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House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Cheka Man's comment on 2006-03-31 06:33 PM
Simple but a good idea. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Ancient Gamer's comment on 2006-08-13 07:12 PM
I was drawn like a moth to the flame by the hypnotic title "House of the Duck". The workover... works. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Pariah's comment on 2006-08-13 06:14 PM
You picked a good time to get me to read this Scras. I just watched Coyote Ugly and I think it added some imagery, well that and Pirates 2 that I saw a week ago. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Murometz's comment on 2006-08-13 07:06 PM
According to several prestigious gourmet periodicals, the worlds "best" restaurant is The Fat Duck, in the UK. Just thought I'd throw that out. :D

Gives me a warm and fuzzy feeling. A place where the cheeks are shiny and the eyes twinkle. Bacchanalia Inn.

Instant insert into any and every fantasy city. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
valadaar's comment on 2014-06-13 06:46 PM
A great tavern with lots of useful details and ideas, if a little anachronistic. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Fallen Angel's comment on 2008-06-29 09:22 AM
I votes a 3.0 because this looks like a modern dance club but memorialized.

I do not find these establishments very intresting as a rule... but it is a solid idea and something quirky that \could\ occur in the realm of fantasy. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Kassy's comment on 2014-06-14 05:45 AM
Only voted Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
sverigesson's comment on 2008-12-15 06:57 AM
This is really good, Scras. Well done. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
MoonHunter's comment on 2006-01-27 10:05 AM
An extra .5 for filling in a gap.

Most of the room entries have be co-opted into the traps, as the rooms are basically traps. Flavor text is a perfectly good things to do, and needed in dungeons. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-01-27 08:46 AM
It is short, and it is just a bit of decoration. A little odd, nothing magical and no lurking monsters. No there is 1 submission in the Dungeon - rooms/halls section. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2006-01-27 12:00 PM
Short but interesting. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Ancient Gamer's comment on 2006-01-28 02:50 PM
More like a candidate for the idea thread if you ask me. Like all your ideas it has lots of potential. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-03-01 01:07 PM
this is all the inspiration I need for the "gray cells" to take over and make up the rest! Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Drackler's comment on 2006-04-29 10:22 AM
This is an idea that would be good filler for a dungeon, or if your players
are paranoid weirdos who think every room has a huge dragon hiding in the shadows.:) Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
chilled's comment on 2006-05-26 10:37 AM
its pretty darn good. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2013-11-06 08:57 AM
An ancient 100(ish) word sub. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Kassy's comment on 2008-07-27 07:42 AM
Short but good. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Forganthus's comment on 2012-06-12 08:43 PM
Good stuff. I'd welcome a description of smells or sounds. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
manfred's comment on 2006-02-08 11:55 AM
And this submission has reminded me of the Character Secrets scroll. It would be diffilcut, but some of them could try to pass as 'normals'.

---

Aside, if they need some vampires to survive to preserve their great powers (not to speak of the lifespan) in their children, wouldn't some of the Ash Children try to... allow a few vampires to live? Just for a while, maybe? Would it be self-preservation, or getting together with the enemy? Most mortals would instantly know.

But anyway, I think that sooner or later (sooner if the vampires become no threat) the common people will turn on the Ash Children. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
MoonHunter's comment on 2006-02-09 10:11 AM
Well thought out, well executed. These psuedo-vampiri (living creatures with vampiric (energy absorbing) elements) are consistent in their abilities. I like that.

You should create two countries or regions, one for this land before the Blood Crusades, then another after. The Ash People (scroll) might list all their various clans and organizations. This is a plethoria of inspiration.

An Element of Plot:
There may be a magic ritual that will allow these children to cross over upon their death. (Found in some obscure ancient text that the vampires are always hunting for and fighting over.) This would make them extremely powerful vampires (powers on top of their existing powers). Nobody wants an Ash Child to "cross over", the humans to avoid such a powerful monster, the vampires because such a powerful vampire would disrupt their political order, and the Ash Children will want to stop this at all costs because they would a) become the monsters they are assumed to be, thus everyone will hate them, b) it goes against their vows and codes. (Of course the existance of such an Uber-Ash Child, would allow them to extend their bloodlines, as the blood of the uber-ash would never fade their powers.... )

A nice simple, yet complex in the layers, plot. Go to Comment
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