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Trollshaw Staff
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2006-02-07 08:27 PM
Perhaps it an underlying motive of it's creation was a devious attempt to create an army of trolls to TAKE OVER THE WORLD...

I like it, think it's an interesting idea.

4/5. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-02-08 09:32 AM
It is a perfectly acceptable item with one of those ironic histories. Sure we could of gone on and on about the details of the enchanter or the brave ranger going to speak with the Trolls, but why? He died ignobly and the enchanter is probably keeping a low profile not wanting to be associated with this apparent failure.

Besides the enchanter made just what they wanted and got paid. He can't help it if the rangers were stupid in its use.

Of course the item will be carried about and be found in some random pile. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-06 09:14 AM
Updated: released 2-6-06 from Works Hidden Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-06 11:56 AM
The only way I could describe the effect of the staff around humans is that the wielder will be percieved to be nasty, brutish, and boorish. This is a basic reation, not one governed by appearance, or manners, they just radiate an aura that seems 'trollish' to the average person. In game terms it would manifest as a moderate to strong penalty to social interation, or would do something like reduce their charisma trait by 50% Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-07 09:49 AM
well, the basic inspiration for this item came from the racial items of DnD, such as the Belt of Dwarvenkind, and the Boots, and cloak of elvenkind. What kind of racial item would a troll have? A big stick, of course. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2006-02-19 11:10 AM
Very useful. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2007-01-14 04:05 PM
Only voted Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Pariah's comment on 2006-02-18 09:10 PM
Good Job. Saying any more would be beating a dead horse, so... 4/5 Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
wildcorn's comment on 2006-02-06 11:17 AM
I'm a little bit confused as to what humans see in the wielder. You said they see him as a troll in the social sense... do they run, or accuse him of smelling bad? Why do humans see him as any different at all? How would someone dwelling in the desert, who has no contact with trolls, percieve him?

The history is a little bit straight forward. A ranger wants to talk to trolls, contacts a wizard to enchant an item to that end, wizard succeeds. Its workable, its just not very interesting.

I did like your description of the environment, and found it quite effective. Its not often that you read about Orcs being civilized, and motleys of trolls. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-04-16 07:05 AM
An interesting item, though its very niche. It seems that it would best be provided by some NPC to assist in a very specific mission. Otherwise I would add a few more trollish bonuses to the item to have the PCs keep a hold on it. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
MoonHunter's comment on 2006-03-31 11:23 PM
Another two paws up. Well executed. Some nice details and a bit of story depth that does not interfere with its plug and play value. Would of liked Prince Willem as an NPC post, but I can not have everything. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
Cheka Man's comment on 2006-03-31 06:37 PM
Now this I really like. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
Murometz's comment on 2006-03-31 10:54 PM
I once dreamt I was Willem Cobalt. No really!

This would make a great fit in one of my cosmopolitan, been-there-done-that campaign cities! Jaded baby Jaded!

Not crazy about succubus and incubus going *poof*, but I wouldnt throw a succubus out of bed in the morning either! Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
manfred's comment on 2006-08-14 02:19 AM
Good work, this one. Fun to visit, too! Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
MoonHunter's comment on 2006-03-31 11:15 PM
Basic in idea and presentation. Grab and insert for your campaign. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
MoonHunter's comment on 2006-08-16 09:59 AM
The rewrite is well worth the reread. Two paws up. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2006-03-29 07:01 PM
Updated: I'm kicking this one out, tired of looking at it in the In Works section. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2006-08-05 07:08 PM
Updated: 100% complete rewrite. Core idea is the same, but expanded from two paragraphs and a few left-over lines. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Cheka Man's comment on 2006-03-31 06:33 PM
Simple but a good idea. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Ancient Gamer's comment on 2006-08-13 07:12 PM
I was drawn like a moth to the flame by the hypnotic title "House of the Duck". The workover... works. Go to Comment
Total Comments:
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