Strolen\s Citadel content. 
Where the Road May Take You
Plots  (Travel)   (Encounter)
valadaar's comment on 2007-02-22 01:15 PM
The Other Wandering Carnival..

The PC's see a large caravan of more then a dozen large wagons. Some are laden with cages occupied by odd creatures. Many diverse and odd people travel either on or beside the horse-drawn wagons.

This is The Carnival of Forgotten Souls. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-08-30 11:21 AM
I think this is an excellent idea.
There is room for many, many suggestions with this idea. I do not have any at the moment, but I can't to see what other add to this list. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
valadaar's comment on 2015-08-07 09:15 AM
Updated table of contents. A good one here! Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-22 02:28 PM
Doubtlessly, the man has skills the party requires, such as forgery or inspired oratory. Then, when they most need his assistance, the roguish fellow will vanish with everything that he can steal, teaching them a valuable lesson about misplaced trust.

(...and expecting things to be too much like the movies.) Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-22 02:39 PM
The Vigilantes

A band of armed and mounted men approaches the party and bids them stand. Local yeomen and landowners, they are searching for a fugitive that has eluded local justice; they are veeeeery suspicious at encountering a group of armed strangers at such a time. They will brusquely order the PCs about, demanding that they submit to a search, give up their horses so that the searchers can use them to replace their fatigued mounts, and generally throw their weight around.

There is probably no sign of the fugitive that they seek, but if they are put on the right track, they are likely to dispatch their victim with rough local justice and no semblance of a fair trial. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-26 02:13 PM
The Empty Graves

The road passes the tumbled ruins of a village, destroyed and abandoned in regional troubles over a hundred years ago. All that remains are bare foundation stones and the occasional crumbling chimney.

As they pass the crumbling shell of the village's temple, the characters can see that the overgrown churchyard has signs of digging. Many of the ancient, forgotten graves have been dug up recently. Further investigation suggests that grave robbers have been systematically looting those graves that have the most impressive (and thus, expensive) tombstones. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
the Wanderer's comment on 2006-12-19 09:27 PM
5/5! I do believe this post needs to be revived... Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
the Wanderer's comment on 2007-02-24 07:12 PM
Had to give this one a a little light! Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Dossta's comment on 2011-04-19 06:44 PM


A truly excellent sub, gentlemen, and one that I will probably be using for some upcoming sessions.  You should consider applying the 30 freetext to it, to help other newbies find this gem.  In the meantime, here's one of my patented "Smashing Sub of the Day" awards and an HoH, along with a pledge to add to this sometime in the future.


Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Barbarian Horde's comment on 2006-06-29 06:52 PM
The Woodking's dreaming slumber is protected by the Forestlords, the Stags of the Dreaming King. Huge, roan stags possesing a malevolent, almost alien intelligence, sporting ebon, velvety antlers and two small feelers or tentacles protruding from each side of the mouth. These two inch long feelers detect magic unerringly if it is cast or used anywhere in Limberlost. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
manfred's comment on 2006-08-31 06:38 AM
Well, I have the feeling the top results of the Dungeon Quest may have looked a bit differently, if this one came up. If I may advise, make it a Scroll, and put some of the comments into it, more may still come.

Great work. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Ria Hawk's comment on 2006-08-08 02:48 AM
Nifty. I like this place, and it would fit kind of nicely into my conception of the Western Woods. I wonder, tho, if the WoodKing ever has nice dreams, and what form they would take. Surely they can't all be nightmares, because there are still some people trying to protect, or at least live in harmony with the forest. Not enough to make his sleep more pleasant, or even keep him sane, but they're still there. Of course, the nature of dreams means that even nice things can turn nasty really, really quickly... Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
CaptainPenguin's comment on 2006-07-08 03:48 AM
Sounds interesting... Let's see it in action!

Huntsmen of the Dreaming Lord: These dark huntsmen wear heavy cloaks and boots of furs, and little else. They are armed with stone spears and axes, and drive before them supernatural bloodhounds. But their game is not beasts, but men, and they particularly relish in roasting and eating the bodies of men who have despoiled forests or slain the beasts of the wood in cruel hunts. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
CaptainPenguin's comment on 2006-08-29 06:46 PM
Only voted Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
CaptainPenguin's comment on 2006-08-29 11:05 PM
You know, the Woodsie King was exactly what I thought when I read this. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
MoonHunter's comment on 2006-08-30 12:19 PM
Interesting in all aspects. Good details. Nice additions to the mechanic of being in the place. Paws up.

Actually, I am not sure this is well placed as a dungeon. Sure it is monster filled and hazardous, but why not just a location. Just a question I have. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Shadoweagle's comment on 2006-08-04 12:16 PM
Forsaken children: A rare sight in limberlost is that of a small child, back turned towards those walking by, crouched next to a small pile of leaves and striking flint and tinder together in an attempt to make the leaves catch fire. These are modelled after the cries of the trees in the waking world telling tales of cruel children setting trees alight for a fun. If left undisturbed, these children will not so much as look at a person passing by. If, however, someone moves to disturb, stop or get a front-on look of the child, it will turn around. Their faces are mishappen and twisted into a cruel, inhuman expression, and when disturbed they will attack, shouting gibberish and striking the flint and tinder in the intruders direction. At every strike of that tinder, scorching flames lash out in a fiery blast, incinerating everything in its path. The children, though physically weak, are fast and small; hard to catch and hit. If caught, they can easily be disarmed by holding their two arms away from each other so they cannot strike the flint and tinder. If a child is disarmed in this manner, it will drop its 'weapon' and slump lifelessly; dead. Otherwise, it can still be killed by any conventional weapons. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Shadoweagle's comment on 2006-08-29 09:43 PM
Only voted Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-06-27 09:16 AM
Updated: Reviving old work formerly collaborated on between Adel and myself Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-06-30 12:49 PM
It would be interesting if all the 'monsters' in Limberlost were various incarnations of the worries, fears, and anxieties of the Woodking... Go to Comment
Total Comments:
8559

Join Now!!



       By: Michael Jotne Slayer

Moonlight shines down on the tranquil scene of a slumbering inn along one of the many roads that cross the land. Trees sway gently in the night air, and the stars twinkle brightly. All is quiet as the PCs snore away, a fine tendril of smoke curlsrnunder their door. The tavern is on fire! This is particularly bad news if the PCs own any horses - the screaming they hear is probably from their mounts! Panicky people are rushing about with buckets of water, trying to tame the flames. The fire fighting effort is not very coordinated as everybody is either hungover or still drunk, including the PCs. Hurry!

Encounter  ( Any ) | February 15, 2011 | View | UpVote 7xp