process I due use several language translation books. I think it adds a sense of foreign-ness to the setting without digressing into the hodge-podge of silly names that often plagues Fantasy. (Drizzt, Arrkrash, Vexenxar, etc) Go to Comment