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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2006-03-04 03:24 PM
How can this be anything other than a 5! It's a labor of love. A Magnum Opus, so to speak. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:23 PM
It does actually, if you're gunning for some realism with your orcs. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:39 PM
culture sure, so would two groups of people on earth separated by an ocean, but that wasn't my point, nevermind. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:50 PM
Perhaps.

What I mean to say is that I merely agree with this quote,

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. " Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:52 PM
Nah, in my game-worlds (which don't have orcs) orcs would be animals at the end of the day, like humans. Therefore...so forth and so on. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:13 PM
If you want to get into further esoterica, we as a human species are incapable, as a rule, of "making up races for games" that do NOT have/share/exhibit human characteristics. You can name it Elf, Orc, or K'valoxi'zoluquis. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:18 PM
I like the Tolkienesque view. I like Peter Jackson's view too. I mean, those effin orcs were visceral and left an impression!!
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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:43 PM
You can tweak away axle but then don't call them orcs call them any other word. Also, please not the 4th oldest cliche in the universe, a race without emotion--yawn. How is that any better?

That's a loaded comment, "there was nothing that needed nonhuman for story-telling"

The beauty of elves is that we impart certain rare human characteristics on them as a whole, same with dwarves and orcs. We scapegoat our baser, more primal, brutish genes onto the orcs and it works. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-12 12:00 PM
Now you're just trying to get the last word :)

"the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal"

^ That's what *I'm* saying! lol Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
chilled's comment on 2006-05-25 06:39 AM
this is a very good piece.

i like it. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2009-03-20 07:06 PM
Makes me feel bad for thinking I new so much about Orcs. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 10:30 AM
What in this write up make them seen unhuman or alien? Nothing I could find,

What about the culture is unintuitive or unexpected?

The write up is also old hat.

The revisionist ethnography has been around for a long time and is a staple in fantasy works? How many times have they re-written vampires for example.

The fact that this doesn't take any risks or chances on forming a really alien culture as Forgathus points out, make this more accessible to gamers. What I liked about this was not so much the content as the authors style to writing it. To often things are written from the point of view of some nameless all knowing narrator and lacks a post modern sensibly-which this has.

But Forganthus you have made me revisit this, thankyou Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 11:51 PM
In a fantasy world you could also make their supernatural origin different. Perhaps they were created by a different god or made from different stuff than humans. But the result would be the same as Forganthus's suggestion, the core of these beings is something different than the humanities core.

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. "

Is this a conceit of your own world or this some broader opinion regarding the nature of the Orc archetype and their place in the gaming world.
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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 09:41 PM
That doesn't mean they share culture, a biology or a divine origin, Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 10:44 PM
Muro, I assume you are joking with that realism orcs comment, but divine-you are the self styled myth maker, could the Orcs not have been made by a different God or Gods, could they not have been imbued with a different divine purpose. Biology, if you want to bring science into sure, but how much biology do they need to share? Could be Possums versus Raccons here. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:03 PM
Well you could take the tolkenesque view as Orcs being corrupted humans or elves, and leader of dwarven gulld I am know you understand the retrofit of adding new content to traditional archetypes. I assert that you could have all your Orks come from the planet Draenor yet fit all the archetypes of an Orc....so Scars's assertion that Orcs aren't inhuman..(so I guess they humanish) and that such a conclusion is universal within genre was

Wow, I had to stop this is just too esoteric and dorky Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:23 PM
Sure they can have human characteristics and perhaps they must for gamers to occupy them, but can't we tweek them with inhuman characteristics, a behavior or a thought process that humans cannot or do not possess. Or a lack of some human quality thats makes them less human. A race without emotion for example. I think scras's write up (which I gave a 5) could easily be applied to a fictional human group. There was nothing in the culture that needed nonhuman for the sake of story telling. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:56 PM
Now you are just picking on things, my reference to the 4th oldest cliche was point out that is has been done.

(the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal) Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
valadaar's comment on 2012-06-29 01:26 PM
I thought I voted on this in the past. Well, here it is again.

A great resource! Love it!
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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Fallen Angel's comment on 2008-10-28 02:02 AM
Only voted Go to Comment
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