A roper... Or an otyugh.. That is what first came to mind.
-Your writing is wonderful, exhilarating. Your mastery over words has increased multifold since you first arrived early in 2004. I must say: The flow of your words has taken another dimension entirely.
-The chrome (diary passages) were wonderful and served to give an insight into how this thing works. Journals and random bits never fail to hit home (or we will probably grow tired of those too, but right now they hit right were they ought to).
-It is an unidentified mass of what? I said it reminded me of ropers and otyughs, and I want to echo some old words of Kinslayer in that regard: (loose reference from the top of my head) "What do you find most frightening? Some oozing, hideous indescribable beast from beyond, or a snarling dog that has backed you into a corner?" He went on to explaining how we humans could not relate to hideos beasts from beyond, but we sure could to real life menaces. It is probably why Drows, Vampires, Wargs and the like have always been popular: We can picture them easily and relate to them just as well.
I could not relate to this, beyond the beautiful words that you wrote. It was too alien. Go to Comment
An excellently drawn monstrosity with an interesting Clark Ashton Smith "vibe" to it. I can see a party of adventurers looking for it in hopes of getting information once held by one of its victims. Alternatively, a deceased victim might not be able to "move on" completely until his mind is freed from the creature's grasp. Go to Comment
Can I steal it for my Spirit World? Without any major changes it fits right in there, and can be the embodiment of the spirit of the Sea, an entity too slowly existing for most to notice, being the home for many, many strange creatures.
Don't forget a ship of ghosts that would consider these waters home.
Oh, and just to add the detail: any fish caught and eaten here would not provide any sustenance. Go to Comment
Not a big fan of transdimensional travel, but it's mostly for the reasons you have outlined, Scras- the boringness and cliche of the whole "planar" set-up.
This, I think, fits in better with the whole idea of fantasy. Go to Comment
I need nothing more really. It is "The True Sea", the Archetypal Sea that all bodies of water are connected by. It is a metaphor made manifest.
It is also the coolest form of transdimensional travel I have seen in a while. And I tend to be an afficionado of TD travel (See Fang, Amber, Merchant Princes, any number of Time Patrol and CrossTime series, Everwhen, and Fey Travel).
There are probably coins, gold hauled up from the depths of these seas... from a ship lost here, that can make the passages to the Sea easier. They look like Spanish Pieces of Eight, but the language on the coins is not Spanish. Having such a coin increases your chance of finding the sea. Focusing on a destination (the way you actually travel here) increases your chance by 3 fold. Knowing a "magical" cantrip charm to find the Sea and such a coin makes finding an entrance to the sea.. in the right places of course... nearly automatic. Hmmm... I need to make this a submission. Go to Comment
A revolt or attack happens against a strong city/kingdom. All the losers of the battle that can be captured are brutally crucified along the roads that enter the kingdom to show their strength and as a demonstration of what happens to their enemies. ... a long road, decorated with hundreds of dying crucified soldiers... You see them bleeding, you hear them screaming and whispering for help. Do you really want to enter this reportedly peaceful kingdom? Go to Comment
Diseased people, (leprosy or any other such fear inducing disease) when traveling, will often times wear a cloak that entirely covers their body and ring a bell as they travel, used as a warning for any others to stay away. Could be used for a disguise or safe passage. ... you meet strangely cloaked people, sometimes ringing a bell. "Please give us something to eat, mighty heroes!" This is time to show how good they are. Go to Comment
Herbalist in the group mistakes one plant for another and mistakenly poisons the group. Not to death, but pretty darn ill with recurring symptoms until the cause and cure are realized. (Local people may be able to help rather easily. "You ate Dragon's Rot you fool, looks and smells just like mint except it has these small thistles on the root. Only grow in the Hornwood Forest, that must be where ya got them. Eat this and you will feel better in 4 hours." Go to Comment
PCs camp for the night in a dry pine forest. Fire skill of the person that made it is usually pretty good, but during the first watch the unexpected happens: a spark lights the surrounding woods and a brush fire quickly starts. Be quick or it could turn into a disaster that could affect the entire region. Go to Comment
Young kid from last town has been following the PCs and doing a rather good job at it. PCs weren't expecting to be followed so weren't worried and the boy/girl was careful. Notice the follower a couple days out of town, kid ran out of food and started getting careless. Followed the 'mighty adventurers' to see if he could join them. Father is a wealthy merchant. Bring him home, bring him with, send him off? What do you do with an unwelcomed guest. Go to Comment