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The MuroMax Codex
Articles  (Resource)   (Gaming - In General)
MoonHunter's comment on 2006-08-26 01:43 PM
Since it was my idea for you all to have a codex of your combined work, it is only fair that I vote well and comment on it. Go to Comment
The MuroMax Codex
Articles  (Resource)   (Gaming - In General)
Scrasamax's comment on 2006-08-26 03:26 AM
Moved from the in work section as per cleaning out of said section. Really I have no idea why I left this in the In Work section. Go to Comment
The MuroMax Codex
Articles  (Resource)   (Gaming - In General)
Cheka Man's comment on 2007-06-17 06:14 PM
I like this. Go to Comment
The MuroMax Codex
Articles  (Resource)   (Gaming - In General)
valadaar's comment on 2006-08-28 08:28 AM
Only voted Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
manfred's comment on 2006-08-31 05:05 AM
What a nice backstory... and what a letdown, when it is revealed as nonsense. :)

Nice one. Linked it to the 'Of Saints' codex where it belongs. Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
CaptainPenguin's comment on 2006-08-26 01:17 PM
Only voted Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
MoonHunter's comment on 2006-08-26 10:03 AM
This is a well done post. It has everything I like: a bit of drama, some history, some plot hooks (in terms of his legacy that could be discovered), and well executed. Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
Phaidros's comment on 2011-09-03 08:34 AM
Good backstory Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
Murometz's comment on 2006-08-26 01:15 PM
What Moon said! Broken Saint & Load of Hogwash-nice touches! Go to Comment
Saint Oblat the Maimed
NPCs  (Mythic/ Historical)   (Religious)
valadaar's comment on 2013-05-20 10:54 PM
A good one, and the plot hooks are excellent. Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
manfred's comment on 2006-08-31 04:55 AM
An atheistic kingdom... yep, there has to be one. Good thinking, and nicely developed.


Holy man: An especially interesting challenge to the regime would be a cleric masquerading as a sage/alchemyst, healing with divine powers what others cannot with their potions and skills - once found out, can he be indicted because he wanted to help people? Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
MoonHunter's comment on 2006-08-25 02:41 PM
Other than this is a location (being a nation with borders and such), rather than group (which could cross borders), it is an interesting one. Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
MoonHunter's comment on 2006-10-13 12:21 PM
The use of this country in a campaign will give you conflict if you are emphasizing religion in your world.

An interesting country to add to a world with religions, much like a democracy in a world of monarchs. The existance of this place can make a good counter point to the religious world outside. If the Gods are "active", this religion could be simply an odd duck. If the Gods are only a different magic system or there is no magic involved, then this religion becomes competative with others. Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-08-25 09:50 PM
Darn it, Zufa got me again!

But to answer questions and comments.

Demogogue, the reason of the conflict between the faiths is not really an important issue. The real problem was that the two faiths could not coexist peacefully with each other. This is something that has been repeated time and time again in history. Iacon is an example of what might happen if one side didnt win over the other and the populace simply had enough of it all.

Muro, Iacon is a small kingdom, akin to Belgium or the Netherlands, not a single city. As for subtle changes, spreading across a game world, these events would be slowed by the normal pace of trade and travel, and minimized by the small size and lack of importance on the part of Iacon.

Cheka, the other Kingdoms tend to view Iacon as an anomaly and cooler heads have since prevailed, and the general consensus is that the general ban on religion will last so long as the Provost lives. Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Cheka Man's comment on 2006-08-25 12:49 PM
5/5 What do the other cities think of this one? Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Murometz's comment on 2006-08-25 12:31 PM
Hmmm...I sense my Godless World idea from yestermonth percolating here.

Very well written. Covering all major points. I dare say a peoples without faith, religion, or god reverence is a novel concept!

This is only one city, so it works very nicely! It was all about perfect timing. The people were fed up, and shown a new revolutionary course, by a charismatic new leader. Love the Plot Hooks and nuances. Thumbs up! This is a city that I would LOVE to role-play in!

To install such a campaign world overall however, would be difficult and take much detail, as subtle changes would reverberate through every aspect of life. Just a thought. I've been trying to write it. :D Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2006-09-14 05:31 PM
Damn good. It smacks of the Terror in france with the new intellectuals killing all the old intellectuals.

The Peasents: Not being educated in a secular fashion, the peasentary is unable to imagine a world with out religion. And with the science of the day not being able to give all the explainations that we take for granted the people again begin to see supernatural hands in things such as illnesses, bouts of insomnia, and the weather. But instead of praying to the old gods, they have begun to pray to the Wizard Frost. And indeed a less than chivilrac Bard has been traveling the rural settlements claiming to be a Disciple of the Wizard, and delivering seromns outlining his will. The PCs are charged by the Wizard himself not only with tracking done the Bard but dissmissing any claims of the Wizards divine status. Go to Comment
Iacon
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Demagogue's comment on 2006-08-25 12:31 PM
I am torn on this submission. Is it possible to give a little clearer explanation of why the two religions went to war? Did they actually disagree over a certain event or did they just hate each other in the first place? Go to Comment
The K'tonian Hegemony
Society/ Organizations  (Knowledge/Lore)   (Trans World)
Shadoweagle's comment on 2006-10-10 11:17 AM
K'tonian Hegemony needs more lovage :D I'd love to see much more info on this dead race! Go to Comment
The K'tonian Hegemony
Society/ Organizations  (Knowledge/Lore)   (Trans World)
Scrasamax's comment on 2006-08-25 01:05 AM
Nimz, the Clocktower City
Stolen from chat with Muro

Nimz grew from a small archealogical site to a thriving city, its treasure being the ruins of a K'tonian city and cache. The families of the sages and scholars drew in more people, and craftsmen, and eventually anyone looking to make a gold piece, or get their hands on a bit of K'tonian paraphenalia to sell back home. A few even came to better understand what was there.

Within two generations, the artificer Gerraulf Nimz sponsored the construction and staffing of a university devoted entirely to the restoration and study of K'tonian legacies. His most visible contribution was the Nimz clock tower, a massive edifice that houses a K'tonian salvaged tension spring powered clock, rather than the normal water powered clocks. Go to Comment
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