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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 10:44 PM
Muro, I assume you are joking with that realism orcs comment, but divine-you are the self styled myth maker, could the Orcs not have been made by a different God or Gods, could they not have been imbued with a different divine purpose. Biology, if you want to bring science into sure, but how much biology do they need to share? Could be Possums versus Raccons here. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:03 PM
Well you could take the tolkenesque view as Orcs being corrupted humans or elves, and leader of dwarven gulld I am know you understand the retrofit of adding new content to traditional archetypes. I assert that you could have all your Orks come from the planet Draenor yet fit all the archetypes of an Orc....so Scars's assertion that Orcs aren't inhuman..(so I guess they humanish) and that such a conclusion is universal within genre was

Wow, I had to stop this is just too esoteric and dorky Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:23 PM
Sure they can have human characteristics and perhaps they must for gamers to occupy them, but can't we tweek them with inhuman characteristics, a behavior or a thought process that humans cannot or do not possess. Or a lack of some human quality thats makes them less human. A race without emotion for example. I think scras's write up (which I gave a 5) could easily be applied to a fictional human group. There was nothing in the culture that needed nonhuman for the sake of story telling. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:56 PM
Now you are just picking on things, my reference to the 4th oldest cliche was point out that is has been done.

(the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal) Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
valadaar's comment on 2012-06-29 01:26 PM
I thought I voted on this in the past. Well, here it is again.

A great resource! Love it!
Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Fallen Angel's comment on 2008-10-28 02:02 AM
Only voted Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
sverigesson's comment on 2008-10-10 09:17 AM
This a great example on how to flesh out the culture of orcs... or any other fantasy race for that matter. Scras has hit on the essence of creating a realistic and multifaceted tribal culture, and debunking some old and tired fantasy cliches along the way. This sub is an easy 5.0. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
klauston's comment on 2009-04-19 01:30 PM
This makes the Orc a much better foe than just fodder for the party to earn experience points. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
punkcasher's comment on 2009-03-08 03:45 AM
Loves me some Orc. Great Job. Very in depth, and full of good flavor material. In a world of cookies, this entry is an oreo.

Delicious. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Nocontrivedname's comment on 2009-03-15 11:34 AM
This was awesome. Thanks. I really like the travel guide type format. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Forganthus's comment on 2012-06-29 08:45 PM
I like that there is so much culture in this article. There's tons, really. It's very well developed. Just the same, this reads like more of a description of a savage culture, or like Marco Polo's descriptions of the Mongols or something. It doesn't really feel "orcish", since it is so plausible for a human culture.

Best line:

It was quite a surprise to find they are much cleaner than we would suspect. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Forganthus's comment on 2012-06-30 02:51 PM
Axlerowes: You're right! I forgot to mention how awesome the narrator was. The whole article is very good, and very usable.

Scras: I'm not sure how to make 'em more orcish (i.e. non-human). I just think that orcs should be more than strong humans who fight a lot, and dwarves should be more than short humans who live underground. But you are exactly right about not making them too different. If they're too weird, they stop looking like orcs.

You could make them orcish through biology: maybe the women are just as strong as the men. So despite being crude and aggressive (and stereotypically just being big bags of bad traits) , orcs actually have a strength-based egalitarian society that isn't sexist. Maybe the only non-sexist society in the world. (Picture a man telling his wife: "If you don't want to do the dishes, why don't you go join the orcs?"). Or mention that orcish muscles have extra attachments, or orcish muscles are extremely dense (and orcs would sink like rocks if they weren't such strong swimmers). Or that certain (old?) orcs suffer from a unique sort of dementia that makes them constantly angry--and these orcs are honored rather than reviled. Maybe anger is held to be the greatest virtue, and orcs make shows of how angry they are when something displeases them.

Or make it cultural and based on something that humans would/could never do. Maybe the chieftain is only chieftain as long as he can push aside the huge boulder blocking the ancestral clanhall. Or maybe their favorite sport is a horserace where the racer has to carry the horse the last mile (that would actually be awesome!) Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
caesar193's comment on 2013-01-11 09:11 PM
I love this. The writing style was great. It fleshed out this particular tribe of orc well. Everything about it was well written. The one thing that I think would improve it slightly would be orcish combat. After all, you can't have orcs without fighting, and you mention raiding in several places. Do they use ambushes, or just a mass charge? Yes, I understand that you polished off your old notes, but how about adding to them? Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
caesar193's comment on 2013-01-11 10:34 PM
Actualy, it doesn't. The orcs could have evolved isolated from the other races, like behind a mountain range or across the ocean. Then their cultures and ethnicity would be wildly different. Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
CaptainPenguin's comment on 2005-12-03 10:14 AM
Very good. Not too specific to be adapted, but specific enough not to be a cop-out, and a good idea to boot- I never thought of adventuring in a well. ;)

4/5 Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
Cheka Man's comment on 2006-02-27 01:11 PM
Very good-the child can either be rescued or found dead. Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
Murometz's comment on 2006-04-01 08:57 PM
Only voted Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
Murometz's comment on 2006-04-01 11:12 PM
Instant Saturday Night gaming session!! Just add well water! Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
klauston's comment on 2009-05-12 07:45 PM
Nice. Murometz is correct... instant adventure session. Go to Comment
Funeral Gold and Grave Silver
Items  (Jewelry)   (Cursed)
manfred's comment on 2006-08-17 02:32 AM
Well this is not an NPC, but fine items still. Like them! Go to Comment
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