Nicely done and executed. Nice dramatic points. The details are prevolent... and a little work needs to be done to adapt it... as you have to find a local equivalent in your world. Still a great idea. Paws Up! Go to Comment
A place made for political games and meetings. I like the curse, and touch of eunuchs being in charge gives the history an ironic undertone. Excellent; also a good excuse to put a great palace full of treasures within reach without fearing your PC's will rob it. ;)
I can imagine the odd worshipper of gold coming to this temple to honour the thought and enjoy the sight. Sometimes, they could even bring a bit of gold to add to the treasure, knowing well it cannot be taken away anymore; what other offering for the god (goddess?) of Gold is there? The eunuchs running the place know of them, and leave them as harmless fools. Of course, should anyone ever manage to break the curse, he will earn undying revenge of those influential and wealthy men.
Oh, and any goldsmith may also want to visit the place, to take inspiration from the beauty, and practice his trade by repairing anything damaged. It could be an excellent place to train apprentices, teaching them honesty most easily.
Plot hook: not far from the Palace, you find a dead magpie (or any bird or beast that likes shiny things), a piece of gold still clutching in her claws. Will you take the risk and transport it back? Or leave it lying, not knowing who will find it and bring upon himself the curse? Go to Comment
Awesome. I like the description, and the idea of the curse. Actually, I can imagine that the kind/local power has people working on researching a way to break the curse, since a substantial amount of wealth is tied up in the building. I can also imagine that the consortium of bankers and financial figures is doing all they can to prevent such a breakthrough, maybe even to assassinating the researchers. Go to Comment
"and practice his trade by repairing anything damaged."
But if he got any golddust on himself when he was doing that, and then he went to leave...
Speaking of gold dust, that's be a great way to assassinate the entire Merchants Guild. You sneak into the kitchen and put some gold in their wine, they drink it and go to leave. Suddenly they're struck by the curse too. *cues evil laughter* Go to Comment
Loved every word! I like the way the curse is explained (self-feeding), because until I got to that passage I was wondering why a "curse-reverse" or some such thing, wasnt atempted. Love the eunuchs! (men without testicles are always trusted :D). Love the whole gold & greed theme! But my favorite concept here, is the way the wealthy gather here to hold their meetings, surrounded by exquisite splendor. Nice touch!
Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.
They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.
They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.
They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.
They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.
Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.
Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.
The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.