Indeed, I find this to be a useful and innovative submission. Useful in that it gives a good number of manuscripts, and innovative in that each manuscript has been linked to something else with more history to give it better grounding.
29. The Booke of Familiar Spirites
by Scribe of Familiars
This somewhat worn and old book has been a constant companion to mages for more than an age. It was first written ages ago by a master of Familiar magics, and deals with the best way to summon and control familiars and even how to deal with them when they become too powerful or dangerous to the mage or populace in general.
Scras, in the back of this very book, the last pages, could be found the morbid secrets describing the HF's! Go to Comment
Holy crap, this is an actual 32-in-1 submission. I am awed, sir, and inspired. While the books themselves were a little on the dry side, the articles they link to provide a wealth of information for the player who isn't content with just the blurb. I'll make sure to have a couple of these on hand for when that "special" player wanders into one of my games. Go to Comment
I think it would be simply digested. The problem is, if some part was left among the teeth, it may start to grow - not to life-threatening proportions, but very nasty all along. The victim may require some special medicine to get rid of it. Go to Comment
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them