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Sangreal
Locations  (City)   (Plains)
Ancient Gamer's comment on 2006-01-23 12:06 PM
I love it. It gave me the Knights Templar Jerusalem vibe, or even that of Rhodes and Malta. A very good capture of a place where faith has been forgotten and decadence is prospering in it's stead. Ever been to Europe? (Hehe)

Plot idea: (PCs need access to divination, sciomancy or similar)
Tears of a Patriarch - His faith are losing its followers, and his city has become a place of corruption. It proved to be too much for the old Patriarch and one day the PC cleric find him cold before the altar, dead, tears in his eyes. Rushing to his aid, the minor priests soon declare that the old man's heart could take no more, he died of grief, mourning the city and faith he loved so much.

His body is interred with much fanfare. The temples get more revenue than usual. Once again the pilgrims flock to the city, drawn by shame and allegiance to a man who did great things.

Problem is the PC cannot forget the old man. Every night he visits the PC cleric in his dream. Each night he seems to say something, but the PC awake sweating before he does. Then, one night, the PC hears the first part of what he says: "Treason...".

The soul of the Patriarch cannot leave, his soul unable to find peace and his God denying him rest before he has righted the wrong committed in his name. The Patriarch was murdered by the council of supreme priests. They blamed him for the decline of the church and knew that his tragic demise would shake the people, for after all he was a man once. A man loved by the people.

If the PCs start asking questions they will get fierce responses from the priesthood. Their inqueries will be met with a cold shoulder and, once the supreme council discovers what they are doing, with assassination attempts.

Should the PCs get the opportunity to perform a medical study of the body of the Patriarch, they will discover a large concentration of poison in his liver and stomach. Unbeknownst to the PCs his tears were of intense and burning pain, no doubt realizing his last dinner with the council was his undoing.

Should the PCs perform a divination or sciomantic ceremony before the altar (not a chance they will get permission for this), the restless spirit of the Patriarch will appear before them, relating the story of their betrayal and directing them to the only one who have the authority to help: His Holiness, the Hermit of the Vault of the Divine. Go to Comment
Sangreal
Locations  (City)   (Plains)
Ancient Gamer's comment on 2006-01-23 12:07 PM
Whooops. I got all verbose again. Go to Comment
Sangreal
Locations  (City)   (Plains)
Ancient Gamer's comment on 2006-01-23 03:39 PM
I noticed. The numbers gave you away. ;) Go to Comment
Sangreal
Locations  (City)   (Plains)
Murometz's comment on 2006-03-13 03:11 PM
Call me crazy, but a moat full of man-eating eels sounds pretty nifty to me!
Great submission Scras. Not long, and/but full of quasi-historical juicy details. Go to Comment
Sangreal
Locations  (City)   (Plains)
axlerowes's comment on 2011-01-31 09:00 PM
This is really solid and smoothly written with an excellent conservation of language and focus. Makes it easy to "get". Go to Comment
Sea of Sand
Locations  (Area)   (Desert)
MoonHunter's comment on 2006-03-31 11:17 PM
Great concept, confusing execution. I like all the linked materials. It allows you to have a shorter post and expand out through the other posts. Go to Comment
Sea of Sand
Locations  (Area)   (Desert)
Scrasamax's comment on 2006-03-31 06:47 PM
Alive in the sense of a sentient, self willed creature, no. In the sense of a massive organism that lacks a nervous system, yes. It exists akin to a giant plant like organism, but it feeds on static electricity, and on the ley lines that run through its borders. It can move and respond to stimulus, but it cannot carry on a conversation. Go to Comment
Sea of Sand
Locations  (Area)   (Desert)
Cheka Man's comment on 2006-03-31 06:31 PM
A living desert? Is it really alive in some way or is that just a myth. Go to Comment
Sea of Sand
Locations  (Area)   (Desert)
valadaar's comment on 2013-02-28 01:36 PM
Simple and evocative, the sea of sand being somewhat animate is a neat detail.

Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
Scrasamax's comment on 2006-01-22 08:45 PM
Updated: Added Cyclopean Ruins section Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
Cheka Man's comment on 2006-01-22 09:13 AM
I like the eye twice the size of a human eye. I see the Cyclopes as driven into attacking because of the many years of persecution. Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
Ancient Gamer's comment on 2006-01-22 03:25 PM
I like this post very much. There is something about the tragedy of the Cyclops that I really like. Still I cannot help but feel that this is not up to your usual standard Scrasamax. Their history is sketchy and the Cyclops themselves we learn little about, except once they built and now they run.

But do understand me: I love the skeleton of this thing. I just wish it had some meat and clothes. Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
valadaar's comment on 2006-09-06 06:45 PM
Have to agree with Ancient Gamer on this one. Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
MysticMoon's comment on 2013-09-02 09:32 AM
Only voted Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
hylandpad's comment on 2011-09-09 06:57 PM


I like the idea of cyclopean civilization being filled with intelligent, sentient individuals, rather than the portrayal of the traditional, bumbling idiot cyclops. Good jorb.


Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
Strolen's comment on 2006-10-23 12:36 PM
Well told and makes me think of an elder telling the story to a group of children around a campfire or fireplace. Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
Iain's comment on 2006-11-11 02:55 AM
I like it. The description of war between the mythical equine species was a particularly nice touch. Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2006-01-21 07:23 PM
Having been the bearers of dreams for such a long time, barriers of language are one thing that do not confine this breed of fantastic horse. Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2006-04-01 12:19 PM
It is interesting how this Nightmare is similar to the Nightare I used in my games - perhaps the same spark of inspiration struck us both?

The few differences are something to ponder. Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2007-12-31 11:01 AM
Echo ran out of votes today... :P
But I sure like your twist on the nightmare. Ingenious. Go to Comment
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