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Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-05-24 12:31 PM
Update Fixed up the table of contents to link this rather large post, and added the three physician realms of healing. Going to add some more stuff to this sub in the future. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-06-03 08:51 PM
The Art of Healing
Vivisectionism

Also called the burning touch, and the art of the knife, vivisectionism is a gruesome form of medicine compared the delicate mixtures of alchemy and the divine touch of magics. This art deals with the nitty-gritty mechanics of the living body. Books like the Vocran Palimpsest detail the pathways of blood vessels and nerve endings. The school of vivisectionism is often reviled by local clergy as the brutal and frank examination and dissection of dead bodies is commonplace. Those students that excel with the dead examinations often go on to perform vivisections, cutting open living animals to study their still functioning organs and blood vessels, a practice that gives the sect it's name.

While most of these come from criminals, or are purchased from a mortuary guild, the clergy is often at odds with the school over terms of desecrating the dead, and edging in on their Cure and Heal income. This is countered by the fact that a vivisectionist trained physician can staunch bleeding, set limbs and other almost mechanical repairs on a body at a fraction of the cost of a Clergy donation required for a divine spell.

For more details see The Vocran Palimpsest Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Cheka Man's comment on 2006-05-17 11:56 AM
5/5 One of the submissions that I enjoyed most. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Mourngrymn's comment on 2006-05-24 01:26 PM
One of my few 5/5... Little I can say but I wish you luck on completeing this already massive task. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Chaosmark's comment on 2007-08-21 08:04 PM
A good piece of work Scras. While I'm not going to be implimenting the system itself, I did get some good ideas from it for other things. Keep going with it. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Dream's comment on 2006-02-08 10:01 AM
That was genuinely useful information; and excellent primer. Thanks for taking the time to assemble all that material. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Murometz's comment on 2006-06-06 11:22 PM
Daunting in sheer volume but Awesome! *breaks open the bubbly* This is impressive! Alas! its not letting me vote. Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
ArchPegasus's comment on 2006-02-17 12:17 PM
Great information. I have an idea for you to use if you like. I will only provide minimal information and allow you to build upon it if you are interested.

The Art of Runes (A combination of magics they include warding/protection magics and divination magics. If you are interested in this, a good place to start would be looking into ancient norse or other pagan religions and how they applied runes to daily life) Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
valadaar's comment on 2006-09-29 11:50 AM
!!!!!


Excellent!!! Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
valadaar's comment on 2007-08-22 07:23 AM
One correction - you can't vivisect a dead body - thats a dissection! :) Go to Comment
Low Sorcery
Systems  (Societal/ Cultural)   (Defining)
Peppe Pepis's comment on 2009-08-04 07:43 AM
Will be quite useful in my next campaign. Good job! Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
MoonHunter's comment on 2006-02-08 10:09 AM
I like the general write up, a few more details would of been nice. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Scrasamax's comment on 2006-02-07 07:04 AM
Eventually. Calcobrina is a major region of my home campaign, and it was created back in 01 and has been growing steadily until the end of 04 when the Aterrizar campaign was put to rest in favor of a street racing LA by Night vampire game. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Scrasamax's comment on 2006-02-08 04:15 PM
The main source of inspiration for Calcobrina was the Mirage expansion of Magic the Gathering, which in turn was very likely influenced by Arabian Nights (not the prior Arabic based expansion of the same name.) Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Cheka Man's comment on 2006-02-08 10:55 AM
It has a Middle Eastern feel to it. Go to Comment
Calcobrina
Locations  (Regional)   (Desert)
Dozus's comment on 2006-02-06 11:28 PM
A nice overview of the region. Can we look forward to individual submissions on the Kovu, the Karnak, and Accad Doman? Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
manfred's comment on 2006-02-07 08:29 AM
Wheeee! What a sequel! And a follow up of my own precious work! *shines with pride*


Even between the good ole dragons there must be a 'black sheep' that likes those filthy humans. Now a question: where is his great hoard from? He doesn't seem like he would get it in the traditional dragon way - by looting and burning humanoid settlements. And if he is not killing other dragons (does not sound likely), there must be another source of his wealth.

- Perhaps he is minding such trivial things as bandit activity; and once there are bandits that manage to loot a few caravans, he simply takes their loot. (Given time, it can get quite a coin.)

- Perhaps he has started living off human trade - allowing a few select businessmen to transport their wares through his territory. If he controls a strategic pass or some other fitting place, it could pay nicely.

- Or maybe he has given an ear to all the human legends of treasure, and can salvage what other consider lost or unrecoverable. Ancient cities covered with the sands of time, or sunken fleets come to mind first. Dragons do not share such stories, and humans often consider a fairy tale which has a grain of gold.

In all this cases, to be friendly disposed towards humans is not only good for his 'hobby', but also for his hoard. Nothing wrong with that for a dragon, I think. Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
MoonHunter's comment on 2006-02-08 10:06 AM
You have all pretty much covered what I would of said.

My only thought is that he could begin to see himself as a "protector" for a country. That way he becomes an advisor to those short lived kings and a major military force for its defense. That could bring up new pro- and anti- dragon sentiments. Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
Iain's comment on 2006-02-07 11:21 AM
Extremely good - why shouldn't dragons take an interest in human affairs? An excellent submission and a great follow-up to "The Oversized Baby". A great idea would be if you had included "The Oversized Baby" in a campaign then when the campaign was completed (and that incident all-but forgotten as a minor subplot), start a campaign 200 years later with the same gaming group so they can encounter Vychan as he is today. Go to Comment
Vychan the Flamespewer
NPCs  (Major)   (Knowledge/Lore)
Scrasamax's comment on 2006-02-07 07:02 AM
Well, it took nearly four years for the sequel to The Oversized Baby plot, which means that working at this George Lucas Star Warsian pace means that the sequel to Vychan should be released in January 2010. The only thing is that it started as a plot, continued as an NPC, so the next submission has to be something different. Go to Comment
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