I always like the subs that can be used as a plot point or simply to give the adventure more depth. If the locals see something they may attribute to a spirit they can invoke the name of Saint Duncan. Could leave it at that or if the PCs ask about it there is a few lines of history that they will get this info just broadened the scope of the game.
Cleric of the party is asked to exorcise a local demon/ghost in a villlage that has been haunting them. The cleric actually accomplishes it but the locals still "see" it around and see damage it continues to do. They are convinced that unless the cleric visits the church of Saint Duncan and uses his power and name that the cleric couldn't have possibly gotten rid of the spirit that plagues them.
Plots (Discovery) (Single-Storyline)
The basic motivation is believable - of course the villagers want to build their own church, and I can just see the bigwigs from the nearby town getting worried about their own incomes
Also their response is proportionate with the (perceived) threat - rather than attack the village (which would clearly be "wrong") they disrupt the supply of funds in a manner that cannot really be criticised (such as gathering alms for the poor)
The PCs are going to have to THINK about this one - whichever way the PCs turn there are going to be consequences, none of which are either "right" or "wrong"
Could make a good starting scenario
A good solid 4/5 Go to Comment