Nicely done - it's well set up, with a simple, reliable basis for the plot, with several variations that can let a GM run any way they want with it - whether it's troublemaker PCs with a need to cause havoc, sleuthing heroes discovering the trickery, or even a genuine demon causing havoc with the mortals as pawns.
The thought that occurs to me is that demons tend to be rivals with one another; suppose another demon had already been about the town when the brothers either invented or fell prey to this one? If it's false, the real demon is going to be angry and likely wreak havoc on the trio for insulting demonkind in such a way. If the demon is real, then the one already in place is going to be itching for a fight to prove who the real master of the town is, and the entire town could almost literally go straight to hell when the fight breaks out. Go to Comment
Yes, nice and solid - excellent for PCs of whatever level. I'm glad you put in the "how to use it" suggestions. Another possibility, only suitable for a one-off session or the start of a campaign, is that the PCs are local villagers. The events surrounding this "demon", real or imaginary, are what could bring the group together in the first place. Go to Comment
Perhaps that with those that flock to the call of demon, other than would be panders, people selling demon charms, people of questionable nature come to rouse the demon and begin silently worshiping to this unknown demon.
Then by chance that there wasn't a demon, the group who are now wishing there was one actually cause one to arrive. The cries of the Lout brothers and Barley of there was no demon are ignored as a real demon now sweeps through the village.
Possibly killing off everyone except for the three responsible drunks are left alive to feel the pain of their actions and the demon runs off with his new followers. Enter PC group stumbles across a burned village with three raving mad drunks speaking of demons and false demons. COuld be interesting since the demon was headed to the next town where the PC's are heading or have to go. Go to Comment
I found out that my recent demon submissions helped Scrasamax create this beauty here. I am glad. I would love to see an united effort to get a demon campaign thought out maybe even detailed what the demon armies you think should look like kind of thing. I'm hell bent on demons lately thats why I was drawn to this. Go to Comment
I liked the idea of another demon in town.
Suppose, that demon was made up by the drunkards and the real one (with his devoted followers) gets really angry. In this case the situation may turn such a way: first the town is filled with rumors and those brothers feel like heroes. Then comes the priest - they successfully frighten him and begin playing those little tricks to amuse themselves with the folks' panic.
At this stage PCs may got interested and perhaps make some night sorties to learn the truth. But then the real demon comes onto the stage. He begins a bloody hunting for the brothers and the widow. Their death can be really terrible and ritual and PCs may even become witnesses of it if they are going out at night.
So, when only one is still alive and hiding. He may come to the PCs asking for help. He tells them the truth about their fake and about the real bad things that are now happening. He is almost mad because of constant chase - it may be dreams, noises, shadows of some pursuers etc. And now it's for PCs to investigate the whole story.
That priest might help them or turn out to be a follower of the real demon (then he was not frightened of course, just pretending and finding out). If PCs are not good at thinking and planning DM can "panish" them - they may be a second late for saving the last survivor, the priest fled, the demon is not showing himself - so, all the clues are lost, the quest is lost.
I think sometimes it's a good lesson for PCs to lose. But I'm not for killing them, so this would be a nice variant.
I'm going to use it in one of my nearest sessions. A great idea indeed! Go to Comment
It is fine with that explanation of how it affects the charisma.
As for the history... well, not all magic items can have a truly unique background. But wasn't that enchanter (or anybody) interested in the result of this exploration? Or was it just forgotten as failure? The item has definitely a purpose beyond a simple +X weapon. There could be attempts to manufacture a better version, or find the original to study it better.
And a question: what happens if a troll holds the staff? Will he be even more fitting into the trollish society, possibly become a great leader? Or will he (surprise!) sudenly understand humans, which can also have dangerous consequences for them?
The magic could also become a 'generic enchantment' - for creating items that help with a better integration into a group. Spies and diplomats and others would love a trinket that makes them seem acceptible to certain people.
But of course, heed the warning of the unnamed ranger. Go to Comment
It is a perfectly acceptable item with one of those ironic histories. Sure we could of gone on and on about the details of the enchanter or the brave ranger going to speak with the Trolls, but why? He died ignobly and the enchanter is probably keeping a low profile not wanting to be associated with this apparent failure.
Besides the enchanter made just what they wanted and got paid. He can't help it if the rangers were stupid in its use.
Of course the item will be carried about and be found in some random pile. Go to Comment
The only way I could describe the effect of the staff around humans is that the wielder will be percieved to be nasty, brutish, and boorish. This is a basic reation, not one governed by appearance, or manners, they just radiate an aura that seems 'trollish' to the average person. In game terms it would manifest as a moderate to strong penalty to social interation, or would do something like reduce their charisma trait by 50% Go to Comment