Strolen\s Citadel content. 
The Horror of Pamplemousse
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2013-06-12 10:54 AM
Hmm, this one is interesting - a view on what happens once the hero's leave. Somethings do not end cleanly.
Go to Comment
The Horror of Pamplemousse
Lifeforms  (Unique)   (City/ Ruin)
Forganthus's comment on 2010-07-03 03:17 PM
"a zombie filled with the pain of rot and water damage"

I just love the idea of a neighborhood with a giant, drippy zombie roaming through it. I'm sure desperate people still try to pass through it, even if its walled off. It'd also be a good place for brief, clandestine meetings.

I'm curious why the city hasn't just brought in a magical SWAT team, though. Good real estate is worth a lot. Go to Comment
The Horror of Pamplemousse
Lifeforms  (Unique)   (City/ Ruin)
Tundra's comment on 2011-09-01 12:03 PM
Only voted Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
Ria Hawk's comment on 2006-01-13 12:12 AM
It reminds me a lot of "The Colour Out of Space" by Lovecraft. But I think part of what makes it good is that it's not the same thing. Kudos to you. But of course, though the infestation has been exterminated, the underlying cause might not have been dealt with. There are still jars of the substance from the rock, and the land and water might still be poisoned. Also, is this affliction passed in the bites of those suffering from it? Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
Michael Jotne Slayer's comment on 2005-12-18 08:02 PM
The falling star reminds me greatly of Wyrdstone in Warhammer, though this is a better take on it. The zombies themselves are chilling. Nice one Scrasamax. Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
Ancient Gamer's comment on 2005-12-30 06:42 PM
A good post if I may say so myself. At first I thought you had done like Robert Johnson and sold your soul, for it was that great, but it ended so quickly. The intro was awesome with the red leaves and the falling star... You had me mesmerized. Unfortunately the story ended sooner than I would have wished, otherwise the score would probably have touched the ceiling.

Have you sent anything to the publishing houses yet? Shoooo, shooo! Get going already! Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
KendraHeart's comment on 2005-12-31 04:18 PM
Very solid premise for a novel or a campaign. it is a little short, but hey it is effective. Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
Tundra's comment on 2013-01-14 08:30 AM
Only voted Go to Comment
Hardnan - The Grange Mage
NPCs  (Minor)   (Agricultural)
Siren no Orakio's comment on 2005-12-03 03:27 PM
Beautiful. Superbly done.
As you mention, not all encounters need to be of great repercussion to the characters, and things like this can make the magic of a world come alive, not the realm of dusty tomes and wizened old men. Go to Comment
Hardnan - The Grange Mage
NPCs  (Minor)   (Agricultural)
Cheka Man's comment on 2005-12-03 06:28 PM
Sometimes the farmers can be as interesting as the warriors/nobles/assassins. Go to Comment
Hardnan - The Grange Mage
NPCs  (Minor)   (Agricultural)
Ancient Gamer's comment on 2005-12-04 01:32 AM
So she "gained a valuable nugget of information from a potent Seasonal Spirit", eh? Hirr-Hirr.

Your writing flows rather well and is pleasant for the eyes. I won't whine about you + editors anymore, but sure hope you soon find the correct editor to propel you to your proper place of glory. Until that happens, we are lucky enough to read your stuff ;)

And there are several kinds of editors y'know ;)

*Ring, Ring* "Is this the editor of New York Times? It is? Oh, good. You see, I know this young, promising Texan..."

Ok, ok! I'll stop already! Go to Comment
Hardnan - The Grange Mage
NPCs  (Minor)   (Agricultural)
Dragon Lord's comment on 2005-12-05 07:04 AM
Interesting - a novel concept and a good, solid background character - like a lot - 4.5 / 5 Go to Comment
Hardnan - The Grange Mage
NPCs  (Minor)   (Agricultural)
Dream's comment on 2006-02-05 07:34 AM
Refreshing. Useful. Definitely different, and as usual, Scras, well-written. Thanks. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Barbarian Horde's comment on 2006-03-03 07:44 AM
This is necromancer and this submission is brillent. It has alot of creativity. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Barbarian Horde's comment on 2006-03-03 08:00 AM
So you mean use philosophers as inventors or primitive engineers. Maybe they could become important using their brains to become cheiftans. As cheifs or advisors they could become primitive stratigists. This is Necromancer Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
manfred's comment on 2006-03-04 04:00 AM
Neither have I... fixed. :) Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
manfred's comment on 2008-01-20 12:13 PM
Great Bump to a great submission! Definitely worth reading a second or third time. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
manfred's comment on 2008-10-11 04:55 PM
Still great reading. Is there some more information on their artisans and smiths? Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
CaptainPenguin's comment on 2006-03-26 09:09 PM
Only voted Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
MoonHunter's comment on 2006-03-03 02:04 PM
I could of sworn I had voted on this before. But here we go. Go to Comment
Total Comments:
7175

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2