Strolen\s Citadel content. 
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-02-08 05:40 PM
The Art of Enchantment
Lesson 1: Caveat Emptor

In the common magical world, amulets and charms and maigcal swords are as common as snowflakes in a blizzard, but economics and world power balance dictates that this level cannot be maintained. There must be some way to justify the ignoble Sword +1 and the Amulet of Protection +1. The lesser art of enchantment fills this purpose, providing a large number of low power magical items that suffer from enough of a drawback to prevent thme from becoming unbalancing.

How does lesser enchantment work?
It is common knowledge that the creation of greater magical items requires the casting of spells into a prepared object, or possibly inviting a powerful god or demon to do so in the magic user's place. Lesser enchantment works in much the same method.

The first method of charm creation is the preperation of the vessel. Great attention must be paid to the materials of the item to be enchanted, perhaps moreso that the materials of a greater item. In a greater item, the power is in the magic, with the item being the conduit of said power. Charms, conversely, are items that magic merely enhances. Once the item is suitably purified and sacntified depending on the faith of the low sorcerer, the process of enchantment begins.

For most items this involves the carving of many intricate runes or the etchings of symbols of power. This creates a sympathetic beond between the new charm and the forces emulated by script. Material components are very important in this. A lesser flaming sword requires a ruby in the hilt, while a charm of water-breathing such as a necklace would require very fine mother-of-pearl or polished sea coral. For the most part this means that charm weapons and tools, emplements and the like very much look the part of the magic item. No plain wooden cup can be used as a recipticle for a healing spell. Such a charmed cup of healing would be most certainly ivory, inlaid with gold and silver.

Some master craftsmen, when particularly inspired can create such items without the prerequisite being a sorcerer. But, if the above scrolls have been read, the blacksmith and the apothecary are both forms of low sorcerers, and why should there be a terrible difference between a brawny beater of iron and a religiously inspired goldsmith? It can easily be extrapolated that the predominant established religion will be a major producer of charms, claiming the power is from divine inspiration. (Who's going to argue with them over the point?)

The second method of charm creation is the fast, easy, and dangerous way. Magic is an innate part of spirits, gods, demons, and the dead. An accomplished low sorcerer could summon such a creature (Again, see above for details) to do a fast and dirty blessing of their suitably prepared item. These such charms, or fetishes are going to be limited use items, possessing charges, or a limited duration on their power. After that, the power is depleted and fades. Of course, the item has to be resonate with the power of the creature summoned. A spirit of fertility and love isnt going to bless a six-flanged mace anymore than a billowing fire elemental is going to create a necklace of water-breathing. Demons, it should be noted, are not picky at all when it comes to items. The chance to unleash their powers into the living world is all the chance they need. As the expression goes a Demon will bless a lump of dirt for nothing, but you still pay too much.

Examples

The Blessed Sword - A typical sword of the time and location, but it has been prepared and blessed by a holy man (not all low sorcerers are going to take kindly to being called low sorcerers, mind you). The Holy man performs a baptism for the blade, names it honor of a holy spirit or saint and instructs the engraving of holy scriptures and symbols into the blade creating an effective Sword +1.

The Local wise woman takes a cup carved of pure river stone and adorns it with hand polished jewels and cuts runes in the stone. After performing a midnight blessing, the cup will bestow the next drinker with double potency!

A foolish Faustian summons a blading demon to enchant his rapier before a duel so that he isnt skewered by his more skilled adversary. The demon is happy to oblige him. The next day he wins the duel but accidentily is the next victim, stabbing himself through the gut when he tries to sheath his blade. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-02-17 03:55 PM
I am quite aware of the runes, and the concepts that they embody. I have even dabbled in casting runes of the FUTHARK alphabet. The main reason i havent brought runes into this scroll is that at the current time I havent found a way to divorce the runes from their Viking and Norse creators. Low Sorcery is intended to be very common magic, and the nature of blood-letting and sacrifice associated with the runes would make them less than appealing to the average low sorcerer. Thank you for the suggestion though AP! Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-05-24 01:31 PM
Update Fixed up the table of contents to link this rather large post, and added the three physician realms of healing. Going to add some more stuff to this sub in the future. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-06-03 09:51 PM
The Art of Healing
Vivisectionism

Also called the burning touch, and the art of the knife, vivisectionism is a gruesome form of medicine compared the delicate mixtures of alchemy and the divine touch of magics. This art deals with the nitty-gritty mechanics of the living body. Books like the Vocran Palimpsest detail the pathways of blood vessels and nerve endings. The school of vivisectionism is often reviled by local clergy as the brutal and frank examination and dissection of dead bodies is commonplace. Those students that excel with the dead examinations often go on to perform vivisections, cutting open living animals to study their still functioning organs and blood vessels, a practice that gives the sect it's name.

