While only a guild of brick makers, this is well brought to the table.
I was thinking of an instance where the PC's are after someone, or something, and it goes into a building that has recently been done. They try to enter through the door but it is blocked, so seeing that the brick is freshly laid, begin breaking there way through the brick wall. Explain that one to a guild and society that relies so heavily on the brick. Go to Comment
Hmmm... I am not really much for the evil for the sake of evil... ok, maybe sometimes.
But this makes the organisation look differently - a group of people, each pursuing their own vendetta, who can't achieve it otherwise - so they mascarade as psychos (OK, they may be quite marked by their past, and there will be real psychos, too). So they would combine their various agendas into what looks like random acts of violence.
Everyone is a hero in their own mind. Nobody wakes up and says, "I'm Evil". Everyone has reasons and justifications for their own actions. This is an excellent look into the mind of an "Evil Knight". (Not so simply Evil seeming now that you know the reasons behind it all.) Two paws up. Go to Comment
It will be hard for me to use Lord Aberdovy as is, but with a couple of minor alterations he could be a critical NPC in my campaign. I think it will be easier if I reduce his noble stature to that of a baron, or even a manor lord.
Wonderfully detailed, I especially like the description of the shield and his horse's barding. This is good stuff! Nice physical description of his face! Go to Comment
And you know, this adds quite some color to the otherwise boring ogres - so they are able to take and even adapt some technology - undoubtly found in some raid (or did they discover it themselves?). People could even avoid being eaten by claiming to be skilled distillers - and become an item for sale between the ogres clans. ;) Go to Comment