Strolen\s Citadel content. 
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Agar's comment on 2007-02-25 12:58 PM
Bearing the bear

As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
MoonHunter's comment on 2007-02-25 12:31 PM
Camp

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-08 10:35 AM
The Angry Bear

Bears are a common resident in many forests, from smaller black bears to the massive and intimidating grizzly bear. These animals are large predators, and are enormously tough. The Pcs happen upon a bear cub as they travel which quickly runs away squalling at the top of its lungs. Moments later the PCs are left to face a very irate Mother Bear.

To represent the rage of the mother protecting her young,t he bear gains a few stat boosts to make the encounter more challenging, such as damage reduction (say taking away the first two or five points of damage done in attacks on the bear) or a 10 to 15% resistance to magic, just to keep it interesting. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:23 AM
6 scrolls added and no vote for for the submission itself? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:24 AM
Wow, I didn't expect this many responces! Updated the table of contents. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2007-02-25 12:36 PM
Berries

The PCs come across a wild thicket of luscious looking blackberries. They eat the berries and become drunken fools. Later they find out that the berries were part of a fae garden and were intended for fae wine. In payment for stealing the berries, the mischievious fae make life inconvenient for the PCs. Horses are untied, water skins are drained, spare clothing is drug into the water, etc. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2008-12-26 02:18 AM
Linkages updated Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2011-04-22 02:58 PM
Not every encounter has to be combat, puzzle, or loot. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Cheka Man's comment on 2011-04-22 08:21 PM


Trapped Ent



The PCs find a tree with a strange symbol fixed to it, and a pair of weeping eyes. It speaks to them in their minds saying that an evil wizard magically trapped it here,in addition it promises to lead them to treasure if they break the symbol and free it.



In fact it was  magically trapped but only after it went murderous and killed several travellers without provacation and if they free it, the fully grown Ent will attack them. If they somehow kill it a couple of Thrar Stones will fall from it's splintered trunk.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2009-01-13 08:17 AM
This is a 30 sub now. Might want to add the freetext. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 09:31 PM
The slippery slope
-Late autumn or early spring based encounter

The forest has shed its leaves which are now decaying on the ground. As the PCs are carefully making their way down a slope, the leaves slide due to the mud underneath and all of a sudden some of them* are sliding down the slope in full speed. Problem is that on the bottom is a gurgling river and if they cannot stop their slide in some way, they are going to end up quite wet. Particularly bad for armour clad warriors.

* Affects all those who does not make a balance check or similar. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 09:48 PM
The fertility ritual
In the midst of the forest, horns can be heard blaring and if the PCs choose to investigate, they will hear drums as they approach. Suddenly a naked woman, wild eyed and running, bursts from the bushes, followed shortly by two other naked women. The women yell something to the PCs, but due to stress or language difficulties the PCs can't quite get what the women said. The women will not stop and will have to be tackled if the PCs want to talk to them.

Half a minute later, eight men erupt from the same bushes. Their legs are drumming against the ground as they speed after the women. These men are also naked, save for fur hoods made of wolf, bear or deer with teeth and horns intact. If the PCs unsheathe, the unarmed men will wave their hands and run in a wide circle, giving them a wide berth. Otherwise they are gonna speed right through the group and continue their wild pursuit.

If the PCs do not intervene, three of the men will capture each their woman and make love to her on the spot, the other tribals cheering and yelling. Any PC knowledgable about the local tribes will know that this is an ancient ritual amongst the tribes. If a woman is impregnated by her hunter during this ritual, they will later be officially wed in front of the tribal chieftain. The ritual assures that the finest hunters will wed only women that aren't barren, and has secured the bloodline of the greatest hunters.

Should the PCs befriend the hunters, they will be allowed back into the impromptu ritual camp of the hunters. Here there is great revelry and boisterous drinking. The drummers will continue banging their drums and as the night falls the entire tribe will drink and sing their solemn hymns. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 10:01 PM
The zealous game keeper
-Happens only if the PCs have caught and killed big game like deer or wild boar.

As it happens the game keeper of the local lord has found the site of the killing and discovered blood and remains of the slaughter. For hours or days he has been tracking the poachers (PCs) and finally he has caught up with them. He has his rangers surround the poachers while they camp and suddenly he will yell, demanding that the PCs surrender their arms.

If the PCs surrender, time in the dungeon of the keep awaits, if they do not they will be pelted with hails of arrows. The rangers are good marksmen and middling swordsmen and should give the PCs some pause. The game keeper himself is an old veteran and will give the PCs something to chew upon as he is still able to deliver quite a kick in spite of his advanced age.