While most of these come from criminals, or are purchased from a mortuary guild, the clergy is often at odds with the school over terms of desecrating the dead, and edging in on their Cure and Heal income. This is countered by the fact that a vivisectionist trained physician can staunch bleeding, set limbs and other almost mechanical repairs on a body at a fraction of the cost of a Clergy donation required for a divine spell.

For more details see The Vocran Palimpsest Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Cheka Man's comment on 2006-05-17 12:56 PM
5/5 One of the submissions that I enjoyed most. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Mourngrymn's comment on 2006-05-24 02:26 PM
One of my few 5/5... Little I can say but I wish you luck on completeing this already massive task. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Chaosmark's comment on 2007-08-21 09:04 PM
A good piece of work Scras. While I'm not going to be implimenting the system itself, I did get some good ideas from it for other things. Keep going with it. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Dream's comment on 2006-02-08 11:01 AM
That was genuinely useful information; and excellent primer. Thanks for taking the time to assemble all that material. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Murometz's comment on 2006-06-07 12:22 AM
Daunting in sheer volume but Awesome! *breaks open the bubbly* This is impressive! Alas! its not letting me vote. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
ArchPegasus's comment on 2006-02-17 01:17 PM
Great information. I have an idea for you to use if you like. I will only provide minimal information and allow you to build upon it if you are interested.

The Art of Runes (A combination of magics they include warding/protection magics and divination magics. If you are interested in this, a good place to start would be looking into ancient norse or other pagan religions and how they applied runes to daily life) Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
valadaar's comment on 2006-09-29 12:50 PM
!!!!!


Excellent!!! Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
valadaar's comment on 2007-08-22 08:23 AM
One correction - you can't vivisect a dead body - thats a dissection! :) Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Peppe Pepis's comment on 2009-08-04 08:43 AM
Will be quite useful in my next campaign. Good job! Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
MoonHunter's comment on 2006-02-08 11:09 AM
I like the general write up, a few more details would of been nice. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Scrasamax's comment on 2006-02-07 08:04 AM
Eventually. Calcobrina is a major region of my home campaign, and it was created back in 01 and has been growing steadily until the end of 04 when the Aterrizar campaign was put to rest in favor of a street racing LA by Night vampire game. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Scrasamax's comment on 2006-02-08 05:15 PM
The main source of inspiration for Calcobrina was the Mirage expansion of Magic the Gathering, which in turn was very likely influenced by Arabian Nights (not the prior Arabic based expansion of the same name.) Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Cheka Man's comment on 2006-02-08 11:55 AM
It has a Middle Eastern feel to it. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Dozus's comment on 2006-02-07 12:28 AM
A nice overview of the region. Can we look forward to individual submissions on the Kovu, the Karnak, and Accad Doman? Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
manfred's comment on 2006-02-07 09:29 AM
Wheeee! What a sequel! And a follow up of my own precious work! *shines with pride*


Even between the good ole dragons there must be a 'black sheep' that likes those filthy humans. Now a question: where is his great hoard from? He doesn't seem like he would get it in the traditional dragon way - by looting and burning humanoid settlements. And if he is not killing other dragons (does not sound likely), there must be another source of his wealth.

- Perhaps he is minding such trivial things as bandit activity; and once there are bandits that manage to loot a few caravans, he simply takes their loot. (Given time, it can get quite a coin.)

- Perhaps he has started living off human trade - allowing a few select businessmen to transport their wares through his territory. If he controls a strategic pass or some other fitting place, it could pay nicely.

- Or maybe he has given an ear to all the human legends of treasure, and can salvage what other consider lost or unrecoverable. Ancient cities covered with the sands of time, or sunken fleets come to mind first. Dragons do not share such stories, and humans often consider a fairy tale which has a grain of gold.

In all this cases, to be friendly disposed towards humans is not only good for his 'hobby', but also for his hoard. Nothing wrong with that for a dragon, I think. Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
MoonHunter's comment on 2006-02-08 11:06 AM
You have all pretty much covered what I would of said.

My only thought is that he could begin to see himself as a "protector" for a country. That way he becomes an advisor to those short lived kings and a major military force for its defense. That could bring up new pro- and anti- dragon sentiments. Go to Comment
Total Comments:
7584

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2