Strolen\s Citadel content. 
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Kassy's comment on 2014-06-14 05:45 AM
Only voted Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
sverigesson's comment on 2008-12-15 06:57 AM
This is really good, Scras. Well done. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
MoonHunter's comment on 2006-01-27 10:05 AM
An extra .5 for filling in a gap.

Most of the room entries have be co-opted into the traps, as the rooms are basically traps. Flavor text is a perfectly good things to do, and needed in dungeons. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-01-27 08:46 AM
It is short, and it is just a bit of decoration. A little odd, nothing magical and no lurking monsters. No there is 1 submission in the Dungeon - rooms/halls section. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2006-01-27 12:00 PM
Short but interesting. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Ancient Gamer's comment on 2006-01-28 02:50 PM
More like a candidate for the idea thread if you ask me. Like all your ideas it has lots of potential. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-03-01 01:07 PM
this is all the inspiration I need for the "gray cells" to take over and make up the rest! Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Drackler's comment on 2006-04-29 10:22 AM
This is an idea that would be good filler for a dungeon, or if your players
are paranoid weirdos who think every room has a huge dragon hiding in the shadows.:) Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
chilled's comment on 2006-05-26 10:37 AM
its pretty darn good. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2013-11-06 08:57 AM
An ancient 100(ish) word sub. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Kassy's comment on 2008-07-27 07:42 AM
Short but good. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Forganthus's comment on 2012-06-12 08:43 PM
Good stuff. I'd welcome a description of smells or sounds. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
manfred's comment on 2006-02-08 11:55 AM
And this submission has reminded me of the Character Secrets scroll. It would be diffilcut, but some of them could try to pass as 'normals'.

---

Aside, if they need some vampires to survive to preserve their great powers (not to speak of the lifespan) in their children, wouldn't some of the Ash Children try to... allow a few vampires to live? Just for a while, maybe? Would it be self-preservation, or getting together with the enemy? Most mortals would instantly know.

But anyway, I think that sooner or later (sooner if the vampires become no threat) the common people will turn on the Ash Children. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
MoonHunter's comment on 2006-02-09 10:11 AM
Well thought out, well executed. These psuedo-vampiri (living creatures with vampiric (energy absorbing) elements) are consistent in their abilities. I like that.

You should create two countries or regions, one for this land before the Blood Crusades, then another after. The Ash People (scroll) might list all their various clans and organizations. This is a plethoria of inspiration.

An Element of Plot:
There may be a magic ritual that will allow these children to cross over upon their death. (Found in some obscure ancient text that the vampires are always hunting for and fighting over.) This would make them extremely powerful vampires (powers on top of their existing powers). Nobody wants an Ash Child to "cross over", the humans to avoid such a powerful monster, the vampires because such a powerful vampire would disrupt their political order, and the Ash Children will want to stop this at all costs because they would a) become the monsters they are assumed to be, thus everyone will hate them, b) it goes against their vows and codes. (Of course the existance of such an Uber-Ash Child, would allow them to extend their bloodlines, as the blood of the uber-ash would never fade their powers.... )

A nice simple, yet complex in the layers, plot. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 08:53 AM
Updated: I've had this in the Works Hidden section for a while now. It is a generic take on vampires and uses elements of my home campaign. I must admit that the text wanders about and to me lacks cohesion. Tired of working on it and it's time to toss it out to see it if floats or sinks. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 11:53 AM
theoretically an Ash Child could never become stronger than a regular vampire. They at the very most can only be half-vampire, as there has to be a balance between the human and undead sides of their essence. Adding blood of a vampire to an existant Ash Child would not make them any stronger, other than the usually ghouling powers of the blood. This wouldnt be passed on.

Why wound't they breed a large population? Because the basic power of the blood looses potency every generation, and even with the most careful of tending the blood will thin to the point where it is non-existant. Ash Children also have several enemies to limit their powers.

Vampires hate them and will kill them if it all possible. Why shouldn't they, the ash children are immune to their powers. They must also fight their bestial urges, to lair in the dark and feed on blood. They succumb to the dark taint in their blood and become monsters and cannibals to be put down by their vampire hunting brethern or by other powers that be. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Cheka Man's comment on 2006-02-06 07:10 PM
This I like-a place where Vampires used to rule but were forced out. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Ancient Gamer's comment on 2007-02-23 04:58 PM
Everything you ever wanted to know about the Dhampir:
http://en.wikipedia.org/wiki/Dhampir">http://en.wikipedia.org/wiki/Dhampir

I like these kind of submissions! Well done Scrasamax! Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
wildcorn's comment on 2006-02-06 11:25 AM
Its a cool idea, but I would have taken a more evil take on them. In your presentation its assumed that all ash children tend towards fighting the vampires. It would seem to me that with those abilities, in that environment, they would be the lesser evil, and would come to rule the human populations.

What happens to the person who drinks the vampire blood to sire an ash child? What happens if both parents imbibe the blood? Why would the ash children population dwindle if there were a large number of ash children, couldn't they breed and create a sustainable population?

What happens if Ash children imbibe vampire blood when mating, do you get yet stronger ash children, and how powerful could such a being theoretically become? Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2007-08-02 01:36 PM
Really good! Go to Comment
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