Of course: Killing the game keeper will anger the lord and suddenly there will be a reward for the slayer(s) of the agents of his lordship. Unless the PCs steal easily identifiable items (like the ivory and shadow-wood composite bow of the game keeper) or they bring along the animal meat (for other people to see) there isn't really any big chance that they are going to be caught. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-09 07:34 AM
Runes in the bark
The PCs stumble upon an ancient conferious tree with strange runes carved in spiralling patterns into the bark. Old, faded spots can be found on this bark and the PCs might discover that it is (human) blood.

The runes themselves read:
"Fourfold magic,
blood of man.

I summon him father.

Fourfold magic,
blood of tree.

Bless my conjuring.

Fourfold magic,
enchanted runes.

Bind him father.

Fourfold magic,
call the beast.

B...."

The end of the text is unfinished, though it is clear that someone tried to finish it.

GM Note: The tree was prepared by a witch doctor as a part of a ceremony to call and bind a particularly nasty werewolf that had troubled the region for a while. The magic worked and works still, but was so effective that the werewolf was summoned before the text was finished. The poor shaman had to pay with his life and the magic of the runes bound the werewolf to the area where he lives still.

If the PCs arrive at this tree by fullmoon night they might find a large silvery wolf circling the tree, sniffing the bark while at other times an old and muscular man lives in the region, making his living as a lumberjack and operating from a forest cabin a quarter of a mile from this location. (They are of course one and the same).

Partially buried in the soil at the foot of the tree and covered with leaves are the remaining bones of the shaman as well as the now throughly rusted iron knife he used to carve the runes. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-09 08:13 AM
And SHE was shy of men at first, always being told to distrust them. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-10 06:38 AM
Bears can be encountered wandering around forest cabins here in Norway. While they might force their way through a door, they aren't capable of tearing down a well built log cabin. The cabin in question must have been a rather ramshackle one, or the bear should be swapped with a troll or something like that. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-10 07:03 AM
The Spirit Waterfall
A small river cascades ten metres down, ending in a large pool at the bottom of the waterfall. As the PCs make their way down they hear whispering voices giggle and laugh, but no one can be seen and the sounds seem to be coming from all around.

If the PCs should chance to peek into the pool at the bottom of the waterfall, they can glimpse female faces below the surface, bare skinned women of breathtaking beauty that wink and wave to them before they disappear into the mud beneath.

These are water spirits, 3 in number, and quite harmless, well mostly at least. They are unable to appear physically and can only be seen in the surface of the water (they would disappear should a PC dive after them). They have some control of the currents of the water and they can speak and sing, but mostly they just giggle and laugh.

The water spirits are sundered things, mostly benign but murderously mischievous at dusk and dawn. At these times they might tempt mortals to enter the waters and then use their powers to pull that individual beneath the surface, effectively trying to drown him. Only an exceptional swimmer, water magics or external help can aid such an individual.

The spirits change nature between night and day, even their laughter taking on a more somber (or eerie if you want) sound during the night. During that transition they are highly unstable. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-10 07:08 AM
Though I use one or two paragraphs more than the norm, I must say I LOVE these threads: They have revived my initiative and enabled me to post something short enough for me to have the time to do so. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-10 05:55 PM
The Troll Settlement
Credit goes to: Morgan, a former game master I've played with

As the PCs make their way through the dense trees of the forest, they suddenly can hear odd sounds somewhere far in front. "Gah-Gah-Gah! Ratsy-patsy-smash-bang!" is uttered by some gurgling voice and is accompanied by the squishing sound of something soft being slammed into something hard.

Then the trees become thinner and it is clear that some sort of cave is in front, leading down under a small hillock. In front of that cave is an ugly creature: A fledgling troll in his bear-skin diapers holding a rather dead giant rat by the tail. "Squishy-ratsy!" the child gurgles and resumes its slamming of the rat carcass into trees and rock, sqealing with delight as fragments of blood rain over its juvenile face.

The child is easily as tall as a 6' man even though it is sitting on its rump. Its strength is equal to that of two enraged barbarians and its wit a quarter of the intellect of aforementioned barbarian. If it can get its hands on a PC and begin its "squisy-game" with "new toys" it would be thrilled.

Inside the cave its mother is slaving over the cauldron, but will come to the aid of her child at an instance.

Father is not to be seen and has not been home for years (slain by valiant PCs no doubt). The mother talks a strange dialect of the PCs main tongue and can be reasoned with (not if her "gooly-goo" has been hurt). She is a mean adversary and quite skilled with the cleaver. If the child has been hurt in any way, she will go berserk and will fight even though she should be dead. She must literally be hacked apart. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-11 09:53 AM
I feel partial, but hey, had I not loved it I wouldn't have contributed. 5/5 + HoH Go to Comment
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       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